Sun, 11 Aug 2024 16:11:30 +0200 |
Mike Becker |
add mouse and window focus - resolves #382
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Fri, 12 Apr 2024 22:43:00 +0200 |
Mike Becker |
merge different bools of AscSceneNode into flags
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Tue, 09 Apr 2024 21:18:52 +0200 |
Mike Becker |
add texture.h
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Mon, 01 Apr 2024 19:01:04 +0200 |
Mike Becker |
create new UI subdir
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Tue, 26 Mar 2024 20:37:21 +0100 |
Mike Becker |
create own compilation unit for GL context - fixes shader not being created per context
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Fri, 15 Mar 2024 00:06:59 +0100 |
Mike Becker |
add camera and render groups
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Wed, 06 Mar 2024 23:13:06 +0100 |
Mike Becker |
fix name of demo binary
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Wed, 06 Mar 2024 23:08:03 +0100 |
Mike Becker |
add behavior nodes + restructure test program
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Mon, 04 Mar 2024 21:16:46 +0100 |
Mike Becker |
add transformation matrix
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Tue, 23 Jan 2024 21:34:12 +0100 |
Mike Becker |
bring first scene graph to live
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Mon, 18 Dec 2023 13:04:04 +0100 |
Mike Becker |
add pseudo-rule s.t. dry-runs won't fail
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Wed, 15 Nov 2023 22:51:40 +0100 |
Mike Becker |
add text rendering and demo FPS counter
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Wed, 08 Nov 2023 23:17:07 +0100 |
Mike Becker |
add shader loading and unloading
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Tue, 07 Nov 2023 21:24:06 +0100 |
Mike Becker |
add font management
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Wed, 01 Nov 2023 21:00:33 +0100 |
Mike Becker |
improve code structure
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Wed, 01 Nov 2023 20:09:49 +0100 |
Mike Becker |
move window related stuff to its own unit
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Fri, 06 Oct 2023 21:21:10 +0200 |
Mike Becker |
initial commit
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