test/Makefile

Fri, 12 Apr 2024 22:43:00 +0200

author
Mike Becker <universe@uap-core.de>
date
Fri, 12 Apr 2024 22:43:00 +0200
changeset 61
b7954818a6b7
parent 50
d8d2e4817db1
permissions
-rw-r--r--

merge different bools of AscSceneNode into flags

universe@0 1 # Copyright 2023 Mike Becker. All rights reserved.
universe@0 2 #
universe@0 3 # Redistribution and use in source and binary forms, with or without
universe@0 4 # modification, are permitted provided that the following conditions are met:
universe@0 5 #
universe@0 6 # 1. Redistributions of source code must retain the above copyright
universe@0 7 # notice, this list of conditions and the following disclaimer.
universe@0 8 #
universe@0 9 # 2. Redistributions in binary form must reproduce the above copyright
universe@0 10 # notice, this list of conditions and the following disclaimer in the
universe@0 11 # documentation and/or other materials provided with the distribution.
universe@0 12 #
universe@0 13 # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
universe@0 14 # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
universe@0 15 # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
universe@0 16 # ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
universe@0 17 # LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
universe@0 18 # CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
universe@0 19 # SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
universe@0 20 # INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
universe@0 21 # CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
universe@0 22 # ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
universe@0 23 # POSSIBILITY OF SUCH DAMAGE.
universe@0 24 #
universe@0 25
universe@0 26 include ../config.mk
universe@0 27
universe@0 28 BUILD_DIR=../build/test
universe@0 29 LIB_ASCENSION=../build/lib/libascension.a
universe@0 30 CFLAGS += -I../src
universe@0 31
universe@35 32 all: $(BUILD_DIR)/snake FORCE
universe@35 33 @echo "Demo game successfully built."
universe@0 34
universe@35 35 $(BUILD_DIR)/snake: $(BUILD_DIR)/snake.o $(LIB_ASCENSION)
universe@35 36 @echo "Linking snake..."
universe@0 37 $(CC) $(LDFLAGS) -o $@ $^
universe@0 38
universe@20 39 $(LIB_ASCENSION):
universe@20 40 test -f "$@"
universe@20 41
universe@6 42 FORCE:
universe@6 43
universe@48 44 $(BUILD_DIR)/snake.o: snake.c ../src/ascension/core.h \
universe@15 45 ../src/ascension/error.h ../src/ascension/context.h \
universe@16 46 ../src/ascension/datatypes.h ../src/ascension/window.h \
universe@44 47 ../src/ascension/glcontext.h ../src/ascension/primitives.h \
universe@44 48 ../src/ascension/mesh.h ../src/ascension/shader.h \
universe@32 49 ../src/ascension/scene.h ../src/ascension/transform.h \
universe@48 50 ../src/ascension/camera.h ../src/ascension/ui/font.h \
universe@48 51 ../src/ascension/ui.h ../src/ascension/ui/text.h \
universe@50 52 ../src/ascension/ui/font.h ../src/ascension/ui/../scene.h \
universe@61 53 ../src/ascension/ui/../texture.h ../src/ascension/ui/../utils.h
universe@6 54 @echo "Compiling $<"
universe@0 55 $(CC) -o $@ $(CFLAGS) -c $<
universe@0 56

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