Mon, 01 Apr 2024 19:01:04 +0200
create new UI subdir
universe@0 | 1 | # Copyright 2023 Mike Becker. All rights reserved. |
universe@0 | 2 | # |
universe@0 | 3 | # Redistribution and use in source and binary forms, with or without |
universe@0 | 4 | # modification, are permitted provided that the following conditions are met: |
universe@0 | 5 | # |
universe@0 | 6 | # 1. Redistributions of source code must retain the above copyright |
universe@0 | 7 | # notice, this list of conditions and the following disclaimer. |
universe@0 | 8 | # |
universe@0 | 9 | # 2. Redistributions in binary form must reproduce the above copyright |
universe@0 | 10 | # notice, this list of conditions and the following disclaimer in the |
universe@0 | 11 | # documentation and/or other materials provided with the distribution. |
universe@0 | 12 | # |
universe@0 | 13 | # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
universe@0 | 14 | # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
universe@0 | 15 | # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
universe@0 | 16 | # ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
universe@0 | 17 | # LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
universe@0 | 18 | # CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
universe@0 | 19 | # SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
universe@0 | 20 | # INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
universe@0 | 21 | # CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
universe@0 | 22 | # ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
universe@0 | 23 | # POSSIBILITY OF SUCH DAMAGE. |
universe@0 | 24 | # |
universe@0 | 25 | |
universe@0 | 26 | include ../config.mk |
universe@0 | 27 | |
universe@0 | 28 | BUILD_DIR=../build/test |
universe@0 | 29 | LIB_ASCENSION=../build/lib/libascension.a |
universe@0 | 30 | CFLAGS += -I../src |
universe@0 | 31 | |
universe@35 | 32 | all: $(BUILD_DIR)/snake FORCE |
universe@35 | 33 | @echo "Demo game successfully built." |
universe@0 | 34 | |
universe@35 | 35 | $(BUILD_DIR)/snake: $(BUILD_DIR)/snake.o $(LIB_ASCENSION) |
universe@35 | 36 | @echo "Linking snake..." |
universe@0 | 37 | $(CC) $(LDFLAGS) -o $@ $^ |
universe@0 | 38 | |
universe@20 | 39 | $(LIB_ASCENSION): |
universe@20 | 40 | test -f "$@" |
universe@20 | 41 | |
universe@6 | 42 | FORCE: |
universe@6 | 43 | |
universe@48 | 44 | $(BUILD_DIR)/snake.o: snake.c ../src/ascension/core.h \ |
universe@15 | 45 | ../src/ascension/error.h ../src/ascension/context.h \ |
universe@16 | 46 | ../src/ascension/datatypes.h ../src/ascension/window.h \ |
universe@44 | 47 | ../src/ascension/glcontext.h ../src/ascension/primitives.h \ |
universe@44 | 48 | ../src/ascension/mesh.h ../src/ascension/shader.h \ |
universe@32 | 49 | ../src/ascension/scene.h ../src/ascension/transform.h \ |
universe@48 | 50 | ../src/ascension/camera.h ../src/ascension/ui/font.h \ |
universe@48 | 51 | ../src/ascension/ui.h ../src/ascension/ui/text.h \ |
universe@48 | 52 | ../src/ascension/ui/font.h ../src/ascension/ui/../scene.h |
universe@6 | 53 | @echo "Compiling $<" |
universe@0 | 54 | $(CC) -o $@ $(CFLAGS) -c $< |
universe@0 | 55 |