Thu, 28 Mar 2024 23:30:21 +0100 |
Mike Becker |
simplify how transforms work
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Tue, 26 Mar 2024 20:37:21 +0100 |
Mike Becker |
create own compilation unit for GL context - fixes shader not being created per context
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Thu, 21 Mar 2024 22:23:00 +0100 |
Mike Becker |
add correct interleaving of opaque and transparent sprites
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Thu, 21 Mar 2024 20:48:18 +0100 |
Mike Becker |
rename font shader to generic sprite shader
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Thu, 21 Mar 2024 20:24:31 +0100 |
Mike Becker |
implement that nodes inherit the world transform of their parent
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Fri, 15 Mar 2024 00:06:59 +0100 |
Mike Becker |
add camera and render groups
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Wed, 06 Mar 2024 23:38:17 +0100 |
Mike Becker |
invert the logic of converting between specialized nodes and the generic interface
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Wed, 06 Mar 2024 23:08:03 +0100 |
Mike Becker |
add behavior nodes + restructure test program
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Mon, 04 Mar 2024 21:16:46 +0100 |
Mike Becker |
add transformation matrix
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Tue, 23 Jan 2024 21:34:12 +0100 |
Mike Becker |
bring first scene graph to live
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Sun, 21 Jan 2024 13:34:49 +0100 |
Mike Becker |
make AscText immutable when drawing
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Sun, 21 Jan 2024 13:31:51 +0100 |
Mike Becker |
rename AscTextNode to just AscText
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Thu, 18 Jan 2024 21:58:58 +0100 |
Mike Becker |
allow NULL argument für asc_text()
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Thu, 18 Jan 2024 21:53:16 +0100 |
Mike Becker |
don't force the use of CxBuffer in AscTextNode
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Thu, 23 Nov 2023 23:08:57 +0100 |
Mike Becker |
improve text node API
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Sun, 19 Nov 2023 13:27:08 +0100 |
Mike Becker |
fix missing UTF8 support for text rendering
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Sun, 19 Nov 2023 13:22:43 +0100 |
Mike Becker |
fix text rendering for alpha==0
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Wed, 15 Nov 2023 22:51:40 +0100 |
Mike Becker |
add text rendering and demo FPS counter
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