1.1 --- a/src/text.c Mon Dec 18 19:05:30 2023 +0100 1.2 +++ b/src/text.c Thu Jan 18 21:53:16 2024 +0100 1.3 @@ -42,9 +42,7 @@ 1.4 node->position = (asc_vec2i) {x, y}; 1.5 node->font = asc_context.active_font; 1.6 node->color = asc_context.ink; 1.7 - cxBufferInit(&node->text, NULL, strlen(text)+8, 1.8 - cxDefaultAllocator, CX_BUFFER_AUTO_EXTEND); 1.9 - cxBufferPutString(&node->text, text); 1.10 + node->text = strdup(text); 1.11 1.12 return node; 1.13 } 1.14 @@ -64,15 +62,10 @@ 1.15 asc_dprintf("Generated new texture for text node: %u", node->internal.tex_id); 1.16 } 1.17 1.18 - // ensure the text is zero-terminated 1.19 - CxBuffer* text = &(node->text); 1.20 - cxBufferMinimumCapacity(text, text->size+1); 1.21 - text->space[text->size] = '\0'; 1.22 - 1.23 // Render text onto a surface 1.24 SDL_Surface *surface = TTF_RenderUTF8_Blended_Wrapped( 1.25 asc_font_cache_validate(node->font)->ptr, 1.26 - text->space, 1.27 + node->text, 1.28 asc_col_sdl(node->color), 1.29 node->max_width 1.30 ); 1.31 @@ -136,6 +129,6 @@ 1.32 void asc_text_free(AscTextNode *node) { 1.33 asc_dprintf("Release text node texture: %u", node->internal.tex_id); 1.34 glDeleteTextures(1, &node->internal.tex_id); 1.35 - cxBufferDestroy(&node->text); 1.36 + free(node->text); 1.37 free(node); 1.38 } 1.39 \ No newline at end of file