--- a/src/text.c Thu Mar 21 20:34:33 2024 +0100 +++ b/src/text.c Thu Mar 21 20:48:18 2024 +0100 @@ -38,13 +38,13 @@ } // Upload model matrix - glUniformMatrix4fv(ASC_SHADER_FONT.base.model, 1, + glUniformMatrix4fv(ASC_SHADER_SPRITE.base.model, 1, GL_FALSE, node->base.final_transform); // Upload surface glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_RECTANGLE, node->tex_id); - glUniform1i(ASC_SHADER_FONT.surface, 0); + glUniform1i(ASC_SHADER_SPRITE.surface, 0); // Draw mesh asc_primitives_draw_plane();