shader/sprite_frag.glsl

Tue, 26 Mar 2024 20:37:21 +0100

author
Mike Becker <universe@uap-core.de>
date
Tue, 26 Mar 2024 20:37:21 +0100
changeset 44
b3da4096c607
parent 40
6c438be1a1fd
child 50
d8d2e4817db1
permissions
-rw-r--r--

create own compilation unit for GL context - fixes shader not being created per context

#version 400 core

layout(location = 0) out vec4 diffuse;
in vec2 texcoord;

uniform sampler2DRect surface;

void main(void) {
    diffuse = texture(surface, texcoord);
}

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