shader/sprite_frag.glsl@44457f6cb0a2
shader/sprite_frag.glsl
Mon, 01 Apr 2024 18:54:19 +0200
- author
- Mike Becker <universe@uap-core.de>
- date
- Mon, 01 Apr 2024 18:54:19 +0200
- changeset 47
- 44457f6cb0a2
- parent 40
-
6c438be1a1fd
- child 50
-
d8d2e4817db1
- permissions
- -rw-r--r--
remove unnecessary scene container
#version 400 core
layout(location = 0) out vec4 diffuse;
in vec2 texcoord;
uniform sampler2DRect surface;
void main(void) {
diffuse = texture(surface, texcoord);
}