shader/sprite_frag.glsl

Thu, 28 Mar 2024 23:30:21 +0100

author
Mike Becker <universe@uap-core.de>
date
Thu, 28 Mar 2024 23:30:21 +0100
changeset 45
18de2af03531
parent 40
6c438be1a1fd
child 50
d8d2e4817db1
permissions
-rw-r--r--

simplify how transforms work

     1 #version 400 core
     3 layout(location = 0) out vec4 diffuse;
     4 in vec2 texcoord;
     6 uniform sampler2DRect surface;
     8 void main(void) {
     9     diffuse = texture(surface, texcoord);
    10 }

mercurial