Wed, 06 Mar 2024 23:38:17 +0100
invert the logic of converting between specialized nodes and the generic interface
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362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
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changeset
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1 | #version 400 core |
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
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2 | |
16
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
15
diff
changeset
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3 | layout(location = 0) out vec4 diffuse; |
15
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
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4 | in vec2 texcoord; |
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
5 | |
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
6 | uniform sampler2DRect surface; |
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
7 | |
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
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8 | void main(void) { |
16
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
15
diff
changeset
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9 | diffuse = texture(surface, texcoord); |
15
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
10 | } |