shader/font_frag.glsl

Wed, 06 Mar 2024 23:38:17 +0100

author
Mike Becker <universe@uap-core.de>
date
Wed, 06 Mar 2024 23:38:17 +0100
changeset 36
e26b4ac1661c
parent 16
c5dde81b6fb2
permissions
-rw-r--r--

invert the logic of converting between specialized nodes and the generic interface

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Mike Becker <universe@uap-core.de>
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1 #version 400 core
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2
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3 layout(location = 0) out vec4 diffuse;
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4 in vec2 texcoord;
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5
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6 uniform sampler2DRect surface;
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8 void main(void) {
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9 diffuse = texture(surface, texcoord);
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10 }

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