shader/font_frag.glsl@e26b4ac1661c
shader/font_frag.glsl
Wed, 06 Mar 2024 23:38:17 +0100
- author
- Mike Becker <universe@uap-core.de>
- date
- Wed, 06 Mar 2024 23:38:17 +0100
- changeset 36
- e26b4ac1661c
- parent 16
-
c5dde81b6fb2
- permissions
- -rw-r--r--
invert the logic of converting between specialized nodes and the generic interface
#version 400 core
layout(location = 0) out vec4 diffuse;
in vec2 texcoord;
uniform sampler2DRect surface;
void main(void) {
diffuse = texture(surface, texcoord);
}