shader/font_frag.glsl

Wed, 06 Mar 2024 23:38:17 +0100

author
Mike Becker <universe@uap-core.de>
date
Wed, 06 Mar 2024 23:38:17 +0100
changeset 36
e26b4ac1661c
parent 16
c5dde81b6fb2
permissions
-rw-r--r--

invert the logic of converting between specialized nodes and the generic interface

#version 400 core

layout(location = 0) out vec4 diffuse;
in vec2 texcoord;

uniform sampler2DRect surface;

void main(void) {
    diffuse = texture(surface, texcoord);
}

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