Fri, 26 Feb 2016 11:55:42 +0100 |
Mike Becker |
updated copyright and version info
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Mon, 16 Jun 2014 15:41:06 +0200 |
Mike Becker |
added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
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Wed, 11 Jun 2014 16:54:20 +0200 |
Mike Becker |
logging string representation of moves in short algebraic notation
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Wed, 11 Jun 2014 15:38:01 +0200 |
Mike Becker |
added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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Thu, 17 Apr 2014 12:16:14 +0200 |
Mike Becker |
netcode is now aware of connection losses
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Thu, 17 Apr 2014 11:55:36 +0200 |
Mike Becker |
removed nonblocking sockets for causing problems and not being necessary
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Thu, 17 Apr 2014 11:41:02 +0200 |
Mike Becker |
surrender is now resign
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Wed, 16 Apr 2014 22:20:59 +0200 |
Mike Becker |
changed netcode numbers
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Wed, 16 Apr 2014 21:46:34 +0200 |
Mike Becker |
faced struct alignment problems
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Wed, 09 Apr 2014 12:07:47 +0200 |
Mike Becker |
added nonblocking read for network games + minor build system fixes
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Wed, 09 Apr 2014 11:12:04 +0200 |
Mike Becker |
implemented time control
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Wed, 09 Apr 2014 09:34:07 +0200 |
Mike Becker |
improved async input + improved build system + added time values to move struct
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Tue, 01 Apr 2014 12:30:25 +0200 |
Mike Becker |
implemented king
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Mon, 31 Mar 2014 14:08:00 +0200 |
Mike Becker |
improved network performance
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Sat, 29 Mar 2014 16:53:58 +0100 |
Mike Becker |
fixed bishop + added pawn promotion + added move log
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Sat, 22 Mar 2014 18:56:52 +0100 |
Mike Becker |
added network messages for check and checkmate
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Wed, 19 Mar 2014 15:36:54 +0100 |
Mike Becker |
implemented chess board and remis/surrender messages
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Thu, 06 Mar 2014 15:03:06 +0100 |
Mike Becker |
changed UI to ncurses session + added network handshake
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Sun, 23 Feb 2014 21:03:35 +0100 |
Mike Becker |
fixed network code + added game info and transmission of game info
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Wed, 05 Feb 2014 14:07:43 +0100 |
Mike Becker |
added (single) client / server architecture
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