src/chess/pawn.c

Mon, 31 Mar 2014 15:03:25 +0200

author
Mike Becker <universe@uap-core.de>
date
Mon, 31 Mar 2014 15:03:25 +0200
changeset 23
824c9522ce66
parent 19
6a26114297a1
child 47
d726e4b46c33
permissions
-rw-r--r--

introduced game state structure

     1 /*
     2  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
     3  *
     4  * Copyright 2014 Mike Becker. All rights reserved.
     5  *
     6  * Redistribution and use in source and binary forms, with or without
     7  * modification, are permitted provided that the following conditions are met:
     8  *
     9  *   1. Redistributions of source code must retain the above copyright
    10  *      notice, this list of conditions and the following disclaimer.
    11  *
    12  *   2. Redistributions in binary form must reproduce the above copyright
    13  *      notice, this list of conditions and the following disclaimer in the
    14  *      documentation and/or other materials provided with the distribution.
    15  *
    16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
    17  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
    19  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
    20  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
    21  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
    22  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
    23  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
    24  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
    25  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
    26  * POSSIBILITY OF SUCH DAMAGE.
    27  *
    28  */
    30 #include "pawn.h"
    31 #include "rules.h"
    33 _Bool pawn_chkrules(GameState *gamestate, Move *move) {
    34     int8_t d = ((move->piece & COLOR_MASK) == WHITE ? -1 : 1);
    36     if (move->torow == (d < 0 ? 7 : 0)) {
    37         if (move->promotion) {
    38             uint8_t promopiece = move->promotion & PIECE_MASK;
    39             if (!promopiece || promopiece == PAWN || promopiece == KING) {
    40                 return 0;
    41             }
    42         } else {
    43             return 0;
    44         }
    45     } else {
    46         if (move->promotion) {
    47             return 0;
    48         }
    49     }
    51     if (move->capture) {
    52         if (move->fromrow == move->torow + d && (
    53             move->fromfile == move->tofile + 1 ||
    54             move->fromfile == move->tofile - 1)) {
    56             return mdst(gamestate->board, move) ||
    57                 (gamestate->board[move->fromrow][move->tofile]
    58                 & ENPASSANT_THREAT);
    59         } else {
    60             return 0;
    61         }
    62     } else {
    63         if (move->fromfile == move->tofile) {
    64             return (move->fromrow == move->torow + d) ||
    65                 (move->fromrow == (d < 0 ? 1 : 6) && /* advanced first move */
    66                 move->fromrow == move->torow + d*2);
    67         } else {
    68             return 0;
    69         }
    70     }
    71 }
    73 _Bool pawn_isblocked(GameState *gamestate, Move *move) {
    74     return mdst(gamestate->board, move) && !move->capture;
    75 }
    77 int pawn_getlocation(GameState *gamestate, Move *move) {
    78     int8_t d = ((move->piece & COLOR_MASK) == WHITE ? -1 : 1);
    80     if (move->fromfile == POS_UNSPECIFIED) {
    81         move->fromfile = move->tofile;
    82     }
    83     move->fromrow = move->torow + d;
    84     if (move->fromrow > 6) {
    85         return INVALID_POSITION;
    86     } else {
    87         /* advanced first move */
    88         if (move->fromrow == (d < 0 ? 2 : 5) &&
    89             msrc(gamestate->board,move) != move->piece) {
    91             move->fromrow += d;
    92             if (move->fromrow > 6) {
    93                 return INVALID_POSITION;
    94             }
    95         }
    96     }
    97     return VALID_MOVE_SYNTAX;
    98 }

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