src/chess/pawn.c

Mon, 31 Mar 2014 11:16:32 +0200

author
Mike Becker <universe@uap-core.de>
date
Mon, 31 Mar 2014 11:16:32 +0200
changeset 19
6a26114297a1
parent 18
src/rules/pawn.c@6008840b859e
child 23
824c9522ce66
permissions
-rw-r--r--

moved chess rules to separate lib

     1 /*
     2  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
     3  *
     4  * Copyright 2014 Mike Becker. All rights reserved.
     5  *
     6  * Redistribution and use in source and binary forms, with or without
     7  * modification, are permitted provided that the following conditions are met:
     8  *
     9  *   1. Redistributions of source code must retain the above copyright
    10  *      notice, this list of conditions and the following disclaimer.
    11  *
    12  *   2. Redistributions in binary form must reproduce the above copyright
    13  *      notice, this list of conditions and the following disclaimer in the
    14  *      documentation and/or other materials provided with the distribution.
    15  *
    16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
    17  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
    19  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
    20  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
    21  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
    22  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
    23  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
    24  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
    25  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
    26  * POSSIBILITY OF SUCH DAMAGE.
    27  *
    28  */
    30 #include "pawn.h"
    31 #include "rules.h"
    33 _Bool pawn_chkrules(Board board, Move *move) {
    34     int8_t d = ((move->piece & COLOR_MASK) == WHITE ? -1 : 1);
    36     if (move->torow == (d < 0 ? 7 : 0)) {
    37         if (move->promotion) {
    38             uint8_t promopiece = move->promotion & PIECE_MASK;
    39             if (!promopiece || promopiece == PAWN || promopiece == KING) {
    40                 return 0;
    41             }
    42         } else {
    43             return 0;
    44         }
    45     } else {
    46         if (move->promotion) {
    47             return 0;
    48         }
    49     }
    51     if (move->capture) {
    52         if (move->fromrow == move->torow + d && (
    53             move->fromfile == move->tofile + 1 ||
    54             move->fromfile == move->tofile - 1)) {
    56             return mdst(board,move)
    57                 || (board[move->fromrow][move->tofile] & ENPASSANT_THREAT);
    58         } else {
    59             return 0;
    60         }
    61     } else {
    62         if (move->fromfile == move->tofile) {
    63             return (move->fromrow == move->torow + d) ||
    64                 (move->fromrow == (d < 0 ? 1 : 6) && /* advanced first move */
    65                 move->fromrow == move->torow + d*2);
    66         } else {
    67             return 0;
    68         }
    69     }
    70 }
    72 _Bool pawn_isblocked(Board board, Move *move) {
    73     return mdst(board,move) && !move->capture;
    74 }
    76 int pawn_getlocation(Board board, Move *move) {
    77     int8_t d = ((move->piece & COLOR_MASK) == WHITE ? -1 : 1);
    79     if (move->fromfile == POS_UNSPECIFIED) {
    80         move->fromfile = move->tofile;
    81     }
    82     move->fromrow = move->torow + d;
    83     if (move->fromrow > 6) {
    84         return INVALID_POSITION;
    85     } else {
    86         /* advanced first move */
    87         if (move->fromrow == (d < 0 ? 2 : 5) &&
    88             msrc(board,move) != move->piece) {
    90             move->fromrow += d;
    91             if (move->fromrow > 6) {
    92                 return INVALID_POSITION;
    93             }
    94         }
    95     }
    96     return VALID_MOVE_SYNTAX;
    97 }

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