Mon, 31 Mar 2014 15:03:25 +0200
introduced game state structure
universe@10 | 1 | /* |
universe@10 | 2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
universe@10 | 3 | * |
universe@10 | 4 | * Copyright 2014 Mike Becker. All rights reserved. |
universe@10 | 5 | * |
universe@10 | 6 | * Redistribution and use in source and binary forms, with or without |
universe@10 | 7 | * modification, are permitted provided that the following conditions are met: |
universe@10 | 8 | * |
universe@10 | 9 | * 1. Redistributions of source code must retain the above copyright |
universe@10 | 10 | * notice, this list of conditions and the following disclaimer. |
universe@10 | 11 | * |
universe@10 | 12 | * 2. Redistributions in binary form must reproduce the above copyright |
universe@10 | 13 | * notice, this list of conditions and the following disclaimer in the |
universe@10 | 14 | * documentation and/or other materials provided with the distribution. |
universe@10 | 15 | * |
universe@10 | 16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
universe@10 | 17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
universe@10 | 18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
universe@10 | 19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
universe@10 | 20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
universe@10 | 21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
universe@10 | 22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
universe@10 | 23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
universe@10 | 24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
universe@10 | 25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
universe@10 | 26 | * POSSIBILITY OF SUCH DAMAGE. |
universe@10 | 27 | * |
universe@10 | 28 | */ |
universe@10 | 29 | |
universe@10 | 30 | #include "pawn.h" |
universe@16 | 31 | #include "rules.h" |
universe@10 | 32 | |
universe@23 | 33 | _Bool pawn_chkrules(GameState *gamestate, Move *move) { |
universe@14 | 34 | int8_t d = ((move->piece & COLOR_MASK) == WHITE ? -1 : 1); |
universe@18 | 35 | |
universe@18 | 36 | if (move->torow == (d < 0 ? 7 : 0)) { |
universe@18 | 37 | if (move->promotion) { |
universe@18 | 38 | uint8_t promopiece = move->promotion & PIECE_MASK; |
universe@18 | 39 | if (!promopiece || promopiece == PAWN || promopiece == KING) { |
universe@19 | 40 | return 0; |
universe@18 | 41 | } |
universe@18 | 42 | } else { |
universe@19 | 43 | return 0; |
universe@18 | 44 | } |
universe@18 | 45 | } else { |
universe@18 | 46 | if (move->promotion) { |
universe@19 | 47 | return 0; |
universe@18 | 48 | } |
universe@18 | 49 | } |
universe@18 | 50 | |
universe@14 | 51 | if (move->capture) { |
universe@14 | 52 | if (move->fromrow == move->torow + d && ( |
universe@14 | 53 | move->fromfile == move->tofile + 1 || |
universe@14 | 54 | move->fromfile == move->tofile - 1)) { |
universe@15 | 55 | |
universe@23 | 56 | return mdst(gamestate->board, move) || |
universe@23 | 57 | (gamestate->board[move->fromrow][move->tofile] |
universe@23 | 58 | & ENPASSANT_THREAT); |
universe@14 | 59 | } else { |
universe@19 | 60 | return 0; |
universe@14 | 61 | } |
universe@14 | 62 | } else { |
universe@14 | 63 | if (move->fromfile == move->tofile) { |
universe@14 | 64 | return (move->fromrow == move->torow + d) || |
universe@14 | 65 | (move->fromrow == (d < 0 ? 1 : 6) && /* advanced first move */ |
universe@14 | 66 | move->fromrow == move->torow + d*2); |
universe@14 | 67 | } else { |
universe@19 | 68 | return 0; |
universe@14 | 69 | } |
universe@14 | 70 | } |
universe@10 | 71 | } |
universe@10 | 72 | |
universe@23 | 73 | _Bool pawn_isblocked(GameState *gamestate, Move *move) { |
universe@23 | 74 | return mdst(gamestate->board, move) && !move->capture; |
universe@10 | 75 | } |
universe@10 | 76 | |
universe@23 | 77 | int pawn_getlocation(GameState *gamestate, Move *move) { |
universe@10 | 78 | int8_t d = ((move->piece & COLOR_MASK) == WHITE ? -1 : 1); |
universe@10 | 79 | |
universe@14 | 80 | if (move->fromfile == POS_UNSPECIFIED) { |
universe@14 | 81 | move->fromfile = move->tofile; |
universe@14 | 82 | } |
universe@10 | 83 | move->fromrow = move->torow + d; |
universe@10 | 84 | if (move->fromrow > 6) { |
universe@16 | 85 | return INVALID_POSITION; |
universe@10 | 86 | } else { |
universe@10 | 87 | /* advanced first move */ |
universe@10 | 88 | if (move->fromrow == (d < 0 ? 2 : 5) && |
universe@23 | 89 | msrc(gamestate->board,move) != move->piece) { |
universe@10 | 90 | |
universe@10 | 91 | move->fromrow += d; |
universe@10 | 92 | if (move->fromrow > 6) { |
universe@16 | 93 | return INVALID_POSITION; |
universe@10 | 94 | } |
universe@10 | 95 | } |
universe@10 | 96 | } |
universe@16 | 97 | return VALID_MOVE_SYNTAX; |
universe@10 | 98 | } |