src/chess/pawn.c

Mon, 31 Mar 2014 15:03:25 +0200

author
Mike Becker <universe@uap-core.de>
date
Mon, 31 Mar 2014 15:03:25 +0200
changeset 23
824c9522ce66
parent 19
6a26114297a1
child 47
d726e4b46c33
permissions
-rw-r--r--

introduced game state structure

universe@10 1 /*
universe@10 2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
universe@10 3 *
universe@10 4 * Copyright 2014 Mike Becker. All rights reserved.
universe@10 5 *
universe@10 6 * Redistribution and use in source and binary forms, with or without
universe@10 7 * modification, are permitted provided that the following conditions are met:
universe@10 8 *
universe@10 9 * 1. Redistributions of source code must retain the above copyright
universe@10 10 * notice, this list of conditions and the following disclaimer.
universe@10 11 *
universe@10 12 * 2. Redistributions in binary form must reproduce the above copyright
universe@10 13 * notice, this list of conditions and the following disclaimer in the
universe@10 14 * documentation and/or other materials provided with the distribution.
universe@10 15 *
universe@10 16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
universe@10 17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
universe@10 18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
universe@10 19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
universe@10 20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
universe@10 21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
universe@10 22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
universe@10 23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
universe@10 24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
universe@10 25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
universe@10 26 * POSSIBILITY OF SUCH DAMAGE.
universe@10 27 *
universe@10 28 */
universe@10 29
universe@10 30 #include "pawn.h"
universe@16 31 #include "rules.h"
universe@10 32
universe@23 33 _Bool pawn_chkrules(GameState *gamestate, Move *move) {
universe@14 34 int8_t d = ((move->piece & COLOR_MASK) == WHITE ? -1 : 1);
universe@18 35
universe@18 36 if (move->torow == (d < 0 ? 7 : 0)) {
universe@18 37 if (move->promotion) {
universe@18 38 uint8_t promopiece = move->promotion & PIECE_MASK;
universe@18 39 if (!promopiece || promopiece == PAWN || promopiece == KING) {
universe@19 40 return 0;
universe@18 41 }
universe@18 42 } else {
universe@19 43 return 0;
universe@18 44 }
universe@18 45 } else {
universe@18 46 if (move->promotion) {
universe@19 47 return 0;
universe@18 48 }
universe@18 49 }
universe@18 50
universe@14 51 if (move->capture) {
universe@14 52 if (move->fromrow == move->torow + d && (
universe@14 53 move->fromfile == move->tofile + 1 ||
universe@14 54 move->fromfile == move->tofile - 1)) {
universe@15 55
universe@23 56 return mdst(gamestate->board, move) ||
universe@23 57 (gamestate->board[move->fromrow][move->tofile]
universe@23 58 & ENPASSANT_THREAT);
universe@14 59 } else {
universe@19 60 return 0;
universe@14 61 }
universe@14 62 } else {
universe@14 63 if (move->fromfile == move->tofile) {
universe@14 64 return (move->fromrow == move->torow + d) ||
universe@14 65 (move->fromrow == (d < 0 ? 1 : 6) && /* advanced first move */
universe@14 66 move->fromrow == move->torow + d*2);
universe@14 67 } else {
universe@19 68 return 0;
universe@14 69 }
universe@14 70 }
universe@10 71 }
universe@10 72
universe@23 73 _Bool pawn_isblocked(GameState *gamestate, Move *move) {
universe@23 74 return mdst(gamestate->board, move) && !move->capture;
universe@10 75 }
universe@10 76
universe@23 77 int pawn_getlocation(GameState *gamestate, Move *move) {
universe@10 78 int8_t d = ((move->piece & COLOR_MASK) == WHITE ? -1 : 1);
universe@10 79
universe@14 80 if (move->fromfile == POS_UNSPECIFIED) {
universe@14 81 move->fromfile = move->tofile;
universe@14 82 }
universe@10 83 move->fromrow = move->torow + d;
universe@10 84 if (move->fromrow > 6) {
universe@16 85 return INVALID_POSITION;
universe@10 86 } else {
universe@10 87 /* advanced first move */
universe@10 88 if (move->fromrow == (d < 0 ? 2 : 5) &&
universe@23 89 msrc(gamestate->board,move) != move->piece) {
universe@10 90
universe@10 91 move->fromrow += d;
universe@10 92 if (move->fromrow > 6) {
universe@16 93 return INVALID_POSITION;
universe@10 94 }
universe@10 95 }
universe@10 96 }
universe@16 97 return VALID_MOVE_SYNTAX;
universe@10 98 }

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