Sat, 22 Mar 2014 18:56:52 +0100
added network messages for check and checkmate
1 /*
2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
3 *
4 * Copyright 2014 Mike Becker. All rights reserved.
5 *
6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions are met:
8 *
9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer.
11 *
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
26 * POSSIBILITY OF SUCH DAMAGE.
27 *
28 */
30 #include "game.h"
31 #include "input.h"
32 #include "rules/rules.h"
33 #include <ncurses.h>
34 #include <string.h>
36 static const uint8_t boardx = 10, boardy = 10;
38 static void draw_board(Board board, uint8_t mycolor) {
40 for (uint8_t y = 0 ; y < 8 ; y++) {
41 for (uint8_t x = 0 ; x < 8 ; x++) {
42 uint8_t col = board[y][x] & COLOR_MASK;
43 uint8_t piece = board[y][x] & PIECE_MASK;
44 char piecec = ' ';
45 switch (piece) {
46 case PAWN: piecec = 'P'; break;
47 case ROOK: piecec = 'R'; break;
48 case KNIGHT: piecec = 'N'; break;
49 case BISHOP: piecec = 'B'; break;
50 case QUEEN: piecec = 'Q'; break;
51 case KING: piecec = 'K'; break;
52 }
54 attrset((col == WHITE ? A_BOLD : A_DIM) |
55 COLOR_PAIR((y&1)==(x&1) ? COL_WB : COL_BW));
57 int cy = mycolor == WHITE ? boardy-y : boardy-7+y;
58 int cx = mycolor == WHITE ? boardx+x*3 : boardx+21-x*3;
59 mvaddch(cy, cx, ' ');
60 mvaddch(cy, cx+1, piecec);
61 mvaddch(cy, cx+2, ' ');
62 }
63 }
65 attrset(A_NORMAL);
66 for (uint8_t i = 0 ; i < 8 ; i++) {
67 int x = mycolor == WHITE ? boardx+i*3+1 : boardx+22-i*3;
68 int y = mycolor == WHITE ? boardy-i : boardy-7+i;
69 mvaddch(boardy+1, x, 'a'+i);
70 mvaddch(y, boardx-2, '1'+i);
71 }
72 }
74 static void apply_move(Board board, Move *move) {
75 board[move->fromrow][move->fromfile] = 0;
76 // TODO: care for en passant capture
77 board[move->torow][move->tofile] = move->piece;
79 /* castling */
80 if ((move->piece & PIECE_MASK) == KING &&
81 move->fromfile == fileidx('e')) {
82 uint8_t color = move->piece & COLOR_MASK;
84 if (move->tofile == fileidx('g')) {
85 board[move->torow][fileidx('h')] = 0;
86 board[move->torow][fileidx('f')] = color|ROOK;
87 } else if (move->tofile == fileidx('c')) {
88 board[move->torow][fileidx('a')] = 0;
89 board[move->torow][fileidx('d')] = color|ROOK;
90 }
91 }
92 }
94 static _Bool validate_move(Board board, Move *move) {
95 _Bool result;
97 /* does piece exist */
98 result = board[move->fromrow][move->fromfile] == move->piece;
100 switch (move->piece & PIECE_MASK) {
101 case PAWN:
102 result = result && pawn_chkrules(board, move);
103 result = result && !pawn_isblocked(board, move);
104 break;
105 case ROOK:
106 result = result && rook_chkrules(board, move);
107 result = result && !rook_isblocked(board, move);
108 break;
109 case KNIGHT:
110 result = result && knight_chkrules(board, move);
111 result = result && !knight_isblocked(board, move);
112 break;
113 case BISHOP:
114 result = result && bishop_chkrules(board, move);
115 result = result && !bishop_isblocked(board, move);
116 break;
117 case QUEEN:
118 result = result && queen_chkrules(board, move);
119 result = result && !queen_isblocked(board, move);
120 break;
121 case KING:
122 result = result && king_chkrules(board, move);
123 result = result && !king_isblocked(board, move);
124 break;
125 default:
126 result = FALSE;
127 }
129 /* is piece pinned */
130 // TODO: make it so
132 /* correct check and checkmate flags */
133 // TODO: make it so
135 return result;
136 }
138 static _Bool eval_move(Board board, uint8_t mycolor, char *mstr, Move *move) {
139 memset(move, 0, sizeof(Move));
141 size_t len = strlen(mstr);
143 /* evaluate check/checkmate flags */
144 if (mstr[len-1] == '+') {
145 len--; mstr[len] = '\0';
146 move->check = TRUE;
147 } else if (mstr[len-1] == '#') {
148 len--; mstr[len] = '\0';
149 move->checkmate = TRUE;
150 }
152 if (len == 2) {
153 /* pawn move (e.g. "e4") */
154 if (isfile(mstr[0]) && isrow(mstr[1])) {
155 move->piece = PAWN|mycolor;
156 move->tofile = fileidx(mstr[0]);
157 move->torow = rowidx(mstr[1]);
158 if (!pawn_getlocation(board, move)) {
159 move->piece = 0;
160 }
161 }
162 } else if (len == 3) {
163 if (strcmp(mstr, "O-O") == 0) {
164 /* king side castling */
165 move->piece = KING|mycolor;
166 move->fromfile = fileidx('e');
167 move->tofile = fileidx('g');
168 move->fromrow = move->torow = mycolor == WHITE ? 0 : 7;
169 } else {
170 /* unambiguous move (e.g. "Nf3") */
171 }
173 } else if (len == 4) {
174 /* ambiguous move (e.g. "Ndf3") */
176 /* unambiguous capture (e.g. "Nxf3", "dxe5") */
178 } else if (len == 5) {
179 if (strcmp(mstr, "O-O-O") == 0) {
180 /* queen side castling "O-O-O" */
181 move->piece = KING|mycolor;
182 move->fromfile = fileidx('e');
183 move->tofile = fileidx('c');
184 move->fromrow = move->torow = mycolor == WHITE ? 0 : 7;
185 } else {
186 /* ambiguous capture (e.g. "Ndxf3") */
188 /* long notation move (e.g. "Nc5a4") */
190 /* long notation capture (e.g. "e5xf6") */
191 }
192 } else if (len == 6) {
193 /* long notation capture (e.g. "Nc5xf3") */
194 }
196 return move->piece != 0;
197 }
199 static int sendmove(Board board, uint8_t mycolor, int opponent) {
200 const size_t buflen = 8;
201 char movestr[buflen];
202 _Bool remisrejected = FALSE;
203 uint8_t code;
205 while (1) {
206 move(boardy+3, 0);
207 if (remisrejected) {
208 printw(
209 "Use chess notation to enter your move.\n"
210 "Remis offer rejected - type 'surr' to surrender. \n\n"
211 "Type your move: ");
212 } else {
213 printw(
214 "Use chess notation to enter your move.\n"
215 "Or type 'surr' to surrender or 'remis' to offer remis.\n\n"
216 "Type your move: ");
217 }
218 clrtoeol();
219 refresh();
220 getnstr(movestr, buflen);
222 if (strncmp(movestr, "surr", buflen) == 0) {
223 printw("You surrendered!");
224 refresh();
225 net_send_code(opponent, NETCODE_SURRENDER);
226 return 1;
227 } else if (strncmp(movestr, "remis", buflen) == 0) {
228 if (!remisrejected) {
229 net_send_code(opponent, NETCODE_REMIS);
230 printw("Remis offer sent - waiting for acceptance...");
231 refresh();
232 if (net_recieve_code(opponent) == NETCODE_ACCEPT) {
233 printw("\rRemis accepted!");
234 clrtoeol();
235 refresh();
236 return 1;
237 } else {
238 remisrejected = TRUE;
239 }
240 }
241 } else {
242 Move move;
243 if (eval_move(board, mycolor, movestr, &move)) {
244 net_send_code(opponent, NETCODE_MOVE);
245 net_send_data(opponent, &move, sizeof(Move));
246 code = net_recieve_code(opponent);
247 move.check = code == NETCODE_CHECK;
248 move.checkmate = code == NETCODE_CHECKMATE;
249 // TODO: record move
250 if (code == NETCODE_DECLINE) {
251 printw("Invalid move.");
252 clrtoeol();
253 } else {
254 apply_move(board, &move);
255 if (move.checkmate) {
256 printw("Checkmate!");
257 return 1;
258 }
259 }
260 } else {
261 printw("Can't interpret move - please use algebraic notation.");
262 }
263 }
264 }
265 }
267 static int recvmove(Board board, int opponent) {
269 while (1) {
270 move(boardy+3, 0);
271 printw("Awaiting opponent move...");
272 clrtoeol();
273 refresh();
275 // TODO: nonblocking
276 uint32_t code = net_recieve_code(opponent);
278 Move move;
279 switch (code) {
280 case NETCODE_SURRENDER:
281 printw("\rYour opponent surrendered!");
282 clrtoeol();
283 return 1;
284 case NETCODE_REMIS:
285 if (prompt_yesno(
286 "\rYour opponent offers remis - do you accept")) {
287 printw("\rRemis accepted!");
288 clrtoeol();
289 net_send_code(opponent, NETCODE_ACCEPT);
290 return 1;
291 } else {
292 net_send_code(opponent, NETCODE_DECLINE);
293 }
294 break;
295 case NETCODE_MOVE:
296 net_recieve_data(opponent, &move, sizeof(Move));
297 if (validate_move(board, &move)) {
298 apply_move(board, &move);
299 // TODO: record move
300 if (move.check) {
301 net_send_code(opponent, NETCODE_CHECK);
302 } else if (move.checkmate) {
303 net_send_code(opponent, NETCODE_CHECKMATE);
304 } else {
305 net_send_code(opponent, NETCODE_ACCEPT);
306 }
307 return 0;
308 } else {
309 net_send_code(opponent, NETCODE_DECLINE);
310 }
311 }
312 }
313 }
315 void game_start(Settings *settings, int opponent) {
316 _Bool myturn = is_server(settings) ==
317 (settings->gameinfo.servercolor == WHITE);
318 uint8_t mycolor = myturn ? WHITE:BLACK;
320 _Bool running;
322 Board board = {
323 {WROOK, WKNIGHT, WBISHOP, WQUEEN, WKING, WBISHOP, WKNIGHT, WROOK},
324 {WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN},
325 {0, 0, 0, 0, 0, 0, 0, 0},
326 {0, 0, 0, 0, 0, 0, 0, 0},
327 {0, 0, 0, 0, 0, 0, 0, 0},
328 {0, 0, 0, 0, 0, 0, 0, 0},
329 {BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN},
330 {BROOK, BKNIGHT, BBISHOP, BQUEEN, BKING, BBISHOP, BKNIGHT, BROOK}
331 };
333 do {
334 clear();
335 draw_board(board, mycolor);
336 if (myturn) {
337 running = !sendmove(board, mycolor, opponent);
338 } else {
339 running = !recvmove(board, opponent);
340 flushinp(); // flush any input the user hacked in while waiting
341 }
342 myturn ^= TRUE;
343 } while (running);
345 mvaddstr(getmaxy(tchess_window)-1, 0,
346 "Game has ended. Press any key to leave...");
347 getch();
348 }