src/game.c

Wed, 26 Mar 2014 13:16:49 +0100

author
Mike Becker <universe@uap-core.de>
date
Wed, 26 Mar 2014 13:16:49 +0100
changeset 12
84880c7e1ea6
parent 11
08d7a6e3ec31
child 13
faec61c4901f
permissions
-rw-r--r--

interface for retrieving locations when using short algebraic notation
inverted return values of not yet implemented functions to prevent bugs

     1 /*
     2  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
     3  *
     4  * Copyright 2014 Mike Becker. All rights reserved.
     5  *
     6  * Redistribution and use in source and binary forms, with or without
     7  * modification, are permitted provided that the following conditions are met:
     8  *
     9  *   1. Redistributions of source code must retain the above copyright
    10  *      notice, this list of conditions and the following disclaimer.
    11  *
    12  *   2. Redistributions in binary form must reproduce the above copyright
    13  *      notice, this list of conditions and the following disclaimer in the
    14  *      documentation and/or other materials provided with the distribution.
    15  *
    16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
    17  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
    19  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
    20  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
    21  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
    22  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
    23  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
    24  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
    25  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
    26  * POSSIBILITY OF SUCH DAMAGE.
    27  *
    28  */
    30 #include "game.h"
    31 #include "input.h"
    32 #include "rules/rules.h"
    33 #include <ncurses.h>
    34 #include <string.h>
    36 static const uint8_t boardx = 10, boardy = 10;
    38 static void draw_board(Board board, uint8_t mycolor) {
    40     for (uint8_t y = 0 ; y < 8 ; y++) {
    41         for (uint8_t x = 0 ; x < 8 ; x++) {
    42             uint8_t col = board[y][x] & COLOR_MASK;
    43             uint8_t piece = board[y][x] & PIECE_MASK;
    44             char piecec = ' ';
    45             switch (piece) {
    46                 case PAWN: piecec = 'P'; break;
    47                 case ROOK: piecec = 'R'; break;
    48                 case KNIGHT: piecec = 'N'; break;
    49                 case BISHOP: piecec = 'B'; break;
    50                 case QUEEN: piecec = 'Q'; break;
    51                 case KING: piecec = 'K'; break;
    52             }
    54             attrset((col == WHITE ? A_BOLD : A_DIM) |
    55                 COLOR_PAIR((y&1)==(x&1) ? COL_WB : COL_BW));
    57             int cy = mycolor == WHITE ? boardy-y : boardy-7+y;
    58             int cx = mycolor == WHITE ? boardx+x*3 : boardx+21-x*3;
    59             mvaddch(cy, cx, ' ');
    60             mvaddch(cy, cx+1, piecec);
    61             mvaddch(cy, cx+2, ' ');
    62         }
    63     }
    65     attrset(A_NORMAL);
    66     for (uint8_t i = 0 ; i < 8 ; i++) {
    67         int x = mycolor == WHITE ? boardx+i*3+1 : boardx+22-i*3;
    68         int y = mycolor == WHITE ? boardy-i : boardy-7+i;
    69         mvaddch(boardy+1, x, 'a'+i);
    70         mvaddch(y, boardx-2, '1'+i);
    71     }
    72 }
    74 static void apply_move(Board board, Move *move) {
    75     board[move->fromrow][move->fromfile] = 0;
    76     // TODO: care for en passant capture
    77     board[move->torow][move->tofile] = move->piece;
    79     /* castling */
    80     if ((move->piece & PIECE_MASK) == KING &&
    81         move->fromfile == fileidx('e')) {
    82         uint8_t color = move->piece & COLOR_MASK;
    84         if (move->tofile == fileidx('g')) {
    85             board[move->torow][fileidx('h')] = 0;
    86             board[move->torow][fileidx('f')] = color|ROOK;
    87         } else if (move->tofile == fileidx('c')) {
    88             board[move->torow][fileidx('a')] = 0;
    89             board[move->torow][fileidx('d')] = color|ROOK;
    90         }
    91     }
    92 }
    94 static _Bool validate_move(Board board, Move *move) {
    95     _Bool result;
    97     /* does piece exist */
    98     result = board[move->fromrow][move->fromfile] == move->piece;
   100     switch (move->piece & PIECE_MASK) {
   101     case PAWN:
   102         result = result && pawn_chkrules(board, move);
   103         result = result && !pawn_isblocked(board, move);
   104         break;
   105     case ROOK:
   106         result = result && rook_chkrules(board, move);
   107         result = result && !rook_isblocked(board, move);
   108         break;
   109     case KNIGHT:
   110         result = result && knight_chkrules(board, move);
   111         result = result && !knight_isblocked(board, move);
   112         break;
   113     case BISHOP:
   114         result = result && bishop_chkrules(board, move);
   115         result = result && !bishop_isblocked(board, move);
   116         break;
   117     case QUEEN:
   118         result = result && queen_chkrules(board, move);
   119         result = result && !queen_isblocked(board, move);
   120         break;
   121     case KING:
   122         result = result && king_chkrules(board, move);
   123         result = result && !king_isblocked(board, move);
   124         break;
   125     default:
   126         result = FALSE;
   127     }
   129     /* is piece pinned */
   130     // TODO: make it so
   132     /* correct check and checkmate flags */
   133     // TODO: make it so
   135     return result;
   136 }
   138 /**
   139  * Maps a character to a piece.
   140  * 
   141  * Does not work for pawns, since they don't have a character.
   142  * 
   143  * @param c one of R,N,B,Q,K
   144  * @return numeric value for the specified piece
   145  */
   146 static uint8_t getpiece(char c) {
   147     switch (c) {
   148         case 'R': return ROOK;
   149         case 'N': return KNIGHT;
   150         case 'B': return BISHOP;
   151         case 'Q': return QUEEN;
   152         case 'K': return KING;
   153         default: return 0;
   154     }
   155 }
   157 /**
   158  * Guesses the location of a piece for short algebraic notation.
   159  * 
   160  * @param board the current state of the board
   161  * @param move the move date to operate on
   162  * @return TRUE if the location could be retrieved, FALSE if the location is
   163  * ambiguous
   164  */
   165 static _Bool getlocation(Board board, Move *move) {
   166     uint8_t piece = move->piece & PIECE_MASK;
   167     switch (piece) {
   168         case PAWN: return pawn_getlocation(board, move);
   169         case ROOK: return rook_getlocation(board, move);
   170         case KNIGHT: return knight_getlocation(board, move);
   171         case BISHOP: return bishop_getlocation(board, move);
   172         case QUEEN: return queen_getlocation(board, move);
   173         case KING: return king_getlocation(board, move);
   174         default: return FALSE;
   175     }
   176 }
   178 /**
   179  * Evaluates a move syntactically and stores the move data in the specified
   180  * object.
   181  * 
   182  * @param board the current state of the board
   183  * @param mycolor the color of the current player
   184  * @param mstr the input string to parse
   185  * @param move a pointer to object where the move data shall be stored
   186  * @return TRUE, if the move is syntactically valid, FALSE otherwise
   187  */
   188 static _Bool eval_move(Board board, uint8_t mycolor, char *mstr, Move *move) {
   189     memset(move, 0, sizeof(Move));
   190     move->fromfile = POS_UNSPECIFIED;
   191     move->fromrow = POS_UNSPECIFIED;
   193     size_t len = strlen(mstr);
   195     /* evaluate check/checkmate flags */
   196     if (mstr[len-1] == '+') {
   197         len--; mstr[len] = '\0';
   198         move->check = TRUE;
   199     } else if (mstr[len-1] == '#') {
   200         len--; mstr[len] = '\0';
   201         move->checkmate = TRUE;
   202     }
   204     if (len == 2) {
   205         /* pawn move (e.g. "e4") */
   206         if (isfile(mstr[0]) && isrow(mstr[1])) {
   207             move->piece = PAWN;
   208             move->tofile = fileidx(mstr[0]);
   209             move->torow = rowidx(mstr[1]);
   210         }
   211     } else if (len == 3) {
   212         if (strcmp(mstr, "O-O") == 0) {
   213             /* king side castling */
   214             move->piece = KING;
   215             move->fromfile = fileidx('e');
   216             move->tofile = fileidx('g');
   217             move->fromrow = move->torow = mycolor == WHITE ? 0 : 7;
   218         } else {
   219             /* unambiguous move (e.g. "Nf3") */
   220             move->piece = getpiece(mstr[0]);
   221             move->tofile = isfile(mstr[1]) ? fileidx(mstr[1]) : POS_UNSPECIFIED;
   222             move->torow = isrow(mstr[2]) ? fileidx(mstr[2]) : POS_UNSPECIFIED;
   223         }
   225     } else if (len == 4) {
   226         /* ambiguous move (e.g. "Ndf3") */
   228         /* unambiguous capture (e.g. "Nxf3", "dxe5") */
   230     } else if (len == 5) {
   231         if (strcmp(mstr, "O-O-O") == 0) {
   232             /* queen side castling "O-O-O" */
   233             move->piece = KING;
   234             move->fromfile = fileidx('e');
   235             move->tofile = fileidx('c');
   236             move->fromrow = move->torow = mycolor == WHITE ? 0 : 7;
   237         } else {
   238             /* ambiguous capture (e.g. "Ndxf3") */
   240             /* long notation move (e.g. "Nc5a4") */
   242             /* long notation capture (e.g. "e5xf6") */
   243         }
   244     } else if (len == 6) {
   245         /* long notation capture (e.g. "Nc5xf3") */
   246     }
   248     if (move->piece) {
   249         move->piece |= mycolor;
   250     }
   252     if (!getlocation(board, move)) {
   253         // TODO: return status code to indicate the error type
   254         move->piece = 0;
   255     }
   257     return move->piece != 0;
   258 }
   260 static int sendmove(Board board, uint8_t mycolor, int opponent) {
   261     const size_t buflen = 8;
   262     char movestr[buflen];
   263     _Bool remisrejected = FALSE;
   264     uint8_t code;
   266     while (1) {
   267         move(boardy+3, 0);
   268         if (remisrejected) {
   269             printw(
   270                 "Use chess notation to enter your move.\n"
   271                 "Remis offer rejected - type 'surr' to surrender.      \n\n"
   272                 "Type your move: ");
   273         } else {
   274             printw(
   275                 "Use chess notation to enter your move.\n"
   276                 "Or type 'surr' to surrender or 'remis' to offer remis.\n\n"
   277                 "Type your move: ");
   278         }
   279         clrtoeol();
   280         refresh();
   281         getnstr(movestr, buflen);
   283         if (strncmp(movestr, "surr", buflen) == 0) {
   284             printw("You surrendered!");
   285             refresh();
   286             net_send_code(opponent, NETCODE_SURRENDER);
   287             return 1;
   288         } else if (strncmp(movestr, "remis", buflen) == 0) {
   289             if (!remisrejected) {
   290                 net_send_code(opponent, NETCODE_REMIS);
   291                 printw("Remis offer sent - waiting for acceptance...");
   292                 refresh();
   293                 if (net_recieve_code(opponent) == NETCODE_ACCEPT) {
   294                     printw("\rRemis accepted!");
   295                     clrtoeol();
   296                     refresh();
   297                     return 1;
   298                 } else {
   299                     remisrejected = TRUE;
   300                 }
   301             }
   302         } else {
   303             Move move;
   304             if (eval_move(board, mycolor, movestr, &move)) {
   305                 net_send_code(opponent, NETCODE_MOVE);
   306                 net_send_data(opponent, &move, sizeof(Move));
   307                 code = net_recieve_code(opponent);
   308                 move.check = code == NETCODE_CHECK;
   309                 move.checkmate = code == NETCODE_CHECKMATE;
   310                 // TODO: record move
   311                 if (code == NETCODE_DECLINE) {
   312                     printw("Invalid move.");
   313                     clrtoeol();
   314                 } else {
   315                     apply_move(board, &move);
   316                     if (move.checkmate) {
   317                         printw("Checkmate!");
   318                         return 1;
   319                     }
   320                 }
   321             } else {
   322                 printw("Can't interpret move - please use algebraic notation.");
   323             }
   324         }
   325     }
   326 }
   328 static int recvmove(Board board, int opponent) {
   330     while (1) {
   331         move(boardy+3, 0);
   332         printw("Awaiting opponent move...");
   333         clrtoeol();
   334         refresh();
   336         // TODO: nonblocking
   337         uint32_t code = net_recieve_code(opponent);
   339         Move move;
   340         switch (code) {
   341             case NETCODE_SURRENDER:
   342                 printw("\rYour opponent surrendered!");
   343                 clrtoeol();
   344                 return 1;
   345             case NETCODE_REMIS:
   346                 if (prompt_yesno(
   347                     "\rYour opponent offers remis - do you accept")) {
   348                     printw("\rRemis accepted!");
   349                     clrtoeol();
   350                     net_send_code(opponent, NETCODE_ACCEPT);
   351                     return 1;
   352                 } else {
   353                     net_send_code(opponent, NETCODE_DECLINE);
   354                 }
   355                 break;
   356             case NETCODE_MOVE:
   357                 net_recieve_data(opponent, &move, sizeof(Move));
   358                 if (validate_move(board, &move)) {
   359                     apply_move(board, &move);
   360                     // TODO: record move
   361                     if (move.check) {
   362                         net_send_code(opponent, NETCODE_CHECK);
   363                     } else if (move.checkmate) {
   364                         net_send_code(opponent, NETCODE_CHECKMATE);
   365                     } else {
   366                         net_send_code(opponent, NETCODE_ACCEPT);
   367                     }
   368                     return 0;
   369                 } else {
   370                     net_send_code(opponent, NETCODE_DECLINE);
   371                 }
   372         }
   373     }
   374 }
   376 void game_start(Settings *settings, int opponent) {
   377     _Bool myturn = is_server(settings) ==
   378         (settings->gameinfo.servercolor == WHITE);
   379     uint8_t mycolor = myturn ? WHITE:BLACK;
   381     _Bool running;
   383     Board board = {
   384         {WROOK, WKNIGHT, WBISHOP, WQUEEN, WKING, WBISHOP, WKNIGHT, WROOK},
   385         {WPAWN, WPAWN,   WPAWN,   WPAWN,  WPAWN, WPAWN,   WPAWN,   WPAWN},
   386         {0,     0,       0,       0,      0,     0,       0,       0},
   387         {0,     0,       0,       0,      0,     0,       0,       0},
   388         {0,     0,       0,       0,      0,     0,       0,       0},
   389         {0,     0,       0,       0,      0,     0,       0,       0},
   390         {BPAWN, BPAWN,   BPAWN,   BPAWN,  BPAWN, BPAWN,   BPAWN,   BPAWN},
   391         {BROOK, BKNIGHT, BBISHOP, BQUEEN, BKING, BBISHOP, BKNIGHT, BROOK}
   392     };
   394     do {
   395         clear();
   396         draw_board(board, mycolor);
   397         if (myturn) {
   398             running = !sendmove(board, mycolor, opponent);
   399         } else {
   400             running = !recvmove(board, opponent);
   401             flushinp(); // flush any input the user hacked in while waiting
   402         }
   403         myturn ^= TRUE;
   404     }  while (running);
   406     mvaddstr(getmaxy(tchess_window)-1, 0,
   407         "Game has ended. Press any key to leave...");
   408     getch();
   409 }

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