Sat, 22 Mar 2014 17:23:07 +0100
prepared code base for implementing rules
1 /*
2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
3 *
4 * Copyright 2014 Mike Becker. All rights reserved.
5 *
6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions are met:
8 *
9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer.
11 *
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
26 * POSSIBILITY OF SUCH DAMAGE.
27 *
28 */
30 #include "game.h"
31 #include "input.h"
32 #include "rules/rules.h"
33 #include <ncurses.h>
34 #include <string.h>
36 static const uint8_t boardx = 10, boardy = 10;
38 static void draw_board(Board board, uint8_t mycolor) {
40 for (uint8_t y = 0 ; y < 8 ; y++) {
41 for (uint8_t x = 0 ; x < 8 ; x++) {
42 uint8_t col = board[y][x] & COLOR_MASK;
43 uint8_t piece = board[y][x] & PIECE_MASK;
44 char piecec = ' ';
45 switch (piece) {
46 case PAWN: piecec = 'P'; break;
47 case ROOK: piecec = 'R'; break;
48 case KNIGHT: piecec = 'N'; break;
49 case BISHOP: piecec = 'B'; break;
50 case QUEEN: piecec = 'Q'; break;
51 case KING: piecec = 'K'; break;
52 }
54 attrset((col == WHITE ? A_BOLD : A_DIM) |
55 COLOR_PAIR((y&1)==(x&1) ? COL_WB : COL_BW));
57 int cy = mycolor == WHITE ? boardy-y : boardy-7+y;
58 int cx = mycolor == WHITE ? boardx+x*3 : boardx+21-x*3;
59 mvaddch(cy, cx, ' ');
60 mvaddch(cy, cx+1, piecec);
61 mvaddch(cy, cx+2, ' ');
62 }
63 }
65 attrset(A_NORMAL);
66 for (uint8_t i = 0 ; i < 8 ; i++) {
67 int x = mycolor == WHITE ? boardx+i*3+1 : boardx+22-i*3;
68 int y = mycolor == WHITE ? boardy-i : boardy-7+i;
69 mvaddch(boardy+1, x, 'a'+i);
70 mvaddch(y, boardx-2, '1'+i);
71 }
72 }
74 static void apply_move(Board board, Move *move) {
75 board[move->fromrow][move->fromfile] = 0;
76 // TODO: care for en passant capture
77 board[move->torow][move->tofile] = move->piece;
79 /* castling */
80 if ((move->piece & PIECE_MASK) == KING &&
81 move->fromfile == fileidx('e')) {
82 uint8_t color = move->piece & COLOR_MASK;
84 if (move->tofile == fileidx('g')) {
85 board[move->torow][fileidx('h')] = 0;
86 board[move->torow][fileidx('f')] = color|ROOK;
87 } else if (move->tofile == fileidx('c')) {
88 board[move->torow][fileidx('a')] = 0;
89 board[move->torow][fileidx('d')] = color|ROOK;
90 }
91 }
92 }
94 static _Bool validate_move(Board board, uint8_t mycolor, Move *move) {
95 _Bool result;
97 /* does piece exist */
98 result = board[move->fromrow][move->fromfile] == move->piece;
100 switch (move->piece & PIECE_MASK) {
101 case PAWN:
102 result = result && pawn_chkrules(board, move);
103 result = result && !pawn_isblocked(board, move);
104 break;
105 case ROOK:
106 result = result && rook_chkrules(board, move);
107 result = result && !rook_isblocked(board, move);
108 break;
109 case KNIGHT:
110 result = result && knight_chkrules(board, move);
111 result = result && !knight_isblocked(board, move);
112 break;
113 case BISHOP:
114 result = result && bishop_chkrules(board, move);
115 result = result && !bishop_isblocked(board, move);
116 break;
117 case QUEEN:
118 result = result && queen_chkrules(board, move);
119 result = result && !queen_isblocked(board, move);
120 break;
121 case KING:
122 result = result && king_chkrules(board, move);
123 result = result && !king_isblocked(board, move);
124 break;
125 default:
126 result = FALSE;
127 }
129 /* is piece pinned */
130 // TODO: make it so
132 return result;
133 }
135 static _Bool eval_move(Board board, uint8_t mycolor, char *mstr, Move *move) {
136 memset(move, 0, sizeof(Move));
138 size_t len = strlen(mstr);
140 /* remove check */
141 if (mstr[len-1] == '+') {
142 len--; mstr[len] = '\0';
143 move->check = TRUE;
144 }
146 if (len == 2) {
147 /* pawn move (e.g. "e4") */
148 if (isfile(mstr[0]) && isrow(mstr[1])) {
149 move->piece = PAWN|mycolor;
150 move->tofile = fileidx(mstr[0]);
151 move->torow = rowidx(mstr[1]);
152 if (!pawn_getlocation(board, move)) {
153 move->piece = 0;
154 }
155 }
156 } else if (len == 3) {
157 if (strcmp(mstr, "O-O") == 0) {
158 /* king side castling */
159 move->piece = KING|mycolor;
160 move->fromfile = fileidx('e');
161 move->tofile = fileidx('g');
162 move->fromrow = move->torow = mycolor == WHITE ? 0 : 7;
163 } else {
164 /* unambiguous move (e.g. "Nf3") */
165 }
167 } else if (len == 4) {
168 /* ambiguous move (e.g. "Ndf3") */
170 /* unambiguous capture (e.g. "Nxf3", "dxe5") */
172 } else if (len == 5) {
173 if (strcmp(mstr, "O-O-O") == 0) {
174 /* queen side castling "O-O-O" */
175 move->piece = KING|mycolor;
176 move->fromfile = fileidx('e');
177 move->tofile = fileidx('c');
178 move->fromrow = move->torow = mycolor == WHITE ? 0 : 7;
179 } else {
180 /* ambiguous capture (e.g. "Ndxf3") */
182 /* long notation move (e.g. "Nc5a4") */
184 /* long notation capture (e.g. "e5xf6") */
185 }
186 } else if (len == 6) {
187 /* long notation capture (e.g. "Nc5xf3") */
188 }
190 return move->piece != 0;
191 }
193 static int sendmove(Board board, uint8_t mycolor, int opponent) {
194 const size_t buflen = 8;
195 char movestr[buflen];
196 _Bool remisrejected = FALSE;
198 while (1) {
199 move(boardy+3, 0);
200 if (remisrejected) {
201 printw(
202 "Use chess notation to enter your move.\n"
203 "Remis offer rejected - type 'surr' to surrender. \n\n"
204 "Type your move: ");
205 } else {
206 printw(
207 "Use chess notation to enter your move.\n"
208 "Or type 'surr' to surrender or 'remis' to offer remis.\n\n"
209 "Type your move: ");
210 }
211 clrtoeol();
212 refresh();
213 getnstr(movestr, buflen);
215 if (strncmp(movestr, "surr", buflen) == 0) {
216 printw("You surrendered!");
217 refresh();
218 net_send_code(opponent, NETCODE_SURRENDER);
219 return 1;
220 } else if (strncmp(movestr, "remis", buflen) == 0) {
221 if (!remisrejected) {
222 net_send_code(opponent, NETCODE_REMIS);
223 printw("Remis offer sent - waiting for acceptance...");
224 refresh();
225 if (net_recieve_code(opponent) == NETCODE_ACCEPT) {
226 printw("\rRemis accepted!");
227 clrtoeol();
228 refresh();
229 return 1;
230 } else {
231 remisrejected = TRUE;
232 }
233 }
234 } else {
235 Move move;
236 if (eval_move(board, mycolor, movestr, &move)) {
237 net_send_code(opponent, NETCODE_MOVE);
238 net_send_data(opponent, &move, sizeof(Move));
239 if (net_recieve_code(opponent) == NETCODE_ACCEPT) {
240 apply_move(board, &move);
241 return 0;
242 } else {
243 printw("Invalid move.");
244 clrtoeol();
245 }
246 } else {
247 printw("Can't interpret move - please use algebraic notation.");
248 }
249 }
250 }
251 }
253 static int recvmove(Board board, uint8_t mycolor, int opponent) {
255 while (1) {
256 move(boardy+3, 0);
257 printw("Awaiting opponent move...");
258 clrtoeol();
259 refresh();
261 // TODO: nonblocking
262 uint32_t code = net_recieve_code(opponent);
264 Move move;
265 switch (code) {
266 case NETCODE_SURRENDER:
267 printw("\rYour opponent surrendered!");
268 clrtoeol();
269 return 1;
270 case NETCODE_REMIS:
271 if (prompt_yesno(
272 "\rYour opponent offers remis - do you accept")) {
273 printw("\rRemis accepted!");
274 clrtoeol();
275 net_send_code(opponent, NETCODE_ACCEPT);
276 return 1;
277 } else {
278 net_send_code(opponent, NETCODE_DECLINE);
279 }
280 break;
281 case NETCODE_MOVE:
282 net_recieve_data(opponent, &move, sizeof(Move));
283 if (validate_move(board, mycolor, &move)) {
284 apply_move(board, &move);
285 net_send_code(opponent, NETCODE_ACCEPT);
286 return 0;
287 } else {
288 net_send_code(opponent, NETCODE_DECLINE);
289 }
290 }
291 }
292 }
294 void game_start(Settings *settings, int opponent) {
295 _Bool myturn = is_server(settings) ==
296 (settings->gameinfo.servercolor == WHITE);
297 uint8_t mycolor = myturn ? WHITE:BLACK;
299 _Bool running;
301 Board board = {
302 {WROOK, WKNIGHT, WBISHOP, WQUEEN, WKING, WBISHOP, WKNIGHT, WROOK},
303 {WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN},
304 {0, 0, 0, 0, 0, 0, 0, 0},
305 {0, 0, 0, 0, 0, 0, 0, 0},
306 {0, 0, 0, 0, 0, 0, 0, 0},
307 {0, 0, 0, 0, 0, 0, 0, 0},
308 {BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN},
309 {BROOK, BKNIGHT, BBISHOP, BQUEEN, BKING, BBISHOP, BKNIGHT, BROOK}
310 };
312 do {
313 clear();
314 draw_board(board, mycolor);
315 if (myturn) {
316 running = !sendmove(board, mycolor, opponent);
317 } else {
318 running = !recvmove(board, mycolor, opponent);
319 flushinp(); // flush any input the user hacked in while waiting
320 }
321 myturn ^= 1;
322 } while (running);
324 mvaddstr(getmaxy(tchess_window)-1, 0,
325 "Game has ended. Press any key to leave...");
326 getch();
327 }