1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/src/chess/rules.h Mon Mar 31 11:16:32 2014 +0200 1.3 @@ -0,0 +1,154 @@ 1.4 +/* 1.5 + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. 1.6 + * 1.7 + * Copyright 2014 Mike Becker. All rights reserved. 1.8 + * 1.9 + * Redistribution and use in source and binary forms, with or without 1.10 + * modification, are permitted provided that the following conditions are met: 1.11 + * 1.12 + * 1. Redistributions of source code must retain the above copyright 1.13 + * notice, this list of conditions and the following disclaimer. 1.14 + * 1.15 + * 2. Redistributions in binary form must reproduce the above copyright 1.16 + * notice, this list of conditions and the following disclaimer in the 1.17 + * documentation and/or other materials provided with the distribution. 1.18 + * 1.19 + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 1.20 + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 1.21 + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 1.22 + * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 1.23 + * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 1.24 + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 1.25 + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 1.26 + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 1.27 + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 1.28 + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 1.29 + * POSSIBILITY OF SUCH DAMAGE. 1.30 + * 1.31 + */ 1.32 + 1.33 +#ifndef RULES_H 1.34 +#define RULES_H 1.35 + 1.36 +#include <stdint.h> 1.37 + 1.38 +#define VALID_MOVE_SYNTAX 0 1.39 +#define INVALID_MOVE_SYNTAX 1 1.40 +#define INVALID_POSITION 2 1.41 +#define AMBIGUOUS_MOVE 3 1.42 +#define NEED_PROMOTION 4 1.43 + 1.44 + 1.45 +#define PIECE_MASK 0x0F 1.46 +#define COLOR_MASK 0x30 1.47 +#define ENPASSANT_THREAT 0x40 1.48 + 1.49 +#define WHITE 0x10 1.50 +#define BLACK 0x20 1.51 + 1.52 +#define PAWN 0x01 1.53 +#define ROOK 0x02 1.54 +#define KNIGHT 0x03 1.55 +#define BISHOP 0x04 1.56 +#define QUEEN 0x05 1.57 +#define KING 0x06 1.58 + 1.59 +#define WPAWN (WHITE|PAWN) 1.60 +#define WROOK (WHITE|ROOK) 1.61 +#define WKNIGHT (WHITE|KNIGHT) 1.62 +#define WBISHOP (WHITE|BISHOP) 1.63 +#define WQUEEN (WHITE|QUEEN) 1.64 +#define WKING (WHITE|KING) 1.65 +#define BPAWN (BLACK|PAWN) 1.66 +#define BROOK (BLACK|ROOK) 1.67 +#define BKNIGHT (BLACK|KNIGHT) 1.68 +#define BBISHOP (BLACK|BISHOP) 1.69 +#define BQUEEN (BLACK|QUEEN) 1.70 +#define BKING (BLACK|KING) 1.71 + 1.72 +typedef uint8_t Board[8][8]; 1.73 + 1.74 +typedef struct { 1.75 + uint8_t piece; 1.76 + uint8_t fromfile; 1.77 + uint8_t fromrow; 1.78 + uint8_t tofile; 1.79 + uint8_t torow; 1.80 + uint8_t promotion; 1.81 + _Bool check; 1.82 + _Bool checkmate; 1.83 + _Bool capture; 1.84 +} Move; 1.85 + 1.86 +#define POS_UNSPECIFIED UINT8_MAX 1.87 +#define mdst(b,m) b[(m)->torow][(m)->tofile] 1.88 +#define msrc(b,m) b[(m)->fromrow][(m)->fromfile] 1.89 + 1.90 +#define isidx(idx) ((uint8_t)idx < 8) 1.91 + 1.92 +#define isfile(file) (file >= 'a' && file <= 'h') 1.93 +#define isrow(row) (row >= '1' && row <= '8') 1.94 + 1.95 +#define rowidx(row) (row-'1') 1.96 +#define fileidx(file) (file-'a') 1.97 + 1.98 +#define rowchr(row) (row+'1') 1.99 +#define filechr(file) (file+'a') 1.100 + 1.101 +#define chkidx(move) (isidx((move)->fromfile) && isidx((move)->fromrow) && \ 1.102 + isidx((move)->tofile) && isidx((move)->torow)) 1.103 + 1.104 +/* secure versions - use, if index is not checked with isidx() */ 1.105 +#define fileidx_s(c) (isfile(c)?fileidx(c):POS_UNSPECIFIED) 1.106 +#define rowidx_s(c) (isrow(c)?rowidx(c):POS_UNSPECIFIED) 1.107 + 1.108 +/** 1.109 + * Maps a character to a piece. 1.110 + * 1.111 + * Does not work for pawns, since they don't have a character. 1.112 + * 1.113 + * @param c one of R,N,B,Q,K 1.114 + * @return numeric value for the specified piece 1.115 + */ 1.116 +uint8_t getpiece(char c); 1.117 + 1.118 +/** 1.119 + * Maps a piece to a character. 1.120 + * 1.121 + * Does not work for pawns, scince they don't have a character. 1.122 + * 1.123 + * @param piece one of ROOK, KNIGHT, BISHOP, QUEEN, KING 1.124 + * @return character value for the specified piece 1.125 + */ 1.126 +char getpiecechr(uint8_t piece); 1.127 + 1.128 +/** 1.129 + * Evaluates a move syntactically and stores the move data in the specified 1.130 + * object. 1.131 + * 1.132 + * @param board the current state of the board 1.133 + * @param mycolor the color of the current player 1.134 + * @param mstr the input string to parse 1.135 + * @param move a pointer to object where the move data shall be stored 1.136 + * @return status code (see rules/rules.h for the list of codes) 1.137 + */ 1.138 +int eval_move(Board board, uint8_t mycolor, char *mstr, Move *move); 1.139 + 1.140 +/** 1.141 + * Validates move by applying chess rules. 1.142 + * @param board the current board state 1.143 + * @param move the move to validate 1.144 + * @return TRUE, if the move complies to chess rules, FALSE otherwise 1.145 + */ 1.146 +_Bool validate_move(Board board, Move *move); 1.147 + 1.148 +/** 1.149 + * Applies a move and deletes captured pieces. 1.150 + * 1.151 + * @param board the current board state 1.152 + * @param move the move to apply 1.153 + */ 1.154 +void apply_move(Board board, Move *move); 1.155 + 1.156 +#endif /* RULES_H */ 1.157 +