src/chess/rules.h

changeset 19
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parent 18
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child 23
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1 /*
2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
3 *
4 * Copyright 2014 Mike Becker. All rights reserved.
5 *
6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions are met:
8 *
9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer.
11 *
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
26 * POSSIBILITY OF SUCH DAMAGE.
27 *
28 */
29
30 #ifndef RULES_H
31 #define RULES_H
32
33 #include <stdint.h>
34
35 #define VALID_MOVE_SYNTAX 0
36 #define INVALID_MOVE_SYNTAX 1
37 #define INVALID_POSITION 2
38 #define AMBIGUOUS_MOVE 3
39 #define NEED_PROMOTION 4
40
41
42 #define PIECE_MASK 0x0F
43 #define COLOR_MASK 0x30
44 #define ENPASSANT_THREAT 0x40
45
46 #define WHITE 0x10
47 #define BLACK 0x20
48
49 #define PAWN 0x01
50 #define ROOK 0x02
51 #define KNIGHT 0x03
52 #define BISHOP 0x04
53 #define QUEEN 0x05
54 #define KING 0x06
55
56 #define WPAWN (WHITE|PAWN)
57 #define WROOK (WHITE|ROOK)
58 #define WKNIGHT (WHITE|KNIGHT)
59 #define WBISHOP (WHITE|BISHOP)
60 #define WQUEEN (WHITE|QUEEN)
61 #define WKING (WHITE|KING)
62 #define BPAWN (BLACK|PAWN)
63 #define BROOK (BLACK|ROOK)
64 #define BKNIGHT (BLACK|KNIGHT)
65 #define BBISHOP (BLACK|BISHOP)
66 #define BQUEEN (BLACK|QUEEN)
67 #define BKING (BLACK|KING)
68
69 typedef uint8_t Board[8][8];
70
71 typedef struct {
72 uint8_t piece;
73 uint8_t fromfile;
74 uint8_t fromrow;
75 uint8_t tofile;
76 uint8_t torow;
77 uint8_t promotion;
78 _Bool check;
79 _Bool checkmate;
80 _Bool capture;
81 } Move;
82
83 #define POS_UNSPECIFIED UINT8_MAX
84 #define mdst(b,m) b[(m)->torow][(m)->tofile]
85 #define msrc(b,m) b[(m)->fromrow][(m)->fromfile]
86
87 #define isidx(idx) ((uint8_t)idx < 8)
88
89 #define isfile(file) (file >= 'a' && file <= 'h')
90 #define isrow(row) (row >= '1' && row <= '8')
91
92 #define rowidx(row) (row-'1')
93 #define fileidx(file) (file-'a')
94
95 #define rowchr(row) (row+'1')
96 #define filechr(file) (file+'a')
97
98 #define chkidx(move) (isidx((move)->fromfile) && isidx((move)->fromrow) && \
99 isidx((move)->tofile) && isidx((move)->torow))
100
101 /* secure versions - use, if index is not checked with isidx() */
102 #define fileidx_s(c) (isfile(c)?fileidx(c):POS_UNSPECIFIED)
103 #define rowidx_s(c) (isrow(c)?rowidx(c):POS_UNSPECIFIED)
104
105 /**
106 * Maps a character to a piece.
107 *
108 * Does not work for pawns, since they don't have a character.
109 *
110 * @param c one of R,N,B,Q,K
111 * @return numeric value for the specified piece
112 */
113 uint8_t getpiece(char c);
114
115 /**
116 * Maps a piece to a character.
117 *
118 * Does not work for pawns, scince they don't have a character.
119 *
120 * @param piece one of ROOK, KNIGHT, BISHOP, QUEEN, KING
121 * @return character value for the specified piece
122 */
123 char getpiecechr(uint8_t piece);
124
125 /**
126 * Evaluates a move syntactically and stores the move data in the specified
127 * object.
128 *
129 * @param board the current state of the board
130 * @param mycolor the color of the current player
131 * @param mstr the input string to parse
132 * @param move a pointer to object where the move data shall be stored
133 * @return status code (see rules/rules.h for the list of codes)
134 */
135 int eval_move(Board board, uint8_t mycolor, char *mstr, Move *move);
136
137 /**
138 * Validates move by applying chess rules.
139 * @param board the current board state
140 * @param move the move to validate
141 * @return TRUE, if the move complies to chess rules, FALSE otherwise
142 */
143 _Bool validate_move(Board board, Move *move);
144
145 /**
146 * Applies a move and deletes captured pieces.
147 *
148 * @param board the current board state
149 * @param move the move to apply
150 */
151 void apply_move(Board board, Move *move);
152
153 #endif /* RULES_H */
154

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