diff -r 6008840b859e -r 6a26114297a1 src/chess/rules.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/chess/rules.h Mon Mar 31 11:16:32 2014 +0200 @@ -0,0 +1,154 @@ +/* + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. + * + * Copyright 2014 Mike Becker. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGE. + * + */ + +#ifndef RULES_H +#define RULES_H + +#include + +#define VALID_MOVE_SYNTAX 0 +#define INVALID_MOVE_SYNTAX 1 +#define INVALID_POSITION 2 +#define AMBIGUOUS_MOVE 3 +#define NEED_PROMOTION 4 + + +#define PIECE_MASK 0x0F +#define COLOR_MASK 0x30 +#define ENPASSANT_THREAT 0x40 + +#define WHITE 0x10 +#define BLACK 0x20 + +#define PAWN 0x01 +#define ROOK 0x02 +#define KNIGHT 0x03 +#define BISHOP 0x04 +#define QUEEN 0x05 +#define KING 0x06 + +#define WPAWN (WHITE|PAWN) +#define WROOK (WHITE|ROOK) +#define WKNIGHT (WHITE|KNIGHT) +#define WBISHOP (WHITE|BISHOP) +#define WQUEEN (WHITE|QUEEN) +#define WKING (WHITE|KING) +#define BPAWN (BLACK|PAWN) +#define BROOK (BLACK|ROOK) +#define BKNIGHT (BLACK|KNIGHT) +#define BBISHOP (BLACK|BISHOP) +#define BQUEEN (BLACK|QUEEN) +#define BKING (BLACK|KING) + +typedef uint8_t Board[8][8]; + +typedef struct { + uint8_t piece; + uint8_t fromfile; + uint8_t fromrow; + uint8_t tofile; + uint8_t torow; + uint8_t promotion; + _Bool check; + _Bool checkmate; + _Bool capture; +} Move; + +#define POS_UNSPECIFIED UINT8_MAX +#define mdst(b,m) b[(m)->torow][(m)->tofile] +#define msrc(b,m) b[(m)->fromrow][(m)->fromfile] + +#define isidx(idx) ((uint8_t)idx < 8) + +#define isfile(file) (file >= 'a' && file <= 'h') +#define isrow(row) (row >= '1' && row <= '8') + +#define rowidx(row) (row-'1') +#define fileidx(file) (file-'a') + +#define rowchr(row) (row+'1') +#define filechr(file) (file+'a') + +#define chkidx(move) (isidx((move)->fromfile) && isidx((move)->fromrow) && \ + isidx((move)->tofile) && isidx((move)->torow)) + +/* secure versions - use, if index is not checked with isidx() */ +#define fileidx_s(c) (isfile(c)?fileidx(c):POS_UNSPECIFIED) +#define rowidx_s(c) (isrow(c)?rowidx(c):POS_UNSPECIFIED) + +/** + * Maps a character to a piece. + * + * Does not work for pawns, since they don't have a character. + * + * @param c one of R,N,B,Q,K + * @return numeric value for the specified piece + */ +uint8_t getpiece(char c); + +/** + * Maps a piece to a character. + * + * Does not work for pawns, scince they don't have a character. + * + * @param piece one of ROOK, KNIGHT, BISHOP, QUEEN, KING + * @return character value for the specified piece + */ +char getpiecechr(uint8_t piece); + +/** + * Evaluates a move syntactically and stores the move data in the specified + * object. + * + * @param board the current state of the board + * @param mycolor the color of the current player + * @param mstr the input string to parse + * @param move a pointer to object where the move data shall be stored + * @return status code (see rules/rules.h for the list of codes) + */ +int eval_move(Board board, uint8_t mycolor, char *mstr, Move *move); + +/** + * Validates move by applying chess rules. + * @param board the current board state + * @param move the move to validate + * @return TRUE, if the move complies to chess rules, FALSE otherwise + */ +_Bool validate_move(Board board, Move *move); + +/** + * Applies a move and deletes captured pieces. + * + * @param board the current board state + * @param move the move to apply + */ +void apply_move(Board board, Move *move); + +#endif /* RULES_H */ +