src/Makefile

Wed, 09 Apr 2014 12:07:47 +0200

author
Mike Becker <universe@uap-core.de>
date
Wed, 09 Apr 2014 12:07:47 +0200
changeset 34
c4d4b8a8f902
parent 32
8a0b85303ee8
child 35
6c64b7a073af
permissions
-rw-r--r--

added nonblocking read for network games + minor build system fixes

universe@0 1 #
universe@0 2 # DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
universe@0 3 #
universe@0 4 # Copyright 2014 Mike Becker. All rights reserved.
universe@0 5 #
universe@0 6 # Redistribution and use in source and binary forms, with or without
universe@0 7 # modification, are permitted provided that the following conditions are met:
universe@0 8 #
universe@0 9 # 1. Redistributions of source code must retain the above copyright
universe@0 10 # notice, this list of conditions and the following disclaimer.
universe@0 11 #
universe@0 12 # 2. Redistributions in binary form must reproduce the above copyright
universe@0 13 # notice, this list of conditions and the following disclaimer in the
universe@0 14 # documentation and/or other materials provided with the distribution.
universe@0 15 #
universe@0 16 # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
universe@0 17 # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
universe@0 18 # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
universe@0 19 # ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
universe@0 20 # LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
universe@0 21 # CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
universe@0 22 # SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
universe@0 23 # INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
universe@0 24 # CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
universe@0 25 # ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
universe@0 26 # POSSIBILITY OF SUCH DAMAGE.
universe@0 27 #
universe@0 28
universe@0 29 include ../conf.mk
universe@0 30
universe@0 31 SRC = main.c
universe@1 32 SRC += network.c
universe@3 33 SRC += input.c
universe@5 34 SRC += server.c
universe@5 35 SRC += client.c
universe@6 36 SRC += game.c
universe@0 37
universe@32 38 OBJ = $(SRC:%.c=../build/release/%$(OBJ_EXT))
universe@32 39 OBJ_D = $(SRC:%.c=../build/debug/%$(OBJ_EXT))
universe@0 40
universe@34 41 all: ../build/release $(OBJ)
universe@34 42 $(LD) -o ../build/release/$(BIN) $(OBJ) \
universe@32 43 ../build/release/chess$(LIB_EXT) $(LDFLAGS)
universe@0 44
universe@34 45 debug: ../build/debug $(OBJ_D)
universe@34 46 $(LD) -o ../build/debug/$(BIN) $(OBJ_D) \
universe@32 47 ../build/debug/chess$(LIB_EXT) $(LDFLAGS)
universe@32 48
universe@34 49 ../build/release/%$(OBJ_EXT): %.c
universe@0 50 $(CC) -o $@ $(CFLAGS) -c $<
universe@0 51
universe@34 52 ../build/debug/%$(OBJ_EXT): %.c
universe@32 53 $(CC) -o $@ $(CFLAGS_D) -c $<
universe@32 54
universe@32 55 ../build/release:
universe@32 56 $(MKDIR) $(MKDIRFLAGS) ../build/release
universe@32 57
universe@32 58 ../build/debug:
universe@32 59 $(MKDIR) $(MKDIRFLAGS) ../build/debug
universe@32 60

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