Mon, 16 Jun 2014 15:41:06 +0200
added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
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1 | /* |
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2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
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3 | * |
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4 | * Copyright 2014 Mike Becker. All rights reserved. |
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5 | * |
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6 | * Redistribution and use in source and binary forms, with or without |
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7 | * modification, are permitted provided that the following conditions are met: |
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8 | * |
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9 | * 1. Redistributions of source code must retain the above copyright |
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10 | * notice, this list of conditions and the following disclaimer. |
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11 | * |
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12 | * 2. Redistributions in binary form must reproduce the above copyright |
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13 | * notice, this list of conditions and the following disclaimer in the |
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14 | * documentation and/or other materials provided with the distribution. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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26 | * POSSIBILITY OF SUCH DAMAGE. |
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27 | * |
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28 | */ |
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29 | |
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30 | #include "terminal-chess.h" |
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31 | #include "input.h" |
6 | 32 | #include "game.h" |
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33 | #include <ncurses.h> |
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34 | |
6 | 35 | static int client_connect(Server *server, char *host, char *port) { |
36 | if (net_find(server, host, port)) { | |
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37 | addstr("Can't find server"); |
6 | 38 | return 1; |
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39 | } |
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40 | |
6 | 41 | if (net_connect(server)) { |
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42 | addstr("Can't connect to server"); |
6 | 43 | return 1; |
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44 | } |
6 | 45 | |
46 | return 0; | |
47 | } | |
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48 | |
6 | 49 | static int client_handshake(Server *server) { |
50 | if (net_recieve_code(server->fd) != NETCODE_VERSION) { | |
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51 | addstr("Server uses an incompatible software version."); |
6 | 52 | return 1; |
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53 | } else { |
6 | 54 | net_send_code(server->fd, NETCODE_VERSION); |
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55 | } |
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56 | |
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57 | printw("Connection established!\n\n"); |
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58 | refresh(); |
6 | 59 | |
60 | return 0; | |
61 | } | |
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62 | |
6 | 63 | int client_run(Settings *settings) { |
64 | Server server; | |
65 | ||
66 | if (client_connect(&server, settings->serverhost, settings->port)) { | |
67 | net_destroy(&server); | |
68 | return EXIT_FAILURE; | |
69 | } | |
70 | ||
71 | if (client_handshake(&server)) { | |
72 | net_destroy(&server); | |
73 | return EXIT_FAILURE; | |
74 | } | |
75 | ||
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76 | uint8_t code = net_recieve_code(server.fd); |
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77 | if (code == NETCODE_GAMEINFO) { |
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78 | // Start new game |
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79 | net_recieve_data(server.fd, &(settings->gameinfo), sizeof(GameInfo)); |
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80 | dump_gameinfo(&(settings->gameinfo)); |
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81 | if (prompt_yesno("Accept challenge")) { |
6 | 82 | net_send_code(server.fd, NETCODE_ACCEPT); |
83 | game_start(settings, server.fd); | |
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84 | } else { |
6 | 85 | net_send_code(server.fd, NETCODE_DECLINE); |
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86 | } |
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87 | } else if (code == NETCODE_PGNDATA) { |
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88 | net_recieve_data(server.fd, &(settings->gameinfo), sizeof(GameInfo)); |
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89 | dump_gameinfo(&(settings->gameinfo)); |
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90 | uint16_t mc; |
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91 | net_recieve_data(server.fd, &mc, sizeof(mc)); |
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92 | Move *moves = calloc(mc, sizeof(Move)); |
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93 | net_recieve_data(server.fd, moves, mc*sizeof(Move)); |
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94 | GameState continuegame; |
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95 | gamestate_init(&continuegame); |
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96 | for (size_t i = 0 ; i < mc ; i++) { |
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97 | apply_move(&continuegame, &(moves[i])); |
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98 | } |
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99 | free(moves); |
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100 | addch('\n'); |
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101 | dump_moveinfo(&continuegame); |
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102 | if (prompt_yesno( |
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103 | "\n\nServer wants to continue a game. Accept challenge")) { |
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104 | net_send_code(server.fd, NETCODE_ACCEPT); |
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105 | game_continue(settings, server.fd, &continuegame); |
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106 | } else { |
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107 | net_send_code(server.fd, NETCODE_DECLINE); |
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108 | } |
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109 | } else { |
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110 | addstr("Server sent invalid gameinfo."); |
6 | 111 | net_destroy(&server); |
112 | return EXIT_FAILURE; | |
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113 | } |
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114 | |
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115 | net_destroy(&server); |
6 | 116 | return EXIT_SUCCESS; |
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117 | } |