src/client.c

changeset 6
daaf6e5b3501
parent 5
f7dfef88947d
child 7
41468077b5bb
     1.1 --- a/src/client.c	Mon Mar 17 15:39:36 2014 +0100
     1.2 +++ b/src/client.c	Wed Mar 19 10:08:25 2014 +0100
     1.3 @@ -29,55 +29,67 @@
     1.4  
     1.5  #include "terminal-chess.h"
     1.6  #include "input.h"
     1.7 +#include "game.h"
     1.8  #include <ncurses.h>
     1.9  
    1.10 -int client_run(Settings *settings) {
    1.11 -    Server server;
    1.12 -    int exit_code = EXIT_SUCCESS;
    1.13 -
    1.14 -    if (net_find(&server, settings->serverhost, settings->port)) {
    1.15 +static int client_connect(Server *server, char *host, char *port) {
    1.16 +    if (net_find(server, host, port)) {
    1.17          fprintf(stderr, "Can't find server\n");
    1.18 -        exit_code = EXIT_FAILURE;
    1.19 -        goto quit;
    1.20 +        return 1;
    1.21      }
    1.22  
    1.23 -    if (net_connect(&server)) {
    1.24 +    if (net_connect(server)) {
    1.25          perror("Can't connect to server");
    1.26 -        exit_code = EXIT_FAILURE;
    1.27 -        goto quit;
    1.28 +        return 1;
    1.29      }
    1.30 +    
    1.31 +    return 0;
    1.32 +}
    1.33  
    1.34 -    /* net version handshake */
    1.35 -    int fd = server.fd;
    1.36 -    if (net_recieve_code(fd) != NETCODE_VERSION) {
    1.37 +static int client_handshake(Server *server) {
    1.38 +    if (net_recieve_code(server->fd) != NETCODE_VERSION) {
    1.39          fprintf(stderr, "Server uses an incompatible software version.\n");
    1.40 -        exit_code = EXIT_FAILURE;
    1.41 -        goto quit;
    1.42 +        return 1;
    1.43      } else {
    1.44 -        net_send_code(fd, NETCODE_VERSION);
    1.45 +        net_send_code(server->fd, NETCODE_VERSION);
    1.46      }
    1.47  
    1.48      printw("Connection established!\n\n");
    1.49      refresh();
    1.50 +    
    1.51 +    return 0;
    1.52 +}
    1.53  
    1.54 -    if (net_recieve_code(fd) == NETCODE_GAMEINFO) {
    1.55 -        net_recieve_data(fd, &(settings->gameinfo),
    1.56 +int client_run(Settings *settings) {
    1.57 +    Server server;
    1.58 +
    1.59 +    if (client_connect(&server, settings->serverhost, settings->port)) {
    1.60 +        net_destroy(&server);
    1.61 +        return EXIT_FAILURE;
    1.62 +    }
    1.63 +
    1.64 +    if (client_handshake(&server)) {
    1.65 +        net_destroy(&server);
    1.66 +        return EXIT_FAILURE;
    1.67 +    }
    1.68 +
    1.69 +    if (net_recieve_code(server.fd) == NETCODE_GAMEINFO) {
    1.70 +        net_recieve_data(server.fd, &(settings->gameinfo),
    1.71              sizeof(settings->gameinfo));
    1.72          dump_gameinfo(&(settings->gameinfo));
    1.73          printw("Accept challenge (y/n)? ");
    1.74          if (prompt_yesno()) {
    1.75 -            net_send_code(fd, NETCODE_ACCEPT);
    1.76 -            // TODO: start game
    1.77 +            net_send_code(server.fd, NETCODE_ACCEPT);
    1.78 +            game_start(settings, server.fd);
    1.79          } else {
    1.80 -            net_send_code(fd, NETCODE_DECLINE);
    1.81 +            net_send_code(server.fd, NETCODE_DECLINE);
    1.82          }
    1.83      } else {
    1.84          fprintf(stderr, "Server sent invalid gameinfo.\n");
    1.85 -        exit_code = EXIT_FAILURE;
    1.86 -        goto quit;
    1.87 +        net_destroy(&server);
    1.88 +        return EXIT_FAILURE;
    1.89      }
    1.90      
    1.91 -quit:
    1.92      net_destroy(&server);
    1.93 -    return exit_code;
    1.94 +    return EXIT_SUCCESS;
    1.95  }

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