src/server.c

Mon, 31 Mar 2014 15:03:25 +0200

author
Mike Becker <universe@uap-core.de>
date
Mon, 31 Mar 2014 15:03:25 +0200
changeset 23
824c9522ce66
parent 22
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child 30
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permissions
-rw-r--r--

introduced game state structure

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 *
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4 * Copyright 2014 Mike Becker. All rights reserved.
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5 *
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6 * Redistribution and use in source and binary forms, with or without
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7 * modification, are permitted provided that the following conditions are met:
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8 *
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9 * 1. Redistributions of source code must retain the above copyright
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10 * notice, this list of conditions and the following disclaimer.
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11 *
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12 * 2. Redistributions in binary form must reproduce the above copyright
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13 * notice, this list of conditions and the following disclaimer in the
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14 * documentation and/or other materials provided with the distribution.
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15 *
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16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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26 * POSSIBILITY OF SUCH DAMAGE.
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27 *
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28 */
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29
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30 #include "terminal-chess.h"
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31 #include "game.h"
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32 #include <ncurses.h>
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33
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34 static int server_open(Server *server, char *port) {
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35 printw("\nListening for client...\n");
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36 refresh();
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37 if (net_create(server, port)) {
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38 perror("Server creation failed");
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39 return 1;
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40 }
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41
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42 if (net_listen(server)) {
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43 perror("Listening for client failed");
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44 return 1;
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45 }
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46
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47 return 0;
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48 }
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49
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50 static int server_handshake(Client *client) {
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51 net_send_code(client->fd, NETCODE_VERSION);
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52 if (net_recieve_code(client->fd) != NETCODE_VERSION) {
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53 fprintf(stderr, "Client uses an incompatible software version.\n");
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54 return 1;
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55 }
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56
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57 printw("Client connected - transmitting gameinfo...");
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58 refresh();
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59
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60 return 0;
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61 }
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62
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63 int server_run(Settings *settings) {
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64 Server server;
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65
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66 dump_gameinfo(&(settings->gameinfo));
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67
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68 if (server_open(&server, settings->port)) {
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69 net_destroy(&server);
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70 return EXIT_FAILURE;
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71 }
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72
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73 if (server_handshake(server.client)) {
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74 net_destroy(&server);
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75 return EXIT_FAILURE;
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76 }
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77
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78 int fd = server.client->fd;
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79 net_send_data(fd, NETCODE_GAMEINFO,
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80 &(settings->gameinfo), sizeof(Gameinfo));
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81 printw("\rClient connected - awaiting challenge acceptance...");
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82 refresh();
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83 int code = net_recieve_code(fd);
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84 if (code == NETCODE_ACCEPT) {
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85 printw("\rClient connected - challenge accepted.");
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86 clrtoeol();
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87
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88 game_start(settings, fd);
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89 } else if (code == NETCODE_DECLINE) {
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90 printw("\rClient connected - challenge declined.");
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91 clrtoeol();
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92 } else {
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93 fprintf(stderr, "Invalid client response\n");
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94 net_destroy(&server);
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95 return EXIT_FAILURE;
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96 }
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97
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98 net_destroy(&server);
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99 return EXIT_SUCCESS;
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100 }

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