src/server.c

changeset 6
daaf6e5b3501
parent 5
f7dfef88947d
child 22
41bbfd4d17a3
     1.1 --- a/src/server.c	Mon Mar 17 15:39:36 2014 +0100
     1.2 +++ b/src/server.c	Wed Mar 19 10:08:25 2014 +0100
     1.3 @@ -28,40 +28,54 @@
     1.4   */
     1.5  
     1.6  #include "terminal-chess.h"
     1.7 +#include "game.h"
     1.8  #include <ncurses.h>
     1.9  
    1.10 -int server_run(Settings *settings) {
    1.11 -    Server server;
    1.12 -    int exit_code = EXIT_SUCCESS;
    1.13 -    
    1.14 -    dump_gameinfo(&(settings->gameinfo));
    1.15 +static int server_open(Server *server, char *port) {
    1.16      printw("\nListening for client...\n");
    1.17      refresh();
    1.18 -    if (net_create(&server, settings->port)) {
    1.19 +    if (net_create(server, port)) {
    1.20          perror("Server creation failed");
    1.21 -        exit_code = EXIT_FAILURE;
    1.22 -        goto quit;
    1.23 +        return 1;
    1.24      }
    1.25  
    1.26 -    if (net_listen(&server)) {
    1.27 +    if (net_listen(server)) {
    1.28          perror("Listening for client failed");
    1.29 -        exit_code = EXIT_FAILURE;
    1.30 -        goto quit;
    1.31 +        return 1;
    1.32      }
    1.33 +    
    1.34 +    return 0;
    1.35 +}
    1.36  
    1.37 -    /* net version handshake */
    1.38 -    int fd = server.client->fd;
    1.39 -    net_send_code(fd, NETCODE_VERSION);
    1.40 -    if (net_recieve_code(fd) != NETCODE_VERSION) {
    1.41 +static int server_handshake(Client *client) {
    1.42 +    net_send_code(client->fd, NETCODE_VERSION);
    1.43 +    if (net_recieve_code(client->fd) != NETCODE_VERSION) {
    1.44          fprintf(stderr, "Client uses an incompatible software version.\n");
    1.45 -        exit_code = EXIT_FAILURE;
    1.46 -        goto quit;
    1.47 +        return 1;
    1.48      }
    1.49  
    1.50      printw("Client connected - transmitting gameinfo...");
    1.51      refresh();
    1.52 +    
    1.53 +    return 0;
    1.54 +}
    1.55  
    1.56 +int server_run(Settings *settings) {
    1.57 +    Server server;
    1.58 +    
    1.59 +    dump_gameinfo(&(settings->gameinfo));
    1.60 +    
    1.61 +    if (server_open(&server, settings->port)) {
    1.62 +        net_destroy(&server);
    1.63 +        return EXIT_FAILURE;
    1.64 +    }
    1.65 +    
    1.66 +    if (server_handshake(server.client)) {
    1.67 +        net_destroy(&server);
    1.68 +        return EXIT_FAILURE;
    1.69 +    }
    1.70  
    1.71 +    int fd = server.client->fd;
    1.72      net_send_code(fd, NETCODE_GAMEINFO);
    1.73      net_send_data(fd, &(settings->gameinfo), sizeof(settings->gameinfo));
    1.74      printw("\rClient connected - awaiting challenge acceptance...");
    1.75 @@ -70,17 +84,17 @@
    1.76      if (code == NETCODE_ACCEPT) {
    1.77          printw("\rClient connected - challenge accepted.");
    1.78          clrtoeol();
    1.79 +        
    1.80 +        game_start(settings, fd);
    1.81      } else if (code == NETCODE_DECLINE) {
    1.82          printw("\rClient connected - challenge declined.");
    1.83          clrtoeol();
    1.84      } else {
    1.85          fprintf(stderr, "Invalid client response\n");
    1.86 -        exit_code = EXIT_FAILURE;
    1.87 -        goto quit;
    1.88 +        net_destroy(&server);
    1.89 +        return EXIT_FAILURE;
    1.90      }
    1.91      
    1.92 -quit:
    1.93 -    
    1.94      net_destroy(&server);
    1.95 -    return exit_code;
    1.96 +    return EXIT_SUCCESS;
    1.97  }

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