Wed, 26 Aug 2015 12:59:30 +0200
fixed new network games starting with BLACK
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1 | /* |
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2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
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3 | * |
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4 | * Copyright 2014 Mike Becker. All rights reserved. |
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5 | * |
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6 | * Redistribution and use in source and binary forms, with or without |
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7 | * modification, are permitted provided that the following conditions are met: |
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8 | * |
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9 | * 1. Redistributions of source code must retain the above copyright |
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10 | * notice, this list of conditions and the following disclaimer. |
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11 | * |
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12 | * 2. Redistributions in binary form must reproduce the above copyright |
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13 | * notice, this list of conditions and the following disclaimer in the |
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14 | * documentation and/or other materials provided with the distribution. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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26 | * POSSIBILITY OF SUCH DAMAGE. |
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27 | * |
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28 | */ |
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29 | |
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30 | #include "rules.h" |
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31 | #include "chess.h" |
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32 | #include <string.h> |
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33 | #include <stdlib.h> |
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34 | #include <sys/time.h> |
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35 | |
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36 | static GameState gamestate_copy_sim(GameState *gamestate) { |
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37 | GameState simulation = *gamestate; |
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38 | if (simulation.lastmove) { |
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39 | MoveList *lastmovecopy = malloc(sizeof(MoveList)); |
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40 | *lastmovecopy = *(simulation.lastmove); |
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41 | simulation.movelist = simulation.lastmove = lastmovecopy; |
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42 | } |
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43 | |
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44 | return simulation; |
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45 | } |
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46 | |
50
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47 | void gamestate_init(GameState *gamestate) { |
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48 | memset(gamestate, 0, sizeof(GameState)); |
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49 | |
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50 | Board initboard = { |
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51 | {WROOK, WKNIGHT, WBISHOP, WQUEEN, WKING, WBISHOP, WKNIGHT, WROOK}, |
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52 | {WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN}, |
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53 | {0, 0, 0, 0, 0, 0, 0, 0}, |
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54 | {0, 0, 0, 0, 0, 0, 0, 0}, |
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55 | {0, 0, 0, 0, 0, 0, 0, 0}, |
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56 | {0, 0, 0, 0, 0, 0, 0, 0}, |
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57 | {BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN}, |
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58 | {BROOK, BKNIGHT, BBISHOP, BQUEEN, BKING, BBISHOP, BKNIGHT, BROOK} |
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59 | }; |
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60 | memcpy(gamestate->board, initboard, sizeof(Board)); |
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61 | } |
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62 | |
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63 | void gamestate_cleanup(GameState *gamestate) { |
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64 | MoveList *elem; |
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65 | elem = gamestate->movelist; |
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66 | while (elem) { |
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67 | MoveList *cur = elem; |
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68 | elem = elem->next; |
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69 | free(cur); |
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70 | }; |
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71 | } |
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72 | |
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73 | /* MUST be called IMMEDIATLY after applying a move to work correctly */ |
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74 | static void format_move(GameState *gamestate, Move *move) { |
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75 | char *string = move->string; |
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76 | |
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77 | /* at least 8 characters should be available, wipe them out */ |
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78 | memset(string, 0, 8); |
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79 | |
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80 | /* special formats for castling */ |
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81 | if ((move->piece&PIECE_MASK) == KING && |
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82 | abs(move->tofile-move->fromfile) == 2) { |
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83 | if (move->tofile==fileidx('c')) { |
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84 | memcpy(string, "O-O-O", 5); |
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85 | } else { |
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86 | memcpy(string, "O-O", 3); |
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87 | } |
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88 | } |
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89 | |
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90 | /* start by notating the piece character */ |
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91 | string[0] = getpiecechr(move->piece); |
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92 | int idx = string[0] ? 1 : 0; |
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93 | |
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94 | /* find out how many source information we do need */ |
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95 | uint8_t piece = move->piece & PIECE_MASK; |
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96 | if (piece == PAWN) { |
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97 | if (move->capture) { |
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98 | string[idx++] = filechr(move->fromfile); |
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99 | } |
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100 | } else if (piece != KING) { |
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101 | Move threats[16]; |
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102 | uint8_t threatcount; |
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103 | get_real_threats(gamestate, move->torow, move->tofile, |
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104 | move->piece&COLOR_MASK, threats, &threatcount); |
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105 | if (threatcount > 1) { |
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106 | int ambrows = 0, ambfiles = 0; |
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107 | for (uint8_t i = 0 ; i < threatcount ; i++) { |
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108 | if (threats[i].fromrow == move->fromrow) { |
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109 | ambrows++; |
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110 | } |
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111 | if (threats[i].fromfile == move->fromfile) { |
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112 | ambfiles++; |
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113 | } |
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114 | } |
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115 | /* ambiguous row, name file */ |
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116 | if (ambrows > 1) { |
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117 | string[idx++] = filechr(move->fromfile); |
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118 | } |
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119 | /* ambiguous file, name row */ |
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120 | if (ambfiles > 1) { |
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121 | string[idx++] = filechr(move->fromrow); |
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122 | } |
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123 | } |
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124 | } |
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125 | |
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126 | /* capturing? */ |
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127 | if (move->capture) { |
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128 | string[idx++] = 'x'; |
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129 | } |
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130 | |
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131 | /* destination */ |
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132 | string[idx++] = filechr(move->tofile); |
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133 | string[idx++] = rowchr(move->torow); |
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134 | |
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135 | /* promotion? */ |
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136 | if (move->promotion) { |
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137 | string[idx++] = '='; |
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138 | string[idx++] = getpiecechr(move->promotion); |
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139 | } |
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140 | |
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141 | /* check? */ |
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142 | if (move->check) { |
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143 | /* works only, if this function is called when applying the move */ |
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144 | string[idx++] = gamestate->checkmate?'#':'+'; |
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145 | } |
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146 | } |
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147 | |
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148 | static void addmove(GameState* gamestate, Move *move) { |
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149 | MoveList *elem = malloc(sizeof(MoveList)); |
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150 | elem->next = NULL; |
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151 | elem->move = *move; |
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152 | |
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153 | struct timeval curtimestamp; |
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154 | gettimeofday(&curtimestamp, NULL); |
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155 | elem->move.timestamp.tv_sec = curtimestamp.tv_sec; |
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156 | elem->move.timestamp.tv_usec = curtimestamp.tv_usec; |
33 | 157 | |
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158 | if (gamestate->lastmove) { |
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159 | struct movetimeval *lasttstamp = &(gamestate->lastmove->move.timestamp); |
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160 | uint64_t sec = curtimestamp.tv_sec - lasttstamp->tv_sec; |
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161 | suseconds_t micros; |
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162 | if (curtimestamp.tv_usec < lasttstamp->tv_usec) { |
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163 | micros = 1e6L-(lasttstamp->tv_usec - curtimestamp.tv_usec); |
33 | 164 | sec--; |
165 | } else { | |
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166 | micros = curtimestamp.tv_usec - lasttstamp->tv_usec; |
33 | 167 | } |
168 | ||
169 | elem->move.movetime.tv_sec = sec; | |
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170 | elem->move.movetime.tv_usec = micros; |
33 | 171 | |
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172 | gamestate->lastmove->next = elem; |
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173 | gamestate->lastmove = elem; |
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174 | } else { |
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175 | elem->move.movetime.tv_usec = 0; |
33 | 176 | elem->move.movetime.tv_sec = 0; |
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177 | gamestate->movelist = gamestate->lastmove = elem; |
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178 | } |
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179 | } |
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180 | |
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181 | char getpiecechr(uint8_t piece) { |
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182 | switch (piece & PIECE_MASK) { |
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183 | case ROOK: return 'R'; |
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184 | case KNIGHT: return 'N'; |
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185 | case BISHOP: return 'B'; |
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186 | case QUEEN: return 'Q'; |
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187 | case KING: return 'K'; |
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188 | default: return '\0'; |
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189 | } |
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190 | } |
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191 | |
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192 | uint8_t getpiece(char c) { |
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193 | switch (c) { |
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194 | case 'R': return ROOK; |
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195 | case 'N': return KNIGHT; |
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196 | case 'B': return BISHOP; |
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197 | case 'Q': return QUEEN; |
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198 | case 'K': return KING; |
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199 | default: return 0; |
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200 | } |
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201 | } |
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202 | |
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203 | static void apply_move_impl(GameState *gamestate, Move *move, _Bool simulate) { |
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204 | uint8_t piece = move->piece & PIECE_MASK; |
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205 | uint8_t color = move->piece & COLOR_MASK; |
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206 | |
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207 | /* en passant capture */ |
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208 | if (move->capture && piece == PAWN && |
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209 | mdst(gamestate->board, move) == 0) { |
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210 | gamestate->board[move->fromrow][move->tofile] = 0; |
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211 | } |
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212 | |
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213 | /* remove old en passant threats */ |
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214 | for (uint8_t file = 0 ; file < 8 ; file++) { |
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215 | gamestate->board[3][file] &= ~ENPASSANT_THREAT; |
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216 | gamestate->board[4][file] &= ~ENPASSANT_THREAT; |
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217 | } |
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218 | |
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219 | /* add new en passant threat */ |
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220 | if (piece == PAWN && ( |
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221 | (move->fromrow == 1 && move->torow == 3) || |
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222 | (move->fromrow == 6 && move->torow == 4))) { |
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223 | move->piece |= ENPASSANT_THREAT; |
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224 | } |
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225 | |
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226 | /* move (and maybe capture or promote) */ |
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227 | msrc(gamestate->board, move) = 0; |
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228 | if (move->promotion) { |
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229 | mdst(gamestate->board, move) = move->promotion; |
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230 | } else { |
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231 | mdst(gamestate->board, move) = move->piece; |
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232 | } |
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233 | |
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234 | /* castling */ |
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235 | if (piece == KING && move->fromfile == fileidx('e')) { |
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236 | |
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237 | if (move->tofile == fileidx('g')) { |
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238 | gamestate->board[move->torow][fileidx('h')] = 0; |
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239 | gamestate->board[move->torow][fileidx('f')] = color|ROOK; |
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240 | } else if (move->tofile == fileidx('c')) { |
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241 | gamestate->board[move->torow][fileidx('a')] = 0; |
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242 | gamestate->board[move->torow][fileidx('d')] = color|ROOK; |
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243 | } |
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244 | } |
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245 | |
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246 | if (!simulate) { |
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247 | if (!move->string[0]) { |
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248 | format_move(gamestate, move); |
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249 | } |
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250 | } |
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251 | /* add move, even in simulation (checkmate test needs it) */ |
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252 | addmove(gamestate, move); |
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253 | } |
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254 | |
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255 | void apply_move(GameState *gamestate, Move *move) { |
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256 | apply_move_impl(gamestate, move, 0); |
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257 | } |
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258 | |
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259 | static int validate_move_rules(GameState *gamestate, Move *move) { |
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260 | /* validate indices (don't trust opponent) */ |
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261 | if (!chkidx(move)) { |
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262 | return INVALID_POSITION; |
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263 | } |
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264 | |
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265 | /* must move */ |
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266 | if (move->fromfile == move->tofile && move->fromrow == move->torow) { |
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267 | return INVALID_MOVE_SYNTAX; |
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268 | } |
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269 | |
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270 | /* does piece exist */ |
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271 | if ((msrc(gamestate->board, move)&(PIECE_MASK|COLOR_MASK)) |
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272 | != (move->piece&(PIECE_MASK|COLOR_MASK))) { |
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273 | return INVALID_POSITION; |
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274 | } |
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275 | |
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276 | /* can't capture own pieces */ |
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277 | if ((mdst(gamestate->board, move) & COLOR_MASK) |
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278 | == (move->piece & COLOR_MASK)) { |
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279 | return RULES_VIOLATED; |
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280 | } |
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281 | |
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282 | /* must capture, if and only if destination is occupied */ |
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283 | if ((mdst(gamestate->board, move) == 0 && move->capture) || |
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284 | (mdst(gamestate->board, move) != 0 && !move->capture)) { |
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285 | return INVALID_MOVE_SYNTAX; |
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286 | } |
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287 | |
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288 | /* validate individual rules */ |
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289 | _Bool chkrules; |
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290 | switch (move->piece & PIECE_MASK) { |
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291 | case PAWN: |
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292 | chkrules = pawn_chkrules(gamestate, move) && |
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293 | !pawn_isblocked(gamestate, move); |
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294 | break; |
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295 | case ROOK: |
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296 | chkrules = rook_chkrules(move) && |
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297 | !rook_isblocked(gamestate, move); |
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298 | break; |
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299 | case KNIGHT: |
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300 | chkrules = knight_chkrules(move); /* knight is never blocked */ |
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301 | break; |
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302 | case BISHOP: |
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303 | chkrules = bishop_chkrules(move) && |
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304 | !bishop_isblocked(gamestate, move); |
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305 | break; |
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306 | case QUEEN: |
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307 | chkrules = queen_chkrules(move) && |
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308 | !queen_isblocked(gamestate, move); |
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309 | break; |
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310 | case KING: |
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311 | chkrules = king_chkrules(gamestate, move) && |
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312 | !king_isblocked(gamestate, move); |
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313 | break; |
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314 | default: |
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315 | return INVALID_MOVE_SYNTAX; |
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316 | } |
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317 | |
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318 | return chkrules ? VALID_MOVE_SEMANTICS : RULES_VIOLATED; |
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319 | } |
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320 | |
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321 | int validate_move(GameState *gamestate, Move *move) { |
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322 | |
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323 | int result = validate_move_rules(gamestate, move); |
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324 | |
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325 | /* cancel processing to save resources */ |
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326 | if (result != VALID_MOVE_SEMANTICS) { |
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327 | return result; |
25 | 328 | } |
329 | ||
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330 | /* find kings for check validation */ |
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331 | uint8_t piececolor = (move->piece & COLOR_MASK); |
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332 | |
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333 | uint8_t mykingfile = 0, mykingrow = 0, opkingfile = 0, opkingrow = 0; |
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334 | for (uint8_t row = 0 ; row < 8 ; row++) { |
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335 | for (uint8_t file = 0 ; file < 8 ; file++) { |
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336 | if (gamestate->board[row][file] == |
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337 | (piececolor == WHITE?WKING:BKING)) { |
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338 | mykingfile = file; |
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339 | mykingrow = row; |
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340 | } else if (gamestate->board[row][file] == |
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341 | (piececolor == WHITE?BKING:WKING)) { |
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342 | opkingfile = file; |
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343 | opkingrow = row; |
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344 | } |
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345 | } |
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346 | } |
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347 | |
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348 | /* simulate move for check validation */ |
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349 | GameState simulation = gamestate_copy_sim(gamestate); |
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350 | Move simmove = *move; |
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351 | apply_move_impl(&simulation, &simmove, 1); |
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352 | |
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353 | /* don't move into or stay in check position */ |
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354 | if (is_covered(&simulation, mykingrow, mykingfile, |
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355 | opponent_color(piececolor))) { |
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356 | |
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357 | gamestate_cleanup(&simulation); |
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358 | if ((move->piece & PIECE_MASK) == KING) { |
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359 | return KING_MOVES_INTO_CHECK; |
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360 | } else { |
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361 | /* last move is always not null in this case */ |
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362 | return gamestate->lastmove->move.check ? |
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363 | KING_IN_CHECK : PIECE_PINNED; |
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364 | } |
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365 | } |
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366 | |
25 | 367 | /* correct check and checkmate flags (move is still valid) */ |
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368 | Move threats[16]; |
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369 | uint8_t threatcount; |
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370 | move->check = get_threats(&simulation, opkingrow, opkingfile, |
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371 | piececolor, threats, &threatcount); |
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372 | |
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373 | if (move->check) { |
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374 | /* determine possible escape fields */ |
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375 | _Bool canescape = 0; |
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376 | for (int dr = -1 ; dr <= 1 && !canescape ; dr++) { |
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377 | for (int df = -1 ; df <= 1 && !canescape ; df++) { |
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378 | if (!(dr == 0 && df == 0) && |
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379 | isidx(opkingrow + dr) && isidx(opkingfile + df)) { |
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380 | |
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381 | /* escape field neither blocked nor covered */ |
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382 | if ((simulation.board[opkingrow + dr][opkingfile + df] |
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383 | & COLOR_MASK) != opponent_color(piececolor)) { |
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384 | canescape |= !is_covered(&simulation, |
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385 | opkingrow + dr, opkingfile + df, piececolor); |
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386 | } |
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387 | } |
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388 | } |
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389 | } |
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390 | /* can't escape, can he capture? */ |
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391 | if (!canescape && threatcount == 1) { |
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392 | canescape = is_attacked(&simulation, threats[0].fromrow, |
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393 | threats[0].fromfile, opponent_color(piececolor)); |
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394 | } |
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395 | |
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396 | /* can't capture, can he block? */ |
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397 | if (!canescape && threatcount == 1) { |
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398 | Move *threat = &(threats[0]); |
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399 | uint8_t threatpiece = threat->piece & PIECE_MASK; |
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400 | |
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401 | /* knight, pawns and the king cannot be blocked */ |
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402 | if (threatpiece == BISHOP || threatpiece == ROOK |
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403 | || threatpiece == QUEEN) { |
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404 | if (threat->fromrow == threat->torow) { |
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405 | /* rook aspect (on row) */ |
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406 | int d = threat->tofile > threat->fromfile ? 1 : -1; |
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407 | uint8_t file = threat->fromfile; |
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408 | while (!canescape && file != threat->tofile - d) { |
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409 | file += d; |
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410 | canescape |= is_protected(&simulation, |
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411 | threat->torow, file, opponent_color(piececolor)); |
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412 | } |
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413 | } else if (threat->fromfile == threat->tofile) { |
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414 | /* rook aspect (on file) */ |
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415 | int d = threat->torow > threat->fromrow ? 1 : -1; |
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416 | uint8_t row = threat->fromrow; |
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417 | while (!canescape && row != threat->torow - d) { |
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418 | row += d; |
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419 | canescape |= is_protected(&simulation, |
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420 | row, threat->tofile, opponent_color(piececolor)); |
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421 | } |
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422 | } else { |
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423 | /* bishop aspect */ |
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424 | int dr = threat->torow > threat->fromrow ? 1 : -1; |
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425 | int df = threat->tofile > threat->fromfile ? 1 : -1; |
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426 | |
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427 | uint8_t row = threat->fromrow; |
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428 | uint8_t file = threat->fromfile; |
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429 | while (!canescape && file != threat->tofile - df |
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430 | && row != threat->torow - dr) { |
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431 | row += dr; |
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432 | file += df; |
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433 | canescape |= is_protected(&simulation, row, file, |
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434 | opponent_color(piececolor)); |
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435 | } |
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436 | } |
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437 | } |
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438 | } |
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439 | |
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440 | if (!canescape) { |
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441 | gamestate->checkmate = 1; |
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442 | } |
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443 | } |
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444 | |
48
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445 | gamestate_cleanup(&simulation); |
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446 | |
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447 | return VALID_MOVE_SEMANTICS; |
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448 | } |
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449 | |
47
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450 | _Bool get_threats(GameState *gamestate, uint8_t row, uint8_t file, |
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451 | uint8_t color, Move *threats, uint8_t *threatcount) { |
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452 | Move candidates[32]; |
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453 | int candidatecount = 0; |
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454 | for (uint8_t r = 0 ; r < 8 ; r++) { |
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455 | for (uint8_t f = 0 ; f < 8 ; f++) { |
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456 | if ((gamestate->board[r][f] & COLOR_MASK) == color) { |
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457 | // non-capturing move |
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458 | memset(&(candidates[candidatecount]), 0, sizeof(Move)); |
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459 | candidates[candidatecount].piece = gamestate->board[r][f]; |
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460 | candidates[candidatecount].fromrow = r; |
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461 | candidates[candidatecount].fromfile = f; |
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462 | candidates[candidatecount].torow = row; |
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463 | candidates[candidatecount].tofile = file; |
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464 | candidatecount++; |
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465 | |
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466 | // capturing move |
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467 | memcpy(&(candidates[candidatecount]), |
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468 | &(candidates[candidatecount-1]), sizeof(Move)); |
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469 | candidates[candidatecount].capture = 1; |
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470 | candidatecount++; |
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471 | } |
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472 | } |
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473 | } |
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474 | |
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475 | if (threatcount) { |
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476 | *threatcount = 0; |
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477 | } |
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478 | |
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479 | |
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480 | _Bool result = 0; |
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481 | |
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482 | for (int i = 0 ; i < candidatecount ; i++) { |
48
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483 | if (validate_move_rules(gamestate, &(candidates[i])) |
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484 | == VALID_MOVE_SEMANTICS) { |
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485 | result = 1; |
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486 | if (threats && threatcount) { |
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487 | threats[(*threatcount)++] = candidates[i]; |
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488 | } |
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489 | } |
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490 | } |
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491 | |
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492 | return result; |
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493 | } |
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494 | |
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495 | _Bool is_pinned(GameState *gamestate, Move *move) { |
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496 | uint8_t color = move->piece & COLOR_MASK; |
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497 | |
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498 | uint8_t kingfile = 0, kingrow = 0; |
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499 | for (uint8_t row = 0 ; row < 8 ; row++) { |
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500 | for (uint8_t file = 0 ; file < 8 ; file++) { |
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501 | if (gamestate->board[row][file] == (color|KING)) { |
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502 | kingfile = file; |
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503 | kingrow = row; |
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504 | } |
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505 | } |
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506 | } |
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507 | |
48
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508 | GameState simulation = gamestate_copy_sim(gamestate); |
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509 | Move simmove = *move; |
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510 | apply_move(&simulation, &simmove); |
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511 | _Bool covered = is_covered(&simulation, |
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512 | kingrow, kingfile, opponent_color(color)); |
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513 | gamestate_cleanup(&simulation); |
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514 | |
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515 | return covered; |
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516 | } |
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517 | |
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518 | _Bool get_real_threats(GameState *gamestate, uint8_t row, uint8_t file, |
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519 | uint8_t color, Move *threats, uint8_t *threatcount) { |
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520 | |
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521 | if (threatcount) { |
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522 | *threatcount = 0; |
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523 | } |
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524 | |
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525 | Move candidates[16]; |
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526 | uint8_t candidatecount; |
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527 | if (get_threats(gamestate, row, file, color, candidates, &candidatecount)) { |
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528 | |
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529 | _Bool result = 0; |
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530 | uint8_t kingfile = 0, kingrow = 0; |
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531 | for (uint8_t row = 0 ; row < 8 ; row++) { |
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532 | for (uint8_t file = 0 ; file < 8 ; file++) { |
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533 | if (gamestate->board[row][file] == (color|KING)) { |
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534 | kingfile = file; |
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535 | kingrow = row; |
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536 | } |
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537 | } |
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538 | } |
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539 | |
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540 | for (uint8_t i = 0 ; i < candidatecount ; i++) { |
48
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541 | GameState simulation = gamestate_copy_sim(gamestate); |
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542 | Move simmove = candidates[i]; |
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543 | apply_move(&simulation, &simmove); |
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544 | if (!is_covered(&simulation, kingrow, kingfile, |
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545 | opponent_color(color))) { |
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546 | result = 1; |
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547 | if (threats && threatcount) { |
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548 | threats[(*threatcount)++] = candidates[i]; |
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549 | } |
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550 | } |
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551 | } |
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552 | |
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553 | return result; |
d726e4b46c33
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554 | } else { |
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555 | return 0; |
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556 | } |
d726e4b46c33
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557 | } |
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558 | |
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559 | static int getlocation(GameState *gamestate, Move *move) { |
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560 | |
d726e4b46c33
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561 | uint8_t color = move->piece & COLOR_MASK; |
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562 | _Bool incheck = gamestate->lastmove?gamestate->lastmove->move.check:0; |
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563 | |
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564 | Move threats[16], *threat = NULL; |
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565 | uint8_t threatcount; |
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Mike Becker <universe@uap-core.de>
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566 | |
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567 | if (get_threats(gamestate, move->torow, move->tofile, color, |
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568 | threats, &threatcount)) { |
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569 | |
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570 | int reason = INVALID_POSITION; |
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571 | |
47
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572 | // find threats for the specified position |
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573 | for (uint8_t i = 0 ; i < threatcount ; i++) { |
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574 | if ((threats[i].piece & (PIECE_MASK | COLOR_MASK)) |
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refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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575 | == move->piece && |
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576 | (move->fromrow == POS_UNSPECIFIED || |
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577 | move->fromrow == threats[i].fromrow) && |
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578 | (move->fromfile == POS_UNSPECIFIED || |
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579 | move->fromfile == threats[i].fromfile)) { |
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580 | |
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581 | if (threat) { |
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582 | return AMBIGUOUS_MOVE; |
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583 | } else { |
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584 | // found threat is no real threat |
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585 | if (is_pinned(gamestate, &(threats[i]))) { |
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586 | reason = incheck?KING_IN_CHECK:PIECE_PINNED; |
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587 | } else { |
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588 | threat = &(threats[i]); |
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589 | } |
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590 | } |
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591 | } |
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592 | } |
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593 | |
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594 | // can't threaten specified position |
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595 | if (!threat) { |
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596 | return reason; |
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597 | } |
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598 | |
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599 | memcpy(move, threat, sizeof(Move)); |
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600 | return VALID_MOVE_SYNTAX; |
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601 | } else { |
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602 | return INVALID_POSITION; |
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603 | } |
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604 | } |
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605 | |
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606 | int eval_move(GameState *gamestate, char *mstr, Move *move, uint8_t color) { |
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607 | memset(move, 0, sizeof(Move)); |
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608 | move->fromfile = POS_UNSPECIFIED; |
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609 | move->fromrow = POS_UNSPECIFIED; |
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610 | |
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611 | size_t len = strlen(mstr); |
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612 | if (len < 1 || len > 6) { |
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613 | return INVALID_MOVE_SYNTAX; |
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614 | } |
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615 | |
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616 | /* evaluate check/checkmate flags */ |
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617 | if (mstr[len-1] == '+') { |
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618 | len--; mstr[len] = '\0'; |
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619 | move->check = 1; |
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620 | } else if (mstr[len-1] == '#') { |
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621 | len--; mstr[len] = '\0'; |
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622 | /* ignore - validation should set game state */ |
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623 | } |
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624 | |
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625 | /* evaluate promotion */ |
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626 | if (len > 3 && mstr[len-2] == '=') { |
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627 | move->promotion = getpiece(mstr[len-1]); |
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628 | if (!move->promotion) { |
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629 | return INVALID_MOVE_SYNTAX; |
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630 | } else { |
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631 | move->promotion |= color; |
19
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632 | len -= 2; |
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|
633 | mstr[len] = 0; |
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634 | } |
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635 | } |
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636 | |
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637 | if (len == 2) { |
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638 | /* pawn move (e.g. "e4") */ |
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639 | move->piece = PAWN; |
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640 | move->tofile = fileidx(mstr[0]); |
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641 | move->torow = rowidx(mstr[1]); |
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642 | } else if (len == 3) { |
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643 | if (strcmp(mstr, "O-O") == 0) { |
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644 | /* king side castling */ |
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645 | move->piece = KING; |
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646 | move->fromfile = fileidx('e'); |
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647 | move->tofile = fileidx('g'); |
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648 | move->fromrow = move->torow = color == WHITE ? 0 : 7; |
19
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649 | } else { |
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650 | /* move (e.g. "Nf3") */ |
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651 | move->piece = getpiece(mstr[0]); |
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652 | move->tofile = fileidx(mstr[1]); |
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653 | move->torow = rowidx(mstr[2]); |
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654 | } |
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655 | } else if (len == 4) { |
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656 | move->piece = getpiece(mstr[0]); |
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657 | if (!move->piece) { |
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658 | move->piece = PAWN; |
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659 | move->fromfile = fileidx(mstr[0]); |
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660 | } |
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661 | if (mstr[1] == 'x') { |
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662 | /* capture (e.g. "Nxf3", "dxe5") */ |
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|
663 | move->capture = 1; |
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664 | } else { |
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665 | /* move (e.g. "Ndf3", "N2c3", "e2e4") */ |
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666 | if (isfile(mstr[1])) { |
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667 | move->fromfile = fileidx(mstr[1]); |
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|
668 | if (move->piece == PAWN) { |
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|
669 | move->piece = 0; |
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|
670 | } |
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|
671 | } else { |
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672 | move->fromrow = rowidx(mstr[1]); |
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|
673 | } |
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|
674 | } |
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|
675 | move->tofile = fileidx(mstr[2]); |
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676 | move->torow = rowidx(mstr[3]); |
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|
677 | } else if (len == 5) { |
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678 | if (strcmp(mstr, "O-O-O") == 0) { |
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|
679 | /* queen side castling "O-O-O" */ |
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|
680 | move->piece = KING; |
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|
681 | move->fromfile = fileidx('e'); |
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|
682 | move->tofile = fileidx('c'); |
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|
683 | move->fromrow = move->torow = color == WHITE ? 0 : 7; |
19
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|
684 | } else { |
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|
685 | move->piece = getpiece(mstr[0]); |
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|
686 | if (mstr[2] == 'x') { |
6a26114297a1
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|
687 | move->capture = 1; |
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|
688 | if (move->piece) { |
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|
689 | /* capture (e.g. "Ndxf3") */ |
6a26114297a1
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parents:
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|
690 | move->fromfile = fileidx(mstr[1]); |
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|
691 | } else { |
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|
692 | /* long notation capture (e.g. "e5xf6") */ |
6a26114297a1
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|
693 | move->piece = PAWN; |
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|
694 | move->fromfile = fileidx(mstr[0]); |
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parents:
diff
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|
695 | move->fromrow = rowidx(mstr[1]); |
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|
696 | } |
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diff
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|
697 | } else { |
6a26114297a1
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parents:
diff
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|
698 | /* long notation move (e.g. "Nc5a4") */ |
6a26114297a1
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parents:
diff
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|
699 | move->fromfile = fileidx(mstr[1]); |
6a26114297a1
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parents:
diff
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|
700 | move->fromrow = rowidx(mstr[2]); |
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parents:
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|
701 | } |
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Mike Becker <universe@uap-core.de>
parents:
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|
702 | move->tofile = fileidx(mstr[3]); |
6a26114297a1
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parents:
diff
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|
703 | move->torow = rowidx(mstr[4]); |
6a26114297a1
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Mike Becker <universe@uap-core.de>
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diff
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|
704 | } |
6a26114297a1
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Mike Becker <universe@uap-core.de>
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diff
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|
705 | } else if (len == 6) { |
6a26114297a1
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Mike Becker <universe@uap-core.de>
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diff
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|
706 | /* long notation capture (e.g. "Nc5xf3") */ |
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
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|
707 | if (mstr[3] == 'x') { |
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
708 | move->capture = 1; |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
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|
709 | move->piece = getpiece(mstr[0]); |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
710 | move->fromfile = fileidx(mstr[1]); |
6a26114297a1
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parents:
diff
changeset
|
711 | move->fromrow = rowidx(mstr[2]); |
6a26114297a1
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parents:
diff
changeset
|
712 | move->tofile = fileidx(mstr[4]); |
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
713 | move->torow = rowidx(mstr[5]); |
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
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|
714 | } |
6a26114297a1
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parents:
diff
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|
715 | } |
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
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|
716 | |
6a26114297a1
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parents:
diff
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|
717 | |
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
718 | if (move->piece) { |
23
824c9522ce66
introduced game state structure
Mike Becker <universe@uap-core.de>
parents:
21
diff
changeset
|
719 | if (move->piece == PAWN |
50
41017d0a72c5
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Mike Becker <universe@uap-core.de>
parents:
49
diff
changeset
|
720 | && move->torow == (color==WHITE?7:0) |
19
6a26114297a1
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parents:
diff
changeset
|
721 | && !move->promotion) { |
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
722 | return NEED_PROMOTION; |
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
723 | } |
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
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|
724 | |
50
41017d0a72c5
added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents:
49
diff
changeset
|
725 | move->piece |= color; |
19
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
726 | if (move->fromfile == POS_UNSPECIFIED |
6a26114297a1
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parents:
diff
changeset
|
727 | || move->fromrow == POS_UNSPECIFIED) { |
23
824c9522ce66
introduced game state structure
Mike Becker <universe@uap-core.de>
parents:
21
diff
changeset
|
728 | return getlocation(gamestate, move); |
19
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
729 | } else { |
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
730 | return chkidx(move) ? VALID_MOVE_SYNTAX : INVALID_POSITION; |
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
731 | } |
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
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|
732 | } else { |
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
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|
733 | return INVALID_MOVE_SYNTAX; |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
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|
734 | } |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
735 | } |
29
c6a1ad6cf749
fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents:
28
diff
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|
736 | |
c6a1ad6cf749
fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents:
28
diff
changeset
|
737 | _Bool is_protected(GameState *gamestate, uint8_t row, uint8_t file, |
c6a1ad6cf749
fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents:
28
diff
changeset
|
738 | uint8_t color) { |
c6a1ad6cf749
fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents:
28
diff
changeset
|
739 | |
c6a1ad6cf749
fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents:
28
diff
changeset
|
740 | Move threats[16]; |
c6a1ad6cf749
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Mike Becker <universe@uap-core.de>
parents:
28
diff
changeset
|
741 | uint8_t threatcount; |
c6a1ad6cf749
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Mike Becker <universe@uap-core.de>
parents:
28
diff
changeset
|
742 | if (get_real_threats(gamestate, row, file, color, threats, &threatcount)) { |
c6a1ad6cf749
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Mike Becker <universe@uap-core.de>
parents:
28
diff
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|
743 | for (int i = 0 ; i < threatcount ; i++) { |
c6a1ad6cf749
fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents:
28
diff
changeset
|
744 | if (threats[i].piece != (color|KING)) { |
c6a1ad6cf749
fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents:
28
diff
changeset
|
745 | return 1; |
c6a1ad6cf749
fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents:
28
diff
changeset
|
746 | } |
c6a1ad6cf749
fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents:
28
diff
changeset
|
747 | } |
c6a1ad6cf749
fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents:
28
diff
changeset
|
748 | return 0; |
c6a1ad6cf749
fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents:
28
diff
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|
749 | } else { |
c6a1ad6cf749
fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents:
28
diff
changeset
|
750 | return 0; |
c6a1ad6cf749
fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents:
28
diff
changeset
|
751 | } |
c6a1ad6cf749
fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents:
28
diff
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|
752 | } |
33 | 753 | |
754 | uint16_t remaining_movetime(GameInfo *gameinfo, GameState *gamestate, | |
755 | uint8_t color) { | |
756 | if (!gameinfo->timecontrol) { | |
757 | return 0; | |
758 | } | |
759 | ||
760 | if (gamestate->movelist) { | |
761 | uint16_t time = gameinfo->time; | |
36
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Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
762 | suseconds_t micros = 0; |
33 | 763 | |
764 | MoveList *movelist = color == WHITE ? | |
765 | gamestate->movelist : gamestate->movelist->next; | |
766 | ||
767 | while (movelist) { | |
768 | time += gameinfo->addtime; | |
769 | ||
40
47162a7621da
fixed Move struct size inconsistancy across plattforms
Mike Becker <universe@uap-core.de>
parents:
36
diff
changeset
|
770 | struct movetimeval *movetime = &(movelist->move.movetime); |
33 | 771 | if (movetime->tv_sec >= time) { |
772 | return 0; | |
773 | } | |
774 | ||
775 | time -= movetime->tv_sec; | |
36
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Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
776 | micros += movetime->tv_usec; |
33 | 777 | |
778 | movelist = movelist->next ? movelist->next->next : NULL; | |
779 | } | |
780 | ||
781 | time_t sec; | |
782 | movelist = gamestate->lastmove; | |
783 | if ((movelist->move.piece & COLOR_MASK) != color) { | |
40
47162a7621da
fixed Move struct size inconsistancy across plattforms
Mike Becker <universe@uap-core.de>
parents:
36
diff
changeset
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784 | struct movetimeval *lastmovetstamp = &(movelist->move.timestamp); |
36
ebe0c961e9a6
reduced awesome great nanosecond precision so we can compile on OS X
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
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785 | struct timeval currenttstamp; |
ebe0c961e9a6
reduced awesome great nanosecond precision so we can compile on OS X
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
786 | gettimeofday(¤ttstamp, NULL); |
ebe0c961e9a6
reduced awesome great nanosecond precision so we can compile on OS X
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
787 | micros += currenttstamp.tv_usec - lastmovetstamp->tv_usec; |
33 | 788 | sec = currenttstamp.tv_sec - lastmovetstamp->tv_sec; |
789 | if (sec >= time) { | |
790 | return 0; | |
791 | } | |
792 | ||
793 | time -= sec; | |
794 | } | |
795 | ||
36
ebe0c961e9a6
reduced awesome great nanosecond precision so we can compile on OS X
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
796 | sec = micros / 1e6L; |
33 | 797 | |
798 | if (sec >= time) { | |
799 | return 0; | |
800 | } | |
801 | ||
802 | time -= sec; | |
803 | ||
804 | return time; | |
805 | } else { | |
806 | return gameinfo->time; | |
807 | } | |
808 | } |