Fri, 26 Feb 2016 11:55:42 +0100
updated copyright and version info
universe@10 | 1 | /* |
universe@10 | 2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
universe@10 | 3 | * |
universe@55 | 4 | * Copyright 2016 Mike Becker. All rights reserved. |
universe@10 | 5 | * |
universe@10 | 6 | * Redistribution and use in source and binary forms, with or without |
universe@10 | 7 | * modification, are permitted provided that the following conditions are met: |
universe@10 | 8 | * |
universe@10 | 9 | * 1. Redistributions of source code must retain the above copyright |
universe@10 | 10 | * notice, this list of conditions and the following disclaimer. |
universe@10 | 11 | * |
universe@10 | 12 | * 2. Redistributions in binary form must reproduce the above copyright |
universe@10 | 13 | * notice, this list of conditions and the following disclaimer in the |
universe@10 | 14 | * documentation and/or other materials provided with the distribution. |
universe@10 | 15 | * |
universe@10 | 16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
universe@10 | 17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
universe@10 | 18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
universe@10 | 19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
universe@10 | 20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
universe@10 | 21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
universe@10 | 22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
universe@10 | 23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
universe@10 | 24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
universe@10 | 25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
universe@10 | 26 | * POSSIBILITY OF SUCH DAMAGE. |
universe@10 | 27 | * |
universe@10 | 28 | */ |
universe@10 | 29 | |
universe@16 | 30 | #include "rules.h" |
universe@10 | 31 | #include "rook.h" |
universe@10 | 32 | |
universe@16 | 33 | _Bool rook_chkrules(Move *move) { |
universe@21 | 34 | return move->torow == move->fromrow || move->tofile == move->fromfile; |
universe@21 | 35 | } |
universe@21 | 36 | |
universe@23 | 37 | _Bool rook_isblocked(GameState *gamestate, Move *move) { |
universe@21 | 38 | |
universe@21 | 39 | if (move->torow == move->fromrow) { |
universe@21 | 40 | int d = move->tofile > move->fromfile ? 1 : -1; |
universe@21 | 41 | uint8_t f = move->fromfile; |
universe@21 | 42 | while (f != move->tofile-d) { |
universe@21 | 43 | f += d; |
universe@23 | 44 | if (gamestate->board[move->fromrow][f]) { |
universe@21 | 45 | return 1; |
universe@21 | 46 | } |
universe@21 | 47 | } |
universe@21 | 48 | } else { |
universe@21 | 49 | int d = move->torow > move->fromrow ? 1 : -1; |
universe@21 | 50 | uint8_t r = move->fromrow; |
universe@21 | 51 | while (r != move->torow - d) { |
universe@21 | 52 | r += d; |
universe@23 | 53 | if (gamestate->board[r][move->fromfile]) { |
universe@21 | 54 | return 1; |
universe@21 | 55 | } |
universe@21 | 56 | } |
universe@21 | 57 | } |
universe@21 | 58 | |
universe@19 | 59 | return 0; |
universe@10 | 60 | } |