src/chess/rules.h

Wed, 16 Apr 2014 20:32:25 +0200

author
Mike Becker <universe@uap-core.de>
date
Wed, 16 Apr 2014 20:32:25 +0200
changeset 39
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parent 36
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child 40
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permissions
-rw-r--r--

mvwasyncgetnstr now echos EOL

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 *
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4 * Copyright 2014 Mike Becker. All rights reserved.
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5 *
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6 * Redistribution and use in source and binary forms, with or without
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7 * modification, are permitted provided that the following conditions are met:
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8 *
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9 * 1. Redistributions of source code must retain the above copyright
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10 * notice, this list of conditions and the following disclaimer.
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11 *
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12 * 2. Redistributions in binary form must reproduce the above copyright
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13 * notice, this list of conditions and the following disclaimer in the
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14 * documentation and/or other materials provided with the distribution.
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15 *
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16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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26 * POSSIBILITY OF SUCH DAMAGE.
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27 *
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28 */
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29
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30 #ifndef RULES_H
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31 #define RULES_H
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32
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33 #include <stdint.h>
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34 #include <sys/time.h>
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35
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36 #define VALID_MOVE_SYNTAX 0
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37 #define INVALID_MOVE_SYNTAX 1
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38 #define INVALID_POSITION 2
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39 #define AMBIGUOUS_MOVE 3
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40 #define NEED_PROMOTION 4
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41
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42
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43 #define PIECE_MASK 0x0F
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44 #define COLOR_MASK 0x30
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45 #define ENPASSANT_THREAT 0x40
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46
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47 #define WHITE 0x10
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48 #define BLACK 0x20
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49
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50 #define PAWN 0x01
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51 #define ROOK 0x02
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52 #define KNIGHT 0x03
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53 #define BISHOP 0x04
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54 #define QUEEN 0x05
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55 #define KING 0x06
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56
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57 #define WPAWN (WHITE|PAWN)
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58 #define WROOK (WHITE|ROOK)
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59 #define WKNIGHT (WHITE|KNIGHT)
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60 #define WBISHOP (WHITE|BISHOP)
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61 #define WQUEEN (WHITE|QUEEN)
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62 #define WKING (WHITE|KING)
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63 #define BPAWN (BLACK|PAWN)
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64 #define BROOK (BLACK|ROOK)
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65 #define BKNIGHT (BLACK|KNIGHT)
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66 #define BBISHOP (BLACK|BISHOP)
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67 #define BQUEEN (BLACK|QUEEN)
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68 #define BKING (BLACK|KING)
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69
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70 typedef uint8_t Board[8][8];
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71
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72 typedef struct {
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73 uint8_t piece;
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74 uint8_t fromfile;
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75 uint8_t fromrow;
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76 uint8_t tofile;
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77 uint8_t torow;
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78 uint8_t promotion;
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79 struct timeval timestamp;
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80 struct timeval movetime;
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81 _Bool check;
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82 _Bool capture;
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83 } Move;
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84
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85 typedef struct MoveList MoveList;
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86
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87 struct MoveList {
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88 Move move;
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89 MoveList* next;
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90 };
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91
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92
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93 typedef struct {
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94 uint8_t servercolor;
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95 _Bool timecontrol;
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96 uint16_t time;
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97 uint16_t addtime;
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98 } GameInfo;
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99
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100 typedef struct {
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101 Board board;
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102 uint8_t mycolor;
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103 MoveList* movelist;
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104 MoveList* lastmove;
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105 _Bool checkmate;
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106 _Bool stalemate;
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107 } GameState;
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108
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109 #define opponent_color(color) ((color)==WHITE?BLACK:WHITE)
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110
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111 #define POS_UNSPECIFIED UINT8_MAX
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112 #define mdst(b,m) b[(m)->torow][(m)->tofile]
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113 #define msrc(b,m) b[(m)->fromrow][(m)->fromfile]
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114
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115 #define isidx(idx) ((uint8_t)(idx) < 8)
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116
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117 #define isfile(file) (file >= 'a' && file <= 'h')
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118 #define isrow(row) (row >= '1' && row <= '8')
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119
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120 #define rowidx(row) (row-'1')
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121 #define fileidx(file) (file-'a')
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122
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123 #define rowchr(row) (row+'1')
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124 #define filechr(file) (file+'a')
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125
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126 #define chkidx(move) (isidx((move)->fromfile) && isidx((move)->fromrow) && \
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127 isidx((move)->tofile) && isidx((move)->torow))
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128
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129 /* secure versions - use, if index is not checked with isidx() */
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130 #define fileidx_s(c) (isfile(c)?fileidx(c):POS_UNSPECIFIED)
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131 #define rowidx_s(c) (isrow(c)?rowidx(c):POS_UNSPECIFIED)
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132
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133 void gamestate_cleanup(GameState *gamestate);
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134
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135 /**
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136 * Maps a character to a piece.
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137 *
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138 * Does not work for pawns, since they don't have a character.
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139 *
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140 * @param c one of R,N,B,Q,K
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141 * @return numeric value for the specified piece
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142 */
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143 uint8_t getpiece(char c);
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144
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145 /**
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146 * Maps a piece to a character.
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147 *
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148 * Does not work for pawns, scince they don't have a character.
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149 *
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150 * @param piece one of ROOK, KNIGHT, BISHOP, QUEEN, KING
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151 * @return character value for the specified piece
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152 */
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153 char getpiecechr(uint8_t piece);
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154
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155 /**
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156 * Checks, if a specified field is covered by a piece of a certain color.
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157 *
29
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158 * The out-parameters may both be NULL, but if any of them is set, the other
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159 * must be set, too.
28
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160 *
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161 * @param gamestate the current game state
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162 * @param row row of the field to check
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163 * @param file file of the field to check
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164 * @param color the color of the piece that should threaten the field
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165 * @param threats the array where to store the threats (should be able to the
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166 * rare maximum of 16 elements)
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167 * @param threatcount a pointer to an uint8_t where to store the amount of threats
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168 * @return TRUE, if any piece of the specified color threatens the specified
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169 * field (i.e. could capture an opponent piece)
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170 */
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171 _Bool get_threats(GameState *gamestate, uint8_t row, uint8_t file,
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172 uint8_t color, Move* threats, uint8_t* threatcount);
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173
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174 /**
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175 * Checks, if a specified field is covered by a piece of a certain color AND
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176 * if this piece is not pinned and therefore able to perform the move.
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177 *
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178 * The out-parameters may both be NULL, but if any of them is set, the other
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179 * must be set, too.
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180 *
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181 * @param gamestate the current game state
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182 * @param row row of the field to check
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183 * @param file file of the field to check
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184 * @param color the color of the piece that should threaten the field
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185 * @param threats the array where to store the threats (should be able to the
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186 * rare maximum of 16 elements)
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187 * @param threatcount a pointer to an uint8_t where to store the amount of threats
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188 * @return TRUE, if any piece of the specified color threatens the specified
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189 * field (i.e. could capture an opponent piece)
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190 */
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191 _Bool get_real_threats(GameState *gamestate, uint8_t row, uint8_t file,
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192 uint8_t color, Move* threats, uint8_t* threatcount);
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193
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194 /**
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195 * Checks, if a specified field is covered by a piece of a certain color.
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196 *
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197 * @param gamestate the current game state
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198 * @param row row of the field to check
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199 * @param file file of the field to check
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200 * @param color the color of the piece that should cover the field
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201 * @return TRUE, if any piece of the specified color threatens the specified
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202 * field
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203 */
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204 #define is_covered(gamestate, row, file, color) \
29
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205 get_threats(gamestate, row, file, color, NULL, NULL)
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206
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207 /**
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208 * Checks, if a specified field is attacked by a piece of a certain color.
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209 *
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210 * I.e. the field is covered by a piece AND this piece is not pinned and
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211 * therefore able to perform the move.
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212 *
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213 * @param gamestate the current game state
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214 * @param row row of the field to check
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215 * @param file file of the field to check
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216 * @param color the color of the piece that should cover the field
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217 * @return TRUE, if any piece of the specified color threatens the specified
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218 * field and could capture an opponent piece
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219 */
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220 #define is_attacked(gamestate, row, file, color) \
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221 get_threats(gamestate, row, file, color, NULL, NULL)
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222
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223 /**
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224 * Checks, if a specified field is protected by a piece of a certain color.
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225 *
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226 * I.e. the field is covered by a piece that is NOT the king AND this piece is
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227 * not pinned and therefore able to perform the move.
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228 *
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229 * @param gamestate the current game state
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230 * @param row row of the field to check
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231 * @param file file of the field to check
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232 * @param color the color of the piece that should cover the field
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233 * @return TRUE, if any piece (excluding the king) of the specified color
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234 * threatens the specified field and could capture an opponent piece
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235 */
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236 _Bool is_protected(GameState *gamestate, uint8_t row, uint8_t file,
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237 uint8_t color);
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238
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239 /**
19
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240 * Evaluates a move syntactically and stores the move data in the specified
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241 * object.
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242 *
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243 * @param gamestate the current game state
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244 * @param mstr the input string to parse
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245 * @param move a pointer to object where the move data shall be stored
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246 * @return status code (see rules/rules.h for the list of codes)
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247 */
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248 int eval_move(GameState *gamestate, char *mstr, Move *move);
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249
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250 /**
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251 * Validates move by applying chess rules.
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252 * @param gamestate the current game state
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253 * @param move the move to validate
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254 * @return TRUE, if the move complies to chess rules, FALSE otherwise
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255 */
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256 _Bool validate_move(GameState *gamestate, Move *move);
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257
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258 /**
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259 * Applies a move and deletes captured pieces.
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260 *
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261 * @param gamestate the current game state
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262 * @param move the move to apply
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263 */
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264 void apply_move(GameState *gamestate, Move *move);
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diff changeset
265
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266
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267 /**
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268 * Returns the remaining time on the clock for the specified player.
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269 *
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270 * @param gameinfo the information about the game
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271 * @param gamestate the current game state
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272 * @param color either BLACK or WHITE
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273 * @return the remaining time - if time control is disabled, this function
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274 * always returns zero
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275 */
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276 uint16_t remaining_movetime(GameInfo *gameinfo, GameState *gamestate,
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277 uint8_t color);
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278
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279 #endif /* RULES_H */
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280

mercurial