src/chess/rules.h

Fri, 04 Apr 2014 17:36:42 +0200

author
Mike Becker <universe@uap-core.de>
date
Fri, 04 Apr 2014 17:36:42 +0200
changeset 28
0c1371488d87
parent 27
efeb98bc69c9
child 29
c6a1ad6cf749
permissions
-rw-r--r--

NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between

universe@10 1 /*
universe@10 2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
universe@10 3 *
universe@10 4 * Copyright 2014 Mike Becker. All rights reserved.
universe@10 5 *
universe@10 6 * Redistribution and use in source and binary forms, with or without
universe@10 7 * modification, are permitted provided that the following conditions are met:
universe@10 8 *
universe@10 9 * 1. Redistributions of source code must retain the above copyright
universe@10 10 * notice, this list of conditions and the following disclaimer.
universe@10 11 *
universe@10 12 * 2. Redistributions in binary form must reproduce the above copyright
universe@10 13 * notice, this list of conditions and the following disclaimer in the
universe@10 14 * documentation and/or other materials provided with the distribution.
universe@10 15 *
universe@10 16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
universe@10 17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
universe@10 18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
universe@10 19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
universe@10 20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
universe@10 21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
universe@10 22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
universe@10 23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
universe@10 24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
universe@10 25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
universe@10 26 * POSSIBILITY OF SUCH DAMAGE.
universe@10 27 *
universe@10 28 */
universe@10 29
universe@10 30 #ifndef RULES_H
universe@10 31 #define RULES_H
universe@10 32
universe@19 33 #include <stdint.h>
universe@10 34
universe@16 35 #define VALID_MOVE_SYNTAX 0
universe@16 36 #define INVALID_MOVE_SYNTAX 1
universe@16 37 #define INVALID_POSITION 2
universe@16 38 #define AMBIGUOUS_MOVE 3
universe@18 39 #define NEED_PROMOTION 4
universe@16 40
universe@19 41
universe@19 42 #define PIECE_MASK 0x0F
universe@19 43 #define COLOR_MASK 0x30
universe@19 44 #define ENPASSANT_THREAT 0x40
universe@19 45
universe@19 46 #define WHITE 0x10
universe@19 47 #define BLACK 0x20
universe@19 48
universe@19 49 #define PAWN 0x01
universe@19 50 #define ROOK 0x02
universe@19 51 #define KNIGHT 0x03
universe@19 52 #define BISHOP 0x04
universe@19 53 #define QUEEN 0x05
universe@19 54 #define KING 0x06
universe@19 55
universe@19 56 #define WPAWN (WHITE|PAWN)
universe@19 57 #define WROOK (WHITE|ROOK)
universe@19 58 #define WKNIGHT (WHITE|KNIGHT)
universe@19 59 #define WBISHOP (WHITE|BISHOP)
universe@19 60 #define WQUEEN (WHITE|QUEEN)
universe@19 61 #define WKING (WHITE|KING)
universe@19 62 #define BPAWN (BLACK|PAWN)
universe@19 63 #define BROOK (BLACK|ROOK)
universe@19 64 #define BKNIGHT (BLACK|KNIGHT)
universe@19 65 #define BBISHOP (BLACK|BISHOP)
universe@19 66 #define BQUEEN (BLACK|QUEEN)
universe@19 67 #define BKING (BLACK|KING)
universe@19 68
universe@19 69 typedef uint8_t Board[8][8];
universe@19 70
universe@23 71
universe@19 72 typedef struct {
universe@19 73 uint8_t piece;
universe@19 74 uint8_t fromfile;
universe@19 75 uint8_t fromrow;
universe@19 76 uint8_t tofile;
universe@19 77 uint8_t torow;
universe@19 78 uint8_t promotion;
universe@19 79 _Bool check;
universe@19 80 _Bool capture;
universe@19 81 } Move;
universe@19 82
universe@23 83 typedef struct MoveList MoveList;
universe@23 84
universe@23 85 struct MoveList {
universe@23 86 Move move;
universe@23 87 MoveList* next;
universe@23 88 };
universe@23 89
universe@23 90 typedef struct {
universe@23 91 Board board;
universe@23 92 uint8_t mycolor;
universe@23 93 MoveList* movelist;
universe@23 94 MoveList* lastmove;
universe@27 95 _Bool checkmate;
universe@27 96 _Bool stalemate;
universe@23 97 } GameState;
universe@23 98
universe@25 99 #define opponent_color(color) ((color)==WHITE?BLACK:WHITE)
universe@25 100
universe@19 101 #define POS_UNSPECIFIED UINT8_MAX
universe@19 102 #define mdst(b,m) b[(m)->torow][(m)->tofile]
universe@19 103 #define msrc(b,m) b[(m)->fromrow][(m)->fromfile]
universe@19 104
universe@28 105 #define isidx(idx) ((uint8_t)(idx) < 8)
universe@19 106
universe@19 107 #define isfile(file) (file >= 'a' && file <= 'h')
universe@19 108 #define isrow(row) (row >= '1' && row <= '8')
universe@19 109
universe@19 110 #define rowidx(row) (row-'1')
universe@19 111 #define fileidx(file) (file-'a')
universe@19 112
universe@19 113 #define rowchr(row) (row+'1')
universe@19 114 #define filechr(file) (file+'a')
universe@19 115
universe@19 116 #define chkidx(move) (isidx((move)->fromfile) && isidx((move)->fromrow) && \
universe@19 117 isidx((move)->tofile) && isidx((move)->torow))
universe@19 118
universe@19 119 /* secure versions - use, if index is not checked with isidx() */
universe@19 120 #define fileidx_s(c) (isfile(c)?fileidx(c):POS_UNSPECIFIED)
universe@19 121 #define rowidx_s(c) (isrow(c)?rowidx(c):POS_UNSPECIFIED)
universe@19 122
universe@23 123 void gamestate_cleanup(GameState *gamestate);
universe@23 124
universe@19 125 /**
universe@19 126 * Maps a character to a piece.
universe@19 127 *
universe@19 128 * Does not work for pawns, since they don't have a character.
universe@19 129 *
universe@19 130 * @param c one of R,N,B,Q,K
universe@19 131 * @return numeric value for the specified piece
universe@19 132 */
universe@19 133 uint8_t getpiece(char c);
universe@19 134
universe@19 135 /**
universe@19 136 * Maps a piece to a character.
universe@19 137 *
universe@19 138 * Does not work for pawns, scince they don't have a character.
universe@19 139 *
universe@19 140 * @param piece one of ROOK, KNIGHT, BISHOP, QUEEN, KING
universe@19 141 * @return character value for the specified piece
universe@19 142 */
universe@19 143 char getpiecechr(uint8_t piece);
universe@19 144
universe@19 145 /**
universe@25 146 * Checks, if a specified field is covered by a piece of a certain color.
universe@25 147 *
universe@28 148 * Note: when the field is covered by multiple pieces, this function returns
universe@28 149 * the first piece it can find.
universe@28 150 *
universe@28 151 * @param gamestate the current game state
universe@28 152 * @param row row of the field to check
universe@28 153 * @param file file of the field to check
universe@28 154 * @param color the color of the piece that should threaten the field
universe@28 155 * @param threat if not NULL: a pointer to the move structure where
universe@28 156 * the move that could be performed to capture the field should be stored
universe@28 157 * @return TRUE, if any piece of the specified color threatens the specified
universe@28 158 * field (i.e. could capture an opponent piece)
universe@28 159 */
universe@28 160 _Bool get_any_threat_for(GameState *gamestate, uint8_t row, uint8_t file,
universe@28 161 uint8_t color, Move *threat);
universe@28 162
universe@28 163 /**
universe@28 164 * Checks, if a specified field is covered by a piece of a certain color.
universe@28 165 *
universe@25 166 * @param gamestate the current game state
universe@25 167 * @param row row of the field to check
universe@25 168 * @param file file of the field to check
universe@25 169 * @param color the color of the piece that should cover the field
universe@25 170 * @return TRUE, if any piece of the specified color threatens the specified
universe@25 171 * field (i.e. could capture an opponent piece)
universe@25 172 */
universe@28 173 #define is_covered(gamestate, row, file, color) \
universe@28 174 get_any_threat_for(gamestate, row, file, color, NULL)
universe@25 175
universe@25 176 /**
universe@19 177 * Evaluates a move syntactically and stores the move data in the specified
universe@19 178 * object.
universe@19 179 *
universe@23 180 * @param gamestate the current game state
universe@19 181 * @param mstr the input string to parse
universe@19 182 * @param move a pointer to object where the move data shall be stored
universe@19 183 * @return status code (see rules/rules.h for the list of codes)
universe@19 184 */
universe@23 185 int eval_move(GameState *gamestate, char *mstr, Move *move);
universe@19 186
universe@19 187 /**
universe@19 188 * Validates move by applying chess rules.
universe@23 189 * @param gamestate the current game state
universe@19 190 * @param move the move to validate
universe@19 191 * @return TRUE, if the move complies to chess rules, FALSE otherwise
universe@19 192 */
universe@23 193 _Bool validate_move(GameState *gamestate, Move *move);
universe@19 194
universe@19 195 /**
universe@19 196 * Applies a move and deletes captured pieces.
universe@19 197 *
universe@23 198 * @param gamestate the current game state
universe@19 199 * @param move the move to apply
universe@19 200 */
universe@23 201 void apply_move(GameState *gamestate, Move *move);
universe@19 202
universe@10 203 #endif /* RULES_H */
universe@10 204

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