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using pkg-config in hand crafted make file
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1 | /* |
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2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
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3 | * |
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4 | * Copyright 2016 Mike Becker. All rights reserved. |
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5 | * |
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6 | * Redistribution and use in source and binary forms, with or without |
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7 | * modification, are permitted provided that the following conditions are met: |
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8 | * |
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9 | * 1. Redistributions of source code must retain the above copyright |
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10 | * notice, this list of conditions and the following disclaimer. |
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11 | * |
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12 | * 2. Redistributions in binary form must reproduce the above copyright |
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13 | * notice, this list of conditions and the following disclaimer in the |
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14 | * documentation and/or other materials provided with the distribution. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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26 | * POSSIBILITY OF SUCH DAMAGE. |
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27 | * |
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28 | */ |
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29 | |
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30 | #ifndef RULES_H |
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31 | #define RULES_H |
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32 | |
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33 | #include <stdint.h> |
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34 | #include <sys/time.h> |
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35 | |
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36 | #define VALID_MOVE_SYNTAX 0 |
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37 | #define VALID_MOVE_SEMANTICS 0 /* use same code for a success */ |
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38 | #define INVALID_MOVE_SYNTAX 1 |
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39 | #define INVALID_POSITION 2 |
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40 | #define AMBIGUOUS_MOVE 3 |
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41 | #define NEED_PROMOTION 4 |
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42 | #define PIECE_PINNED 5 |
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43 | #define KING_IN_CHECK 6 |
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44 | #define KING_MOVES_INTO_CHECK 7 |
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45 | #define RULES_VIOLATED 10 |
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46 | |
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47 | |
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48 | #define PIECE_MASK 0x0F |
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49 | #define COLOR_MASK 0x30 |
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50 | #define ENPASSANT_THREAT 0x40 |
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51 | |
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52 | #define WHITE 0x10 |
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53 | #define BLACK 0x20 |
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54 | |
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55 | #define PAWN 0x01 |
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56 | #define ROOK 0x02 |
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57 | #define KNIGHT 0x03 |
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58 | #define BISHOP 0x04 |
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59 | #define QUEEN 0x05 |
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60 | #define KING 0x06 |
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61 | |
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62 | #define WPAWN (WHITE|PAWN) |
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63 | #define WROOK (WHITE|ROOK) |
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64 | #define WKNIGHT (WHITE|KNIGHT) |
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65 | #define WBISHOP (WHITE|BISHOP) |
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66 | #define WQUEEN (WHITE|QUEEN) |
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67 | #define WKING (WHITE|KING) |
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68 | #define BPAWN (BLACK|PAWN) |
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69 | #define BROOK (BLACK|ROOK) |
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70 | #define BKNIGHT (BLACK|KNIGHT) |
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71 | #define BBISHOP (BLACK|BISHOP) |
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72 | #define BQUEEN (BLACK|QUEEN) |
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73 | #define BKING (BLACK|KING) |
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74 | |
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75 | typedef uint8_t Board[8][8]; |
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76 | |
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77 | struct movetimeval { |
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78 | uint64_t tv_sec; |
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79 | int32_t tv_usec; |
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80 | }; |
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81 | |
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82 | typedef struct { |
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83 | uint8_t piece; |
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84 | uint8_t fromfile; |
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85 | uint8_t fromrow; |
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86 | uint8_t tofile; |
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87 | uint8_t torow; |
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88 | uint8_t promotion; |
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89 | uint8_t check; |
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90 | uint8_t capture; |
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91 | struct movetimeval timestamp; |
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92 | struct movetimeval movetime; |
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93 | char string[8]; |
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94 | } Move; |
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95 | |
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96 | typedef struct MoveList MoveList; |
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97 | |
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98 | struct MoveList { |
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99 | Move move; |
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100 | MoveList* next; |
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101 | }; |
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102 | |
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103 | |
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104 | typedef struct { |
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105 | uint8_t servercolor; |
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106 | uint8_t timecontrol; |
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107 | uint16_t time; |
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108 | uint16_t addtime; |
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109 | } GameInfo; |
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110 | |
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111 | typedef struct { |
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112 | Board board; |
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113 | MoveList* movelist; |
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114 | MoveList* lastmove; |
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115 | _Bool checkmate; |
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116 | _Bool stalemate; |
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117 | _Bool remis; |
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118 | _Bool resign; |
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119 | } GameState; |
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120 | |
25 | 121 | #define opponent_color(color) ((color)==WHITE?BLACK:WHITE) |
122 | ||
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123 | #define POS_UNSPECIFIED UINT8_MAX |
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124 | #define mdst(b,m) b[(m)->torow][(m)->tofile] |
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125 | #define msrc(b,m) b[(m)->fromrow][(m)->fromfile] |
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126 | |
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127 | #define isidx(idx) ((uint8_t)(idx) < 8) |
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128 | |
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129 | #define isfile(file) (file >= 'a' && file <= 'h') |
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130 | #define isrow(row) (row >= '1' && row <= '8') |
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131 | |
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132 | #define rowidx(row) (row-'1') |
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133 | #define fileidx(file) (file-'a') |
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134 | |
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135 | #define rowchr(row) (row+'1') |
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136 | #define filechr(file) (file+'a') |
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137 | |
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138 | #define chkidx(move) (isidx((move)->fromfile) && isidx((move)->fromrow) && \ |
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139 | isidx((move)->tofile) && isidx((move)->torow)) |
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140 | |
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141 | /* secure versions - use, if index is not checked with isidx() */ |
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142 | #define fileidx_s(c) (isfile(c)?fileidx(c):POS_UNSPECIFIED) |
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143 | #define rowidx_s(c) (isrow(c)?rowidx(c):POS_UNSPECIFIED) |
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144 | |
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145 | #define is_game_running(gamestate) !((gamestate)->checkmate || \ |
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146 | (gamestate)->resign || (gamestate)->stalemate || (gamestate)->remis) |
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147 | |
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148 | |
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149 | /** |
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150 | * Initializes a game state and prepares the chess board. |
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151 | * @param gamestate the game state to initialize |
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152 | */ |
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153 | void gamestate_init(GameState *gamestate); |
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154 | |
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155 | /** |
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156 | * Cleans up a game state and frees the memory for the movement list. |
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157 | * @param gamestate the game state to clean up |
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158 | */ |
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159 | void gamestate_cleanup(GameState *gamestate); |
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160 | |
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161 | /** |
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162 | * Maps a character to a piece. |
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163 | * |
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164 | * Does not work for pawns, since they don't have a character. |
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165 | * |
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166 | * @param c one of R,N,B,Q,K |
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167 | * @return numeric value for the specified piece |
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168 | */ |
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169 | uint8_t getpiece(char c); |
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170 | |
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171 | /** |
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172 | * Maps a piece to a character. |
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173 | * |
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174 | * Does not work for pawns, scince they don't have a character. |
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175 | * |
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176 | * @param piece one of ROOK, KNIGHT, BISHOP, QUEEN, KING |
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177 | * @return character value for the specified piece |
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178 | */ |
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179 | char getpiecechr(uint8_t piece); |
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180 | |
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181 | /** |
25 | 182 | * Checks, if a specified field is covered by a piece of a certain color. |
183 | * | |
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184 | * The out-parameters may both be NULL, but if any of them is set, the other |
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185 | * must be set, too. |
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186 | * |
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187 | * @param gamestate the current game state |
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188 | * @param row row of the field to check |
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189 | * @param file file of the field to check |
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190 | * @param color the color of the piece that should threaten the field |
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191 | * @param threats the array where to store the threats (should be able to hold |
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192 | * the rare maximum of 16 elements) |
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193 | * @param threatcount a pointer to an uint8_t where the count of threats is |
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194 | * stored |
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195 | * @return TRUE, if any piece of the specified color threatens the specified |
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196 | * field (i.e. could capture an opponent piece) |
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197 | */ |
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198 | _Bool get_threats(GameState *gamestate, uint8_t row, uint8_t file, |
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199 | uint8_t color, Move* threats, uint8_t* threatcount); |
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200 | |
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201 | /** |
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202 | * Checks, if a specified field is covered by a piece of a certain color AND |
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203 | * if this piece is not pinned and therefore able to perform the move. |
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204 | * |
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205 | * The out-parameters may both be NULL, but if any of them is set, the other |
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206 | * must be set, too. |
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207 | * |
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208 | * @param gamestate the current game state |
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209 | * @param row row of the field to check |
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210 | * @param file file of the field to check |
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211 | * @param color the color of the piece that should threaten the field |
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212 | * @param threats the array where to store the threats (should be able to hold |
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213 | * the rare maximum of 16 elements) |
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214 | * @param threatcount a pointer to an uint8_t where the count of threats is |
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215 | * stored |
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216 | * @return TRUE, if any piece of the specified color threatens the specified |
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217 | * field (i.e. could capture an opponent piece) |
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218 | */ |
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219 | _Bool get_real_threats(GameState *gamestate, uint8_t row, uint8_t file, |
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220 | uint8_t color, Move* threats, uint8_t* threatcount); |
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221 | |
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222 | /** |
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223 | * Checks, if a specified field is covered by a piece of a certain color. |
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224 | * |
25 | 225 | * @param gamestate the current game state |
226 | * @param row row of the field to check | |
227 | * @param file file of the field to check | |
228 | * @param color the color of the piece that should cover the field | |
229 | * @return TRUE, if any piece of the specified color threatens the specified | |
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230 | * field |
25 | 231 | */ |
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232 | #define is_covered(gamestate, row, file, color) \ |
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233 | get_threats(gamestate, row, file, color, NULL, NULL) |
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234 | |
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235 | /** |
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236 | * Checks, if a specified field is attacked by a piece of a certain color. |
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237 | * |
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238 | * I.e. the field is covered by a piece AND this piece is not pinned and |
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239 | * therefore able to perform the move. |
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240 | * |
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241 | * @param gamestate the current game state |
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242 | * @param row row of the field to check |
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243 | * @param file file of the field to check |
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244 | * @param color the color of the piece that should cover the field |
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245 | * @return TRUE, if any piece of the specified color threatens the specified |
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246 | * field and could capture an opponent piece |
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247 | */ |
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248 | #define is_attacked(gamestate, row, file, color) \ |
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249 | get_threats(gamestate, row, file, color, NULL, NULL) |
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250 | |
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251 | /** |
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252 | * Checks, if a specified field is protected by a piece of a certain color. |
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253 | * |
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254 | * I.e. the field is covered by a piece that is NOT the king AND this piece is |
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255 | * not pinned and therefore able to perform the move. |
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256 | * |
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257 | * @param gamestate the current game state |
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258 | * @param row row of the field to check |
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259 | * @param file file of the field to check |
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260 | * @param color the color of the piece that should cover the field |
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261 | * @return TRUE, if any piece (excluding the king) of the specified color |
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262 | * threatens the specified field and could capture an opponent piece |
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263 | */ |
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264 | _Bool is_protected(GameState *gamestate, uint8_t row, uint8_t file, |
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265 | uint8_t color); |
25 | 266 | |
267 | /** | |
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268 | * Checks, if the specified move cannot be performed, because the piece is |
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269 | * either pinned or cannot remove the check. |
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270 | * |
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271 | * Note: in chess a piece is pinned, when it can't be moved because the move |
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272 | * would result in a check position. But this function <u>also</u> returns true, |
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273 | * if the king is already in check position and the specified move does not |
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274 | * protect the king. |
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275 | * |
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276 | * @param gamestate the current game state |
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277 | * @param move the move to check |
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278 | * @return TRUE, if the move cannot be performed because the king would be in |
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279 | * check after the move |
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280 | */ |
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281 | _Bool is_pinned(GameState *gamestate, Move *move); |
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282 | |
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283 | /** |
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284 | * Evaluates a move syntactically and stores the move data in the specified |
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285 | * object. |
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286 | * |
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287 | * @param gamestate the current game state |
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288 | * @param mstr the input string to parse |
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289 | * @param move a pointer to object where the move data shall be stored |
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290 | * @param color the color of the player to evaluate the move for |
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291 | * @return status code (see macros in this file for the list of codes) |
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292 | */ |
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293 | int eval_move(GameState *gamestate, char *mstr, Move *move, uint8_t color); |
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294 | |
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295 | /** |
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296 | * Validates move by applying chess rules. |
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297 | * @param gamestate the current game state |
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298 | * @param move the move to validate |
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299 | * @return status code (see macros in this file for the list of codes) |
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300 | */ |
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301 | int validate_move(GameState *gamestate, Move *move); |
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302 | |
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303 | /** |
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304 | * Applies a move and deletes captured pieces. |
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305 | * |
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306 | * @param gamestate the current game state |
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307 | * @param move the move to apply |
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308 | */ |
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309 | void apply_move(GameState *gamestate, Move *move); |
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310 | |
33 | 311 | |
312 | /** | |
313 | * Returns the remaining time on the clock for the specified player. | |
314 | * | |
315 | * @param gameinfo the information about the game | |
316 | * @param gamestate the current game state | |
317 | * @param color either BLACK or WHITE | |
318 | * @return the remaining time - if time control is disabled, this function | |
319 | * always returns zero | |
320 | */ | |
321 | uint16_t remaining_movetime(GameInfo *gameinfo, GameState *gamestate, | |
322 | uint8_t color); | |
323 | ||
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324 | #endif /* RULES_H */ |
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325 |