Sun, 06 Oct 2024 20:49:43 +0200 |
Mike Becker |
revert introduction of high level ucx trees and stick to the low level API
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Sun, 06 Oct 2024 19:45:34 +0200 |
Mike Becker |
fix memory leak in asc_text_printf()
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Sun, 06 Oct 2024 19:43:08 +0200 |
Mike Becker |
update to recent snapshot of ucx 3.1
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Thu, 15 Aug 2024 17:33:42 +0200 |
Mike Becker |
define macro for predefined shader
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Wed, 14 Aug 2024 21:09:52 +0200 |
Mike Becker |
centralize draw functions
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Sun, 11 Aug 2024 16:29:09 +0200 |
Mike Becker |
redesign FPS counter
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Sun, 11 Aug 2024 16:28:54 +0200 |
Mike Becker |
fix that update_transform flag was never cleared
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Sun, 11 Aug 2024 16:11:30 +0200 |
Mike Becker |
add mouse and window focus - resolves #382
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Sun, 11 Aug 2024 15:43:01 +0200 |
Mike Becker |
update to recent snapshot of UCX 3.1
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Fri, 19 Apr 2024 22:28:29 +0200 |
Mike Becker |
replaces broken font cache with improved cache - fixes #387
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Thu, 18 Apr 2024 22:53:55 +0200 |
Mike Becker |
consistently refer to windows by ID - fixes #381
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Thu, 18 Apr 2024 21:53:53 +0200 |
Mike Becker |
make use of the asc_window_active macro
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Tue, 16 Apr 2024 22:20:17 +0200 |
Mike Becker |
implement mouse motion and key press events
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Tue, 16 Apr 2024 22:06:17 +0200 |
Mike Becker |
left and right are to distinguish...
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Fri, 12 Apr 2024 22:43:00 +0200 |
Mike Becker |
merge different bools of AscSceneNode into flags
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Fri, 12 Apr 2024 22:23:31 +0200 |
Mike Becker |
remove unnecessary parameters
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Fri, 12 Apr 2024 22:22:07 +0200 |
Mike Becker |
use fancy named parameters for asc_text()
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Fri, 12 Apr 2024 22:03:15 +0200 |
Mike Becker |
improve ui/text.h interface a lot
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Wed, 10 Apr 2024 19:43:34 +0200 |
Mike Becker |
implement centered wrapped text
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Wed, 10 Apr 2024 19:35:14 +0200 |
Mike Becker |
add convenience function to add nodes to the UI of the active window
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Wed, 10 Apr 2024 19:31:26 +0200 |
Mike Becker |
make hidden flag a general attribute of nodes
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Wed, 10 Apr 2024 19:29:09 +0200 |
Mike Becker |
remove check for alpha == zero because that will almost never happen
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Wed, 10 Apr 2024 19:24:39 +0200 |
Mike Becker |
fix illegally skipping geometry update of text node
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Wed, 10 Apr 2024 19:20:44 +0200 |
Mike Becker |
use new scale2d function in text update
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Wed, 10 Apr 2024 19:16:26 +0200 |
Mike Becker |
fix scale not initialized to 1
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Tue, 09 Apr 2024 21:18:52 +0200 |
Mike Becker |
add texture.h
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Mon, 01 Apr 2024 19:44:00 +0200 |
Mike Becker |
cleanup includes
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Mon, 01 Apr 2024 19:01:04 +0200 |
Mike Becker |
create new UI subdir
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Mon, 01 Apr 2024 18:54:19 +0200 |
Mike Becker |
remove unnecessary scene container
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Fri, 29 Mar 2024 00:03:25 +0100 |
Mike Becker |
make the timer have nanoseconds precision
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Thu, 28 Mar 2024 23:30:21 +0100 |
Mike Becker |
simplify how transforms work
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Tue, 26 Mar 2024 20:37:21 +0100 |
Mike Becker |
create own compilation unit for GL context - fixes shader not being created per context
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Thu, 21 Mar 2024 23:01:09 +0100 |
Mike Becker |
fix iteration order when drawing nodes
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Thu, 21 Mar 2024 23:00:39 +0100 |
Mike Becker |
increase maximum possible number of 2D layers
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Thu, 21 Mar 2024 22:23:00 +0100 |
Mike Becker |
add correct interleaving of opaque and transparent sprites
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Thu, 21 Mar 2024 20:48:18 +0100 |
Mike Becker |
rename font shader to generic sprite shader
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Thu, 21 Mar 2024 20:34:33 +0100 |
Mike Becker |
minor improvements
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Thu, 21 Mar 2024 20:24:31 +0100 |
Mike Becker |
implement that nodes inherit the world transform of their parent
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Fri, 15 Mar 2024 00:06:59 +0100 |
Mike Becker |
add camera and render groups
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Wed, 06 Mar 2024 23:38:17 +0100 |
Mike Becker |
invert the logic of converting between specialized nodes and the generic interface
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Wed, 06 Mar 2024 23:13:06 +0100 |
Mike Becker |
fix name of demo binary
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Wed, 06 Mar 2024 23:12:56 +0100 |
Mike Becker |
fix const-warning
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Wed, 06 Mar 2024 23:08:03 +0100 |
Mike Becker |
add behavior nodes + restructure test program
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Mon, 04 Mar 2024 21:16:46 +0100 |
Mike Becker |
add transformation matrix
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Mon, 26 Feb 2024 21:16:00 +0100 |
Mike Becker |
use tree iterator to free scene nodes
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Thu, 22 Feb 2024 22:34:50 +0100 |
Mike Becker |
apply new CxTreeIterator from ucx 3.1 preview
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Tue, 23 Jan 2024 21:34:12 +0100 |
Mike Becker |
bring first scene graph to live
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Sun, 21 Jan 2024 14:01:27 +0100 |
Mike Becker |
remove unused cx/list.h include
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Sun, 21 Jan 2024 13:58:23 +0100 |
Mike Becker |
improve implementation of scene graph tree
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Sun, 21 Jan 2024 13:34:49 +0100 |
Mike Becker |
make AscText immutable when drawing
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Sun, 21 Jan 2024 13:31:51 +0100 |
Mike Becker |
rename AscTextNode to just AscText
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Thu, 18 Jan 2024 21:58:58 +0100 |
Mike Becker |
allow NULL argument für asc_text()
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Thu, 18 Jan 2024 21:53:16 +0100 |
Mike Becker |
don't force the use of CxBuffer in AscTextNode
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Mon, 18 Dec 2023 19:05:30 +0100 |
Mike Becker |
use new cxBufferReset function
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Mon, 18 Dec 2023 19:04:44 +0100 |
Mike Becker |
add first draft of a scene graph structure
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Mon, 18 Dec 2023 13:04:04 +0100 |
Mike Becker |
add pseudo-rule s.t. dry-runs won't fail
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Thu, 23 Nov 2023 23:08:57 +0100 |
Mike Becker |
improve text node API
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Sun, 19 Nov 2023 13:27:08 +0100 |
Mike Becker |
fix missing UTF8 support for text rendering
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Sun, 19 Nov 2023 13:22:43 +0100 |
Mike Becker |
fix text rendering for alpha==0
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Wed, 15 Nov 2023 22:51:40 +0100 |
Mike Becker |
add text rendering and demo FPS counter
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