changelog
- Tue, 09 Apr 2024 21:18:52 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 09 Apr 2024 21:18:52 +0200] rev 50
- add texture.h
- Mon, 01 Apr 2024 19:44:00 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 01 Apr 2024 19:44:00 +0200] rev 49
- cleanup includes
- Mon, 01 Apr 2024 19:01:04 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 01 Apr 2024 19:01:04 +0200] rev 48
- create new UI subdir
- Mon, 01 Apr 2024 18:54:19 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 01 Apr 2024 18:54:19 +0200] rev 47
- remove unnecessary scene container
- Fri, 29 Mar 2024 00:03:25 +0100
- by Mike Becker <universe@uap-core.de> [Fri, 29 Mar 2024 00:03:25 +0100] rev 46
- make the timer have nanoseconds precision
- Thu, 28 Mar 2024 23:30:21 +0100
- by Mike Becker <universe@uap-core.de> [Thu, 28 Mar 2024 23:30:21 +0100] rev 45
- simplify how transforms work
- Tue, 26 Mar 2024 20:37:21 +0100
- by Mike Becker <universe@uap-core.de> [Tue, 26 Mar 2024 20:37:21 +0100] rev 44
- create own compilation unit for GL context - fixes shader not being created per context
- Thu, 21 Mar 2024 23:01:09 +0100
- by Mike Becker <universe@uap-core.de> [Thu, 21 Mar 2024 23:01:09 +0100] rev 43
- fix iteration order when drawing nodes
- Thu, 21 Mar 2024 23:00:39 +0100
- by Mike Becker <universe@uap-core.de> [Thu, 21 Mar 2024 23:00:39 +0100] rev 42
- increase maximum possible number of 2D layers
- Thu, 21 Mar 2024 22:23:00 +0100
- by Mike Becker <universe@uap-core.de> [Thu, 21 Mar 2024 22:23:00 +0100] rev 41
- add correct interleaving of opaque and transparent sprites