changelog
- Thu, 21 Mar 2024 20:48:18 +0100
- by Mike Becker <universe@uap-core.de> [Thu, 21 Mar 2024 20:48:18 +0100] rev 40
- rename font shader to generic sprite shader
- Thu, 21 Mar 2024 20:34:33 +0100
- by Mike Becker <universe@uap-core.de> [Thu, 21 Mar 2024 20:34:33 +0100] rev 39
- minor improvements
- Thu, 21 Mar 2024 20:24:31 +0100
- by Mike Becker <universe@uap-core.de> [Thu, 21 Mar 2024 20:24:31 +0100] rev 38
- implement that nodes inherit the world transform of their parent
- Fri, 15 Mar 2024 00:06:59 +0100
- by Mike Becker <universe@uap-core.de> [Fri, 15 Mar 2024 00:06:59 +0100] rev 37
- add camera and render groups
- Wed, 06 Mar 2024 23:38:17 +0100
- by Mike Becker <universe@uap-core.de> [Wed, 06 Mar 2024 23:38:17 +0100] rev 36
- invert the logic of converting between specialized nodes and the generic interface
- Wed, 06 Mar 2024 23:13:06 +0100
- by Mike Becker <universe@uap-core.de> [Wed, 06 Mar 2024 23:13:06 +0100] rev 35
- fix name of demo binary
- Wed, 06 Mar 2024 23:12:56 +0100
- by Mike Becker <universe@uap-core.de> [Wed, 06 Mar 2024 23:12:56 +0100] rev 34
- fix const-warning
- Wed, 06 Mar 2024 23:08:03 +0100
- by Mike Becker <universe@uap-core.de> [Wed, 06 Mar 2024 23:08:03 +0100] rev 33
- add behavior nodes + restructure test program
Also, the test program will now officially be a game of snake.
- Mon, 04 Mar 2024 21:16:46 +0100
- by Mike Becker <universe@uap-core.de> [Mon, 04 Mar 2024 21:16:46 +0100] rev 32
- add transformation matrix
- Mon, 26 Feb 2024 21:16:00 +0100
- by Mike Becker <universe@uap-core.de> [Mon, 26 Feb 2024 21:16:00 +0100] rev 31
- use tree iterator to free scene nodes