Sun, 11 Aug 2024 16:11:30 +0200 |
Mike Becker |
add mouse and window focus - resolves #382
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Thu, 18 Apr 2024 22:53:55 +0200 |
Mike Becker |
consistently refer to windows by ID - fixes #381
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Thu, 18 Apr 2024 21:53:53 +0200 |
Mike Becker |
make use of the asc_window_active macro
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Mon, 01 Apr 2024 18:54:19 +0200 |
Mike Becker |
remove unnecessary scene container
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Tue, 26 Mar 2024 20:37:21 +0100 |
Mike Becker |
create own compilation unit for GL context - fixes shader not being created per context
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Thu, 21 Mar 2024 22:23:00 +0100 |
Mike Becker |
add correct interleaving of opaque and transparent sprites
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Thu, 21 Mar 2024 20:34:33 +0100 |
Mike Becker |
minor improvements
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Fri, 15 Mar 2024 00:06:59 +0100 |
Mike Becker |
add camera and render groups
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Wed, 06 Mar 2024 23:12:56 +0100 |
Mike Becker |
fix const-warning
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Tue, 23 Jan 2024 21:34:12 +0100 |
Mike Becker |
bring first scene graph to live
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Wed, 15 Nov 2023 22:51:40 +0100 |
Mike Becker |
add text rendering and demo FPS counter
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Wed, 08 Nov 2023 21:53:21 +0100 |
Mike Becker |
use OpenGL 4.0 by default
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Wed, 08 Nov 2023 21:46:29 +0100 |
Mike Becker |
add projection matrix to AscWindow
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Tue, 07 Nov 2023 20:59:10 +0100 |
Mike Becker |
use the context flag to quit the application
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Wed, 01 Nov 2023 21:00:33 +0100 |
Mike Becker |
improve code structure
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Wed, 01 Nov 2023 20:09:49 +0100 |
Mike Becker |
move window related stuff to its own unit
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