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simplify how transforms work
Thu, 28 Mar 2024 23:30:21 +0100
, by Mike Becker
create own compilation unit for GL context - fixes shader not being created per context
Tue, 26 Mar 2024 20:37:21 +0100
, by Mike Becker
fix iteration order when drawing nodes
Thu, 21 Mar 2024 23:01:09 +0100
, by Mike Becker
increase maximum possible number of 2D layers
Thu, 21 Mar 2024 23:00:39 +0100
, by Mike Becker
add correct interleaving of opaque and transparent sprites
Thu, 21 Mar 2024 22:23:00 +0100
, by Mike Becker
rename font shader to generic sprite shader
Thu, 21 Mar 2024 20:48:18 +0100
, by Mike Becker
minor improvements
Thu, 21 Mar 2024 20:34:33 +0100
, by Mike Becker
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