changelog
- Sun, 06 Oct 2024 20:49:43 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 06 Oct 2024 20:49:43 +0200] rev 75
- revert introduction of high level ucx trees and stick to the low level API
- Sun, 06 Oct 2024 19:45:34 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 06 Oct 2024 19:45:34 +0200] rev 74
- fix memory leak in asc_text_printf()
- Sun, 06 Oct 2024 19:43:08 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 06 Oct 2024 19:43:08 +0200] rev 73
- update to recent snapshot of ucx 3.1
- Thu, 15 Aug 2024 17:33:42 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 15 Aug 2024 17:33:42 +0200] rev 72
- define macro for predefined shader
- Wed, 14 Aug 2024 21:09:52 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 14 Aug 2024 21:09:52 +0200] rev 71
- centralize draw functions
- Sun, 11 Aug 2024 16:29:09 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 11 Aug 2024 16:29:09 +0200] rev 70
- redesign FPS counter
- Sun, 11 Aug 2024 16:28:54 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 11 Aug 2024 16:28:54 +0200] rev 69
- fix that update_transform flag was never cleared
added more flags regarding graphics and transform update