shader/sprite_frag.glsl

Mon, 01 Apr 2024 19:01:04 +0200

author
Mike Becker <universe@uap-core.de>
date
Mon, 01 Apr 2024 19:01:04 +0200
changeset 48
6e5b5ba2752c
parent 40
6c438be1a1fd
child 50
d8d2e4817db1
permissions
-rw-r--r--

create new UI subdir

     1 #version 400 core
     3 layout(location = 0) out vec4 diffuse;
     4 in vec2 texcoord;
     6 uniform sampler2DRect surface;
     8 void main(void) {
     9     diffuse = texture(surface, texcoord);
    10 }

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