shader/sprite_frag.glsl@6d100092fcd4
shader/sprite_frag.glsl
Wed, 10 Apr 2024 19:20:44 +0200
- author
- Mike Becker <universe@uap-core.de>
- date
- Wed, 10 Apr 2024 19:20:44 +0200
- changeset 52
- 6d100092fcd4
- parent 50
-
d8d2e4817db1
- permissions
- -rw-r--r--
use new scale2d function in text update
3 layout(location = 0) out vec4 diffuse;
6 uniform sampler2DRect tex;
9 diffuse = texture(tex, texcoord);