shader/sprite_frag.glsl@3954c551ded3
shader/sprite_frag.glsl
Fri, 12 Apr 2024 22:23:31 +0200
- author
- Mike Becker <universe@uap-core.de>
- date
- Fri, 12 Apr 2024 22:23:31 +0200
- changeset 60
- 3954c551ded3
- parent 50
-
d8d2e4817db1
- permissions
- -rw-r--r--
remove unnecessary parameters
3 layout(location = 0) out vec4 diffuse;
6 uniform sampler2DRect tex;
9 diffuse = texture(tex, texcoord);