shader/sprite_frag.glsl

Sun, 06 Oct 2024 19:45:34 +0200

author
Mike Becker <universe@uap-core.de>
date
Sun, 06 Oct 2024 19:45:34 +0200
changeset 74
25fb39f8863a
parent 50
d8d2e4817db1
permissions
-rw-r--r--

fix memory leak in asc_text_printf()

#version 400 core

layout(location = 0) out vec4 diffuse;
in vec2 texcoord;

uniform sampler2DRect tex;

void main(void) {
    diffuse = texture(tex, texcoord);
}

mercurial