shader/sprite_frag.glsl

Sun, 11 Aug 2024 15:43:01 +0200

author
Mike Becker <universe@uap-core.de>
date
Sun, 11 Aug 2024 15:43:01 +0200
changeset 67
0b96fe6d6b5e
parent 50
d8d2e4817db1
permissions
-rw-r--r--

update to recent snapshot of UCX 3.1

#version 400 core

layout(location = 0) out vec4 diffuse;
in vec2 texcoord;

uniform sampler2DRect tex;

void main(void) {
    diffuse = texture(tex, texcoord);
}

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