shader/sprite_frag.glsl@0b96fe6d6b5e
shader/sprite_frag.glsl
Sun, 11 Aug 2024 15:43:01 +0200
- author
- Mike Becker <universe@uap-core.de>
- date
- Sun, 11 Aug 2024 15:43:01 +0200
- changeset 67
- 0b96fe6d6b5e
- parent 50
-
d8d2e4817db1
- permissions
- -rw-r--r--
update to recent snapshot of UCX 3.1
#version 400 core
layout(location = 0) out vec4 diffuse;
in vec2 texcoord;
uniform sampler2DRect tex;
void main(void) {
diffuse = texture(tex, texcoord);
}