47 |
47 |
48 $(BUILD_DIR)/context.o: context.c ascension/context.h \ |
48 $(BUILD_DIR)/context.o: context.c ascension/context.h \ |
49 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
49 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
50 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
50 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
51 ascension/scene.h ascension/transform.h ascension/camera.h \ |
51 ascension/scene.h ascension/transform.h ascension/camera.h \ |
52 ascension/ui/font.h ascension/error.h ascension/utils.h \ |
52 ascension/ui/font.h ascension/error.h ascension/utils.h |
53 ascension/shader.h |
|
54 @echo "Compiling $<" |
53 @echo "Compiling $<" |
55 $(CC) -o $@ $(CFLAGS) -c $< |
54 $(CC) -o $@ $(CFLAGS) -c $< |
56 |
55 |
57 $(BUILD_DIR)/error.o: error.c ascension/context.h ascension/datatypes.h \ |
56 $(BUILD_DIR)/error.o: error.c ascension/context.h ascension/datatypes.h \ |
58 ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
57 ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
87 ascension/transform.h ascension/camera.h ascension/ui/font.h |
86 ascension/transform.h ascension/camera.h ascension/ui/font.h |
88 @echo "Compiling $<" |
87 @echo "Compiling $<" |
89 $(CC) -o $@ $(CFLAGS) -c $< |
88 $(CC) -o $@ $(CFLAGS) -c $< |
90 |
89 |
91 $(BUILD_DIR)/scene.o: scene.c ascension/scene.h ascension/datatypes.h \ |
90 $(BUILD_DIR)/scene.o: scene.c ascension/scene.h ascension/datatypes.h \ |
92 ascension/transform.h ascension/camera.h ascension/error.h \ |
91 ascension/transform.h ascension/camera.h ascension/context.h \ |
93 ascension/context.h ascension/window.h ascension/glcontext.h \ |
92 ascension/window.h ascension/glcontext.h ascension/primitives.h \ |
94 ascension/primitives.h ascension/mesh.h ascension/shader.h \ |
93 ascension/mesh.h ascension/shader.h ascension/scene.h \ |
95 ascension/scene.h ascension/ui/font.h ascension/shader.h |
94 ascension/ui/font.h ascension/shader.h |
96 @echo "Compiling $<" |
95 @echo "Compiling $<" |
97 $(CC) -o $@ $(CFLAGS) -c $< |
96 $(CC) -o $@ $(CFLAGS) -c $< |
98 |
97 |
99 $(BUILD_DIR)/shader.o: shader.c ascension/shader.h ascension/files.h \ |
98 $(BUILD_DIR)/shader.o: shader.c ascension/shader.h ascension/files.h \ |
100 ascension/error.h |
99 ascension/error.h |