Thu, 18 Apr 2024 22:53:55 +0200
consistently refer to windows by ID - fixes #381
This change discovered that the font cache is completely broken. We created issue #387 for this.
universe@0 | 1 | /* |
universe@0 | 2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
universe@0 | 3 | * Copyright 2023 Mike Becker. All rights reserved. |
universe@0 | 4 | * |
universe@0 | 5 | * Redistribution and use in source and binary forms, with or without |
universe@0 | 6 | * modification, are permitted provided that the following conditions are met: |
universe@0 | 7 | * |
universe@0 | 8 | * 1. Redistributions of source code must retain the above copyright |
universe@0 | 9 | * notice, this list of conditions and the following disclaimer. |
universe@0 | 10 | * |
universe@0 | 11 | * 2. Redistributions in binary form must reproduce the above copyright |
universe@0 | 12 | * notice, this list of conditions and the following disclaimer in the |
universe@0 | 13 | * documentation and/or other materials provided with the distribution. |
universe@0 | 14 | * |
universe@0 | 15 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
universe@0 | 16 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
universe@0 | 17 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
universe@0 | 18 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
universe@0 | 19 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
universe@0 | 20 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
universe@0 | 21 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
universe@0 | 22 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
universe@0 | 23 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
universe@0 | 24 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
universe@0 | 25 | * POSSIBILITY OF SUCH DAMAGE. |
universe@0 | 26 | */ |
universe@0 | 27 | |
universe@6 | 28 | #ifndef ASCENSION_WINDOW_H |
universe@6 | 29 | #define ASCENSION_WINDOW_H |
universe@0 | 30 | |
universe@0 | 31 | #include <SDL2/SDL.h> |
universe@0 | 32 | |
universe@7 | 33 | #include "datatypes.h" |
universe@44 | 34 | #include "glcontext.h" |
universe@29 | 35 | #include "scene.h" |
universe@7 | 36 | |
universe@7 | 37 | #ifndef ASC_MAX_WINDOWS |
universe@7 | 38 | /** The maximum number of windows that can exist simultaneously. */ |
universe@10 | 39 | #define ASC_MAX_WINDOWS 4u |
universe@7 | 40 | #endif // ASC_MAX_WINDOWS |
universe@7 | 41 | |
universe@0 | 42 | typedef struct AscWindowSettings { |
universe@3 | 43 | asc_vec2i dimensions; |
universe@0 | 44 | int fullscreen; |
universe@0 | 45 | char const* title; |
universe@44 | 46 | AscGLContextSettings glsettings; |
universe@0 | 47 | } AscWindowSettings; |
universe@0 | 48 | |
universe@0 | 49 | typedef struct AscWindow { |
universe@16 | 50 | Uint32 id; |
universe@0 | 51 | SDL_Window* window; |
universe@3 | 52 | asc_vec2i dimensions; |
universe@37 | 53 | bool resized; |
universe@44 | 54 | AscGLContext glctx; |
universe@47 | 55 | AscSceneNode *ui; |
universe@0 | 56 | } AscWindow; |
universe@0 | 57 | |
universe@64 | 58 | /** |
universe@0 | 59 | * Initializes the settings structure with default values. |
universe@0 | 60 | * |
universe@0 | 61 | * @param settings an uninitialized settings object |
universe@0 | 62 | */ |
universe@0 | 63 | void asc_window_settings_init_defaults(AscWindowSettings* settings); |
universe@0 | 64 | |
universe@0 | 65 | /** |
universe@0 | 66 | * Creates and initializes a new window and a corresponding OpenGL context. |
universe@0 | 67 | * |
universe@16 | 68 | * The new window will also be automatically activated (see asc_window_activate()). |
universe@16 | 69 | * |
universe@7 | 70 | * The index specified must not be in use by another window already. |
universe@7 | 71 | * The maximum number of windows is defined by #ASC_MAX_WINDOWS. |
universe@7 | 72 | * |
universe@7 | 73 | * @param index the index of the new window |
universe@0 | 74 | * @param settings the settings to be used for initialization |
universe@0 | 75 | */ |
universe@65 | 76 | void asc_window_initialize(unsigned int index, AscWindowSettings const* settings); |
universe@0 | 77 | |
universe@0 | 78 | /** |
universe@0 | 79 | * Destroys the window and its OpenGL context. |
universe@0 | 80 | * |
universe@65 | 81 | * When this window is currently active, there |
universe@65 | 82 | * will be \em no active window afterwards. |
universe@16 | 83 | * |
universe@0 | 84 | * Still alive windows will also be destroyed by asc_context_destroy() |
universe@0 | 85 | * automatically. |
universe@0 | 86 | * |
universe@65 | 87 | * @param index the index of the window |
universe@0 | 88 | */ |
universe@65 | 89 | void asc_window_destroy(unsigned int index); |
universe@0 | 90 | |
universe@0 | 91 | /** |
universe@0 | 92 | * Swaps buffers and adjusts the viewport to the current window size. |
universe@0 | 93 | * |
universe@65 | 94 | * This function is automatically invoked by asc_loop_next(). |
universe@65 | 95 | * You usually should not call this function manually. |
universe@0 | 96 | * |
universe@65 | 97 | * If this function is invoked on a non-initialized window, nothing happens. |
universe@65 | 98 | * |
universe@65 | 99 | * @param index the index of the window |
universe@0 | 100 | */ |
universe@65 | 101 | void asc_window_sync(unsigned int index); |
universe@0 | 102 | |
universe@16 | 103 | /** |
universe@16 | 104 | * Switches the active window. |
universe@16 | 105 | * |
universe@16 | 106 | * In particular that makes the corresponding OpenGL context "current". |
universe@16 | 107 | * When you only want to draw into one window, you'll never need this. |
universe@16 | 108 | * |
universe@65 | 109 | * @param index the index of the window |
universe@16 | 110 | */ |
universe@65 | 111 | void asc_window_activate(unsigned int index); |
universe@16 | 112 | |
universe@6 | 113 | #endif /* ASCENSION_WINDOW_H */ |
universe@0 | 114 |