Thu, 18 Apr 2024 22:53:55 +0200 |
consistently refer to windows by ID - fixes #381
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Thu, 18 Apr 2024 21:53:53 +0200 |
make use of the asc_window_active macro
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Mon, 01 Apr 2024 18:54:19 +0200 |
remove unnecessary scene container
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Tue, 26 Mar 2024 20:37:21 +0100 |
create own compilation unit for GL context - fixes shader not being created per context
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Fri, 15 Mar 2024 00:06:59 +0100 |
add camera and render groups
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Wed, 06 Mar 2024 23:38:17 +0100 |
invert the logic of converting between specialized nodes and the generic interface
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Tue, 23 Jan 2024 21:34:12 +0100 |
bring first scene graph to live
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Wed, 15 Nov 2023 22:51:40 +0100 |
add text rendering and demo FPS counter
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Wed, 08 Nov 2023 21:53:43 +0100 |
remove C++ support
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Wed, 08 Nov 2023 21:46:29 +0100 |
add projection matrix to AscWindow
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Tue, 07 Nov 2023 21:13:04 +0100 |
make ASC_MAX_WINDOWS an unsigned literal
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Tue, 07 Nov 2023 20:59:10 +0100 |
use the context flag to quit the application
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Wed, 01 Nov 2023 21:00:33 +0100 |
improve code structure
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Wed, 01 Nov 2023 20:09:49 +0100 |
move window related stuff to its own unit
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