Mon, 21 Mar 2016 20:35:58 +0100 |
Mike Becker |
fixed hypthetical bug, where the client address is not correctly retrieved by accept()
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Fri, 26 Feb 2016 11:55:42 +0100 |
Mike Becker |
updated copyright and version info
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Wed, 02 Jul 2014 15:09:17 +0200 |
Mike Becker |
added program version
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Mon, 16 Jun 2014 15:41:06 +0200 |
Mike Becker |
added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
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Mon, 16 Jun 2014 13:45:31 +0200 |
Mike Becker |
added pgn parser and writer (without comment support yet) + minor refactorings
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Wed, 28 May 2014 15:47:57 +0200 |
Mike Becker |
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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Mon, 07 Apr 2014 17:39:46 +0200 |
Mike Becker |
experimental async input for single machine mode
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Tue, 01 Apr 2014 14:04:00 +0200 |
Mike Becker |
introduced single machine mode
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Mon, 31 Mar 2014 15:03:25 +0200 |
Mike Becker |
introduced game state structure
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Wed, 19 Mar 2014 15:36:54 +0100 |
Mike Becker |
implemented chess board and remis/surrender messages
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Mon, 17 Mar 2014 15:39:36 +0100 |
Mike Becker |
separated server and client module
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Sun, 23 Feb 2014 21:03:35 +0100 |
Mike Becker |
fixed network code + added game info and transmission of game info
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Wed, 05 Feb 2014 14:07:43 +0100 |
Mike Becker |
added (single) client / server architecture
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