Mon, 07 Apr 2014 14:08:57 +0200
fixed checkmate and completed implementation (more testing is still advised)
1 /*
2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
3 *
4 * Copyright 2014 Mike Becker. All rights reserved.
5 *
6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions are met:
8 *
9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer.
11 *
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
26 * POSSIBILITY OF SUCH DAMAGE.
27 *
28 */
30 #ifndef RULES_H
31 #define RULES_H
33 #include <stdint.h>
35 #define VALID_MOVE_SYNTAX 0
36 #define INVALID_MOVE_SYNTAX 1
37 #define INVALID_POSITION 2
38 #define AMBIGUOUS_MOVE 3
39 #define NEED_PROMOTION 4
42 #define PIECE_MASK 0x0F
43 #define COLOR_MASK 0x30
44 #define ENPASSANT_THREAT 0x40
46 #define WHITE 0x10
47 #define BLACK 0x20
49 #define PAWN 0x01
50 #define ROOK 0x02
51 #define KNIGHT 0x03
52 #define BISHOP 0x04
53 #define QUEEN 0x05
54 #define KING 0x06
56 #define WPAWN (WHITE|PAWN)
57 #define WROOK (WHITE|ROOK)
58 #define WKNIGHT (WHITE|KNIGHT)
59 #define WBISHOP (WHITE|BISHOP)
60 #define WQUEEN (WHITE|QUEEN)
61 #define WKING (WHITE|KING)
62 #define BPAWN (BLACK|PAWN)
63 #define BROOK (BLACK|ROOK)
64 #define BKNIGHT (BLACK|KNIGHT)
65 #define BBISHOP (BLACK|BISHOP)
66 #define BQUEEN (BLACK|QUEEN)
67 #define BKING (BLACK|KING)
69 typedef uint8_t Board[8][8];
72 typedef struct {
73 uint8_t piece;
74 uint8_t fromfile;
75 uint8_t fromrow;
76 uint8_t tofile;
77 uint8_t torow;
78 uint8_t promotion;
79 _Bool check;
80 _Bool capture;
81 } Move;
83 typedef struct MoveList MoveList;
85 struct MoveList {
86 Move move;
87 MoveList* next;
88 };
90 typedef struct {
91 Board board;
92 uint8_t mycolor;
93 MoveList* movelist;
94 MoveList* lastmove;
95 _Bool checkmate;
96 _Bool stalemate;
97 } GameState;
99 #define opponent_color(color) ((color)==WHITE?BLACK:WHITE)
101 #define POS_UNSPECIFIED UINT8_MAX
102 #define mdst(b,m) b[(m)->torow][(m)->tofile]
103 #define msrc(b,m) b[(m)->fromrow][(m)->fromfile]
105 #define isidx(idx) ((uint8_t)(idx) < 8)
107 #define isfile(file) (file >= 'a' && file <= 'h')
108 #define isrow(row) (row >= '1' && row <= '8')
110 #define rowidx(row) (row-'1')
111 #define fileidx(file) (file-'a')
113 #define rowchr(row) (row+'1')
114 #define filechr(file) (file+'a')
116 #define chkidx(move) (isidx((move)->fromfile) && isidx((move)->fromrow) && \
117 isidx((move)->tofile) && isidx((move)->torow))
119 /* secure versions - use, if index is not checked with isidx() */
120 #define fileidx_s(c) (isfile(c)?fileidx(c):POS_UNSPECIFIED)
121 #define rowidx_s(c) (isrow(c)?rowidx(c):POS_UNSPECIFIED)
123 void gamestate_cleanup(GameState *gamestate);
125 /**
126 * Maps a character to a piece.
127 *
128 * Does not work for pawns, since they don't have a character.
129 *
130 * @param c one of R,N,B,Q,K
131 * @return numeric value for the specified piece
132 */
133 uint8_t getpiece(char c);
135 /**
136 * Maps a piece to a character.
137 *
138 * Does not work for pawns, scince they don't have a character.
139 *
140 * @param piece one of ROOK, KNIGHT, BISHOP, QUEEN, KING
141 * @return character value for the specified piece
142 */
143 char getpiecechr(uint8_t piece);
145 /**
146 * Checks, if a specified field is covered by a piece of a certain color.
147 *
148 * The out-parameters may both be NULL, but if any of them is set, the other
149 * must be set, too.
150 *
151 * @param gamestate the current game state
152 * @param row row of the field to check
153 * @param file file of the field to check
154 * @param color the color of the piece that should threaten the field
155 * @param threats the array where to store the threats (should be able to the
156 * rare maximum of 16 elements)
157 * @param threatcount a pointer to an uint8_t where to store the amount of threats
158 * @return TRUE, if any piece of the specified color threatens the specified
159 * field (i.e. could capture an opponent piece)
160 */
161 _Bool get_threats(GameState *gamestate, uint8_t row, uint8_t file,
162 uint8_t color, Move* threats, uint8_t* threatcount);
164 /**
165 * Checks, if a specified field is covered by a piece of a certain color AND
166 * if this piece is not pinned and therefore able to perform the move.
167 *
168 * The out-parameters may both be NULL, but if any of them is set, the other
169 * must be set, too.
170 *
171 * @param gamestate the current game state
172 * @param row row of the field to check
173 * @param file file of the field to check
174 * @param color the color of the piece that should threaten the field
175 * @param threats the array where to store the threats (should be able to the
176 * rare maximum of 16 elements)
177 * @param threatcount a pointer to an uint8_t where to store the amount of threats
178 * @return TRUE, if any piece of the specified color threatens the specified
179 * field (i.e. could capture an opponent piece)
180 */
181 _Bool get_real_threats(GameState *gamestate, uint8_t row, uint8_t file,
182 uint8_t color, Move* threats, uint8_t* threatcount);
184 /**
185 * Checks, if a specified field is covered by a piece of a certain color.
186 *
187 * @param gamestate the current game state
188 * @param row row of the field to check
189 * @param file file of the field to check
190 * @param color the color of the piece that should cover the field
191 * @return TRUE, if any piece of the specified color threatens the specified
192 * field
193 */
194 #define is_covered(gamestate, row, file, color) \
195 get_threats(gamestate, row, file, color, NULL, NULL)
197 /**
198 * Checks, if a specified field is attacked by a piece of a certain color.
199 *
200 * I.e. the field is covered by a piece AND this piece is not pinned and
201 * therefore able to perform the move.
202 *
203 * @param gamestate the current game state
204 * @param row row of the field to check
205 * @param file file of the field to check
206 * @param color the color of the piece that should cover the field
207 * @return TRUE, if any piece of the specified color threatens the specified
208 * field and could capture an opponent piece
209 */
210 #define is_attacked(gamestate, row, file, color) \
211 get_threats(gamestate, row, file, color, NULL, NULL)
213 /**
214 * Checks, if a specified field is protected by a piece of a certain color.
215 *
216 * I.e. the field is covered by a piece that is NOT the king AND this piece is
217 * not pinned and therefore able to perform the move.
218 *
219 * @param gamestate the current game state
220 * @param row row of the field to check
221 * @param file file of the field to check
222 * @param color the color of the piece that should cover the field
223 * @return TRUE, if any piece (excluding the king) of the specified color
224 * threatens the specified field and could capture an opponent piece
225 */
226 _Bool is_protected(GameState *gamestate, uint8_t row, uint8_t file,
227 uint8_t color);
229 /**
230 * Evaluates a move syntactically and stores the move data in the specified
231 * object.
232 *
233 * @param gamestate the current game state
234 * @param mstr the input string to parse
235 * @param move a pointer to object where the move data shall be stored
236 * @return status code (see rules/rules.h for the list of codes)
237 */
238 int eval_move(GameState *gamestate, char *mstr, Move *move);
240 /**
241 * Validates move by applying chess rules.
242 * @param gamestate the current game state
243 * @param move the move to validate
244 * @return TRUE, if the move complies to chess rules, FALSE otherwise
245 */
246 _Bool validate_move(GameState *gamestate, Move *move);
248 /**
249 * Applies a move and deletes captured pieces.
250 *
251 * @param gamestate the current game state
252 * @param move the move to apply
253 */
254 void apply_move(GameState *gamestate, Move *move);
256 #endif /* RULES_H */