src/chess/rules.h

Mon, 07 Apr 2014 14:08:57 +0200

author
Mike Becker <universe@uap-core.de>
date
Mon, 07 Apr 2014 14:08:57 +0200
changeset 29
c6a1ad6cf749
parent 28
0c1371488d87
child 30
a285ee393860
permissions
-rw-r--r--

fixed checkmate and completed implementation (more testing is still advised)

     1 /*
     2  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
     3  *
     4  * Copyright 2014 Mike Becker. All rights reserved.
     5  *
     6  * Redistribution and use in source and binary forms, with or without
     7  * modification, are permitted provided that the following conditions are met:
     8  *
     9  *   1. Redistributions of source code must retain the above copyright
    10  *      notice, this list of conditions and the following disclaimer.
    11  *
    12  *   2. Redistributions in binary form must reproduce the above copyright
    13  *      notice, this list of conditions and the following disclaimer in the
    14  *      documentation and/or other materials provided with the distribution.
    15  *
    16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
    17  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
    19  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
    20  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
    21  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
    22  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
    23  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
    24  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
    25  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
    26  * POSSIBILITY OF SUCH DAMAGE.
    27  *
    28  */
    30 #ifndef RULES_H
    31 #define	RULES_H
    33 #include <stdint.h>
    35 #define VALID_MOVE_SYNTAX   0
    36 #define INVALID_MOVE_SYNTAX 1
    37 #define INVALID_POSITION    2
    38 #define AMBIGUOUS_MOVE      3
    39 #define NEED_PROMOTION      4
    42 #define PIECE_MASK       0x0F
    43 #define COLOR_MASK       0x30
    44 #define ENPASSANT_THREAT 0x40
    46 #define WHITE 0x10
    47 #define BLACK 0x20
    49 #define PAWN   0x01
    50 #define ROOK   0x02
    51 #define KNIGHT 0x03
    52 #define BISHOP 0x04
    53 #define QUEEN  0x05
    54 #define KING   0x06
    56 #define WPAWN   (WHITE|PAWN)
    57 #define WROOK   (WHITE|ROOK)
    58 #define WKNIGHT (WHITE|KNIGHT)
    59 #define WBISHOP (WHITE|BISHOP)
    60 #define WQUEEN  (WHITE|QUEEN)
    61 #define WKING   (WHITE|KING)
    62 #define BPAWN   (BLACK|PAWN)
    63 #define BROOK   (BLACK|ROOK)
    64 #define BKNIGHT (BLACK|KNIGHT)
    65 #define BBISHOP (BLACK|BISHOP)
    66 #define BQUEEN  (BLACK|QUEEN)
    67 #define BKING   (BLACK|KING)
    69 typedef uint8_t Board[8][8];
    72 typedef struct {
    73     uint8_t piece;
    74     uint8_t fromfile;
    75     uint8_t fromrow;
    76     uint8_t tofile;
    77     uint8_t torow;
    78     uint8_t promotion;
    79     _Bool check;
    80     _Bool capture;
    81 } Move;
    83 typedef struct MoveList MoveList;
    85 struct MoveList {
    86     Move move;
    87     MoveList* next;
    88 };
    90 typedef struct {
    91     Board board;
    92     uint8_t mycolor;
    93     MoveList* movelist;
    94     MoveList* lastmove;
    95     _Bool checkmate;
    96     _Bool stalemate;
    97 } GameState;
    99 #define opponent_color(color) ((color)==WHITE?BLACK:WHITE)
   101 #define POS_UNSPECIFIED UINT8_MAX
   102 #define mdst(b,m) b[(m)->torow][(m)->tofile]
   103 #define msrc(b,m) b[(m)->fromrow][(m)->fromfile]
   105 #define isidx(idx) ((uint8_t)(idx) < 8)
   107 #define isfile(file) (file >= 'a' && file <= 'h')
   108 #define isrow(row) (row >= '1' && row <= '8')
   110 #define rowidx(row) (row-'1')
   111 #define fileidx(file) (file-'a')
   113 #define rowchr(row) (row+'1')
   114 #define filechr(file) (file+'a')
   116 #define chkidx(move) (isidx((move)->fromfile) && isidx((move)->fromrow) && \
   117         isidx((move)->tofile) && isidx((move)->torow))
   119 /* secure versions - use, if index is not checked with isidx() */
   120 #define fileidx_s(c) (isfile(c)?fileidx(c):POS_UNSPECIFIED)
   121 #define rowidx_s(c) (isrow(c)?rowidx(c):POS_UNSPECIFIED)
   123 void gamestate_cleanup(GameState *gamestate);
   125 /**
   126  * Maps a character to a piece.
   127  * 
   128  * Does not work for pawns, since they don't have a character.
   129  * 
   130  * @param c one of R,N,B,Q,K
   131  * @return numeric value for the specified piece
   132  */
   133 uint8_t getpiece(char c);
   135 /**
   136  * Maps a piece to a character.
   137  * 
   138  * Does not work for pawns, scince they don't have a character.
   139  * 
   140  * @param piece one of ROOK, KNIGHT, BISHOP, QUEEN, KING
   141  * @return character value for the specified piece
   142  */
   143 char getpiecechr(uint8_t piece);
   145 /**
   146  * Checks, if a specified field is covered by a piece of a certain color.
   147  * 
   148  * The out-parameters may both be NULL, but if any of them is set, the other
   149  * must be set, too.
   150  * 
   151  * @param gamestate the current game state
   152  * @param row row of the field to check
   153  * @param file file of the field to check
   154  * @param color the color of the piece that should threaten the field
   155  * @param threats the array where to store the threats (should be able to the
   156  * rare maximum of 16 elements)
   157  * @param threatcount a pointer to an uint8_t where to store the amount of threats
   158  * @return TRUE, if any piece of the specified color threatens the specified
   159  * field (i.e. could capture an opponent piece)
   160  */
   161 _Bool get_threats(GameState *gamestate, uint8_t row, uint8_t file,
   162         uint8_t color, Move* threats, uint8_t* threatcount);
   164 /**
   165  * Checks, if a specified field is covered by a piece of a certain color AND
   166  * if this piece is not pinned and therefore able to perform the move.
   167  * 
   168  * The out-parameters may both be NULL, but if any of them is set, the other
   169  * must be set, too.
   170  * 
   171  * @param gamestate the current game state
   172  * @param row row of the field to check
   173  * @param file file of the field to check
   174  * @param color the color of the piece that should threaten the field
   175  * @param threats the array where to store the threats (should be able to the
   176  * rare maximum of 16 elements)
   177  * @param threatcount a pointer to an uint8_t where to store the amount of threats
   178  * @return TRUE, if any piece of the specified color threatens the specified
   179  * field (i.e. could capture an opponent piece)
   180  */
   181 _Bool get_real_threats(GameState *gamestate, uint8_t row, uint8_t file,
   182         uint8_t color, Move* threats, uint8_t* threatcount);
   184 /**
   185  * Checks, if a specified field is covered by a piece of a certain color.
   186  * 
   187  * @param gamestate the current game state
   188  * @param row row of the field to check
   189  * @param file file of the field to check
   190  * @param color the color of the piece that should cover the field
   191  * @return TRUE, if any piece of the specified color threatens the specified
   192  * field
   193  */
   194 #define is_covered(gamestate, row, file, color) \
   195     get_threats(gamestate, row, file, color, NULL, NULL)
   197 /**
   198  * Checks, if a specified field is attacked by a piece of a certain color.
   199  * 
   200  * I.e. the field is covered by a piece AND this piece is not pinned and
   201  * therefore able to perform the move.
   202  * 
   203  * @param gamestate the current game state
   204  * @param row row of the field to check
   205  * @param file file of the field to check
   206  * @param color the color of the piece that should cover the field
   207  * @return TRUE, if any piece of the specified color threatens the specified
   208  * field and could capture an opponent piece
   209  */
   210 #define is_attacked(gamestate, row, file, color) \
   211     get_threats(gamestate, row, file, color, NULL, NULL)
   213 /**
   214  * Checks, if a specified field is protected by a piece of a certain color.
   215  * 
   216  * I.e. the field is covered by a piece that is NOT the king AND this piece is
   217  * not pinned and therefore able to perform the move.
   218  * 
   219  * @param gamestate the current game state
   220  * @param row row of the field to check
   221  * @param file file of the field to check
   222  * @param color the color of the piece that should cover the field
   223  * @return TRUE, if any piece (excluding the king) of the specified color
   224  * threatens the specified field and could capture an opponent piece
   225  */
   226 _Bool is_protected(GameState *gamestate, uint8_t row, uint8_t file,
   227         uint8_t color);
   229 /**
   230  * Evaluates a move syntactically and stores the move data in the specified
   231  * object.
   232  * 
   233  * @param gamestate the current game state
   234  * @param mstr the input string to parse
   235  * @param move a pointer to object where the move data shall be stored
   236  * @return status code (see rules/rules.h for the list of codes)
   237  */
   238 int eval_move(GameState *gamestate, char *mstr, Move *move);
   240 /**
   241  * Validates move by applying chess rules.
   242  * @param gamestate the current game state
   243  * @param move the move to validate
   244  * @return TRUE, if the move complies to chess rules, FALSE otherwise
   245  */
   246 _Bool validate_move(GameState *gamestate, Move *move);
   248 /**
   249  * Applies a move and deletes captured pieces.
   250  * 
   251  * @param gamestate the current game state
   252  * @param move the move to apply
   253  */
   254 void apply_move(GameState *gamestate, Move *move);
   256 #endif	/* RULES_H */

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