src/chess/rules.h

Mon, 07 Apr 2014 17:39:46 +0200

author
Mike Becker <universe@uap-core.de>
date
Mon, 07 Apr 2014 17:39:46 +0200
changeset 30
a285ee393860
parent 29
c6a1ad6cf749
child 32
8a0b85303ee8
permissions
-rw-r--r--

experimental async input for single machine mode

     1 /*
     2  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
     3  *
     4  * Copyright 2014 Mike Becker. All rights reserved.
     5  *
     6  * Redistribution and use in source and binary forms, with or without
     7  * modification, are permitted provided that the following conditions are met:
     8  *
     9  *   1. Redistributions of source code must retain the above copyright
    10  *      notice, this list of conditions and the following disclaimer.
    11  *
    12  *   2. Redistributions in binary form must reproduce the above copyright
    13  *      notice, this list of conditions and the following disclaimer in the
    14  *      documentation and/or other materials provided with the distribution.
    15  *
    16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
    17  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
    19  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
    20  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
    21  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
    22  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
    23  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
    24  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
    25  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
    26  * POSSIBILITY OF SUCH DAMAGE.
    27  *
    28  */
    30 #ifndef RULES_H
    31 #define	RULES_H
    33 #include <stdint.h>
    35 #define VALID_MOVE_SYNTAX   0
    36 #define INVALID_MOVE_SYNTAX 1
    37 #define INVALID_POSITION    2
    38 #define AMBIGUOUS_MOVE      3
    39 #define NEED_PROMOTION      4
    42 #define PIECE_MASK       0x0F
    43 #define COLOR_MASK       0x30
    44 #define ENPASSANT_THREAT 0x40
    46 #define WHITE 0x10
    47 #define BLACK 0x20
    49 #define PAWN   0x01
    50 #define ROOK   0x02
    51 #define KNIGHT 0x03
    52 #define BISHOP 0x04
    53 #define QUEEN  0x05
    54 #define KING   0x06
    56 #define WPAWN   (WHITE|PAWN)
    57 #define WROOK   (WHITE|ROOK)
    58 #define WKNIGHT (WHITE|KNIGHT)
    59 #define WBISHOP (WHITE|BISHOP)
    60 #define WQUEEN  (WHITE|QUEEN)
    61 #define WKING   (WHITE|KING)
    62 #define BPAWN   (BLACK|PAWN)
    63 #define BROOK   (BLACK|ROOK)
    64 #define BKNIGHT (BLACK|KNIGHT)
    65 #define BBISHOP (BLACK|BISHOP)
    66 #define BQUEEN  (BLACK|QUEEN)
    67 #define BKING   (BLACK|KING)
    69 typedef uint8_t Board[8][8];
    72 typedef struct {
    73     uint8_t piece;
    74     uint8_t fromfile;
    75     uint8_t fromrow;
    76     uint8_t tofile;
    77     uint8_t torow;
    78     uint8_t promotion;
    79     _Bool check;
    80     _Bool capture;
    81 } Move;
    83 typedef struct MoveList MoveList;
    85 struct MoveList {
    86     Move move;
    87     MoveList* next;
    88 };
    91 typedef struct {
    92     uint8_t servercolor;
    93     _Bool timecontrol;
    94     uint16_t time;
    95     uint16_t addtime;
    96 } GameInfo;
    98 typedef struct {
    99     Board board;
   100     uint8_t mycolor;
   101     MoveList* movelist;
   102     MoveList* lastmove;
   103     _Bool checkmate;
   104     _Bool stalemate;
   105 } GameState;
   107 #define opponent_color(color) ((color)==WHITE?BLACK:WHITE)
   109 #define POS_UNSPECIFIED UINT8_MAX
   110 #define mdst(b,m) b[(m)->torow][(m)->tofile]
   111 #define msrc(b,m) b[(m)->fromrow][(m)->fromfile]
   113 #define isidx(idx) ((uint8_t)(idx) < 8)
   115 #define isfile(file) (file >= 'a' && file <= 'h')
   116 #define isrow(row) (row >= '1' && row <= '8')
   118 #define rowidx(row) (row-'1')
   119 #define fileidx(file) (file-'a')
   121 #define rowchr(row) (row+'1')
   122 #define filechr(file) (file+'a')
   124 #define chkidx(move) (isidx((move)->fromfile) && isidx((move)->fromrow) && \
   125         isidx((move)->tofile) && isidx((move)->torow))
   127 /* secure versions - use, if index is not checked with isidx() */
   128 #define fileidx_s(c) (isfile(c)?fileidx(c):POS_UNSPECIFIED)
   129 #define rowidx_s(c) (isrow(c)?rowidx(c):POS_UNSPECIFIED)
   131 void gamestate_cleanup(GameState *gamestate);
   133 /**
   134  * Maps a character to a piece.
   135  * 
   136  * Does not work for pawns, since they don't have a character.
   137  * 
   138  * @param c one of R,N,B,Q,K
   139  * @return numeric value for the specified piece
   140  */
   141 uint8_t getpiece(char c);
   143 /**
   144  * Maps a piece to a character.
   145  * 
   146  * Does not work for pawns, scince they don't have a character.
   147  * 
   148  * @param piece one of ROOK, KNIGHT, BISHOP, QUEEN, KING
   149  * @return character value for the specified piece
   150  */
   151 char getpiecechr(uint8_t piece);
   153 /**
   154  * Checks, if a specified field is covered by a piece of a certain color.
   155  * 
   156  * The out-parameters may both be NULL, but if any of them is set, the other
   157  * must be set, too.
   158  * 
   159  * @param gamestate the current game state
   160  * @param row row of the field to check
   161  * @param file file of the field to check
   162  * @param color the color of the piece that should threaten the field
   163  * @param threats the array where to store the threats (should be able to the
   164  * rare maximum of 16 elements)
   165  * @param threatcount a pointer to an uint8_t where to store the amount of threats
   166  * @return TRUE, if any piece of the specified color threatens the specified
   167  * field (i.e. could capture an opponent piece)
   168  */
   169 _Bool get_threats(GameState *gamestate, uint8_t row, uint8_t file,
   170         uint8_t color, Move* threats, uint8_t* threatcount);
   172 /**
   173  * Checks, if a specified field is covered by a piece of a certain color AND
   174  * if this piece is not pinned and therefore able to perform the move.
   175  * 
   176  * The out-parameters may both be NULL, but if any of them is set, the other
   177  * must be set, too.
   178  * 
   179  * @param gamestate the current game state
   180  * @param row row of the field to check
   181  * @param file file of the field to check
   182  * @param color the color of the piece that should threaten the field
   183  * @param threats the array where to store the threats (should be able to the
   184  * rare maximum of 16 elements)
   185  * @param threatcount a pointer to an uint8_t where to store the amount of threats
   186  * @return TRUE, if any piece of the specified color threatens the specified
   187  * field (i.e. could capture an opponent piece)
   188  */
   189 _Bool get_real_threats(GameState *gamestate, uint8_t row, uint8_t file,
   190         uint8_t color, Move* threats, uint8_t* threatcount);
   192 /**
   193  * Checks, if a specified field is covered by a piece of a certain color.
   194  * 
   195  * @param gamestate the current game state
   196  * @param row row of the field to check
   197  * @param file file of the field to check
   198  * @param color the color of the piece that should cover the field
   199  * @return TRUE, if any piece of the specified color threatens the specified
   200  * field
   201  */
   202 #define is_covered(gamestate, row, file, color) \
   203     get_threats(gamestate, row, file, color, NULL, NULL)
   205 /**
   206  * Checks, if a specified field is attacked by a piece of a certain color.
   207  * 
   208  * I.e. the field is covered by a piece AND this piece is not pinned and
   209  * therefore able to perform the move.
   210  * 
   211  * @param gamestate the current game state
   212  * @param row row of the field to check
   213  * @param file file of the field to check
   214  * @param color the color of the piece that should cover the field
   215  * @return TRUE, if any piece of the specified color threatens the specified
   216  * field and could capture an opponent piece
   217  */
   218 #define is_attacked(gamestate, row, file, color) \
   219     get_threats(gamestate, row, file, color, NULL, NULL)
   221 /**
   222  * Checks, if a specified field is protected by a piece of a certain color.
   223  * 
   224  * I.e. the field is covered by a piece that is NOT the king AND this piece is
   225  * not pinned and therefore able to perform the move.
   226  * 
   227  * @param gamestate the current game state
   228  * @param row row of the field to check
   229  * @param file file of the field to check
   230  * @param color the color of the piece that should cover the field
   231  * @return TRUE, if any piece (excluding the king) of the specified color
   232  * threatens the specified field and could capture an opponent piece
   233  */
   234 _Bool is_protected(GameState *gamestate, uint8_t row, uint8_t file,
   235         uint8_t color);
   237 /**
   238  * Evaluates a move syntactically and stores the move data in the specified
   239  * object.
   240  * 
   241  * @param gamestate the current game state
   242  * @param mstr the input string to parse
   243  * @param move a pointer to object where the move data shall be stored
   244  * @return status code (see rules/rules.h for the list of codes)
   245  */
   246 int eval_move(GameState *gamestate, char *mstr, Move *move);
   248 /**
   249  * Validates move by applying chess rules.
   250  * @param gamestate the current game state
   251  * @param move the move to validate
   252  * @return TRUE, if the move complies to chess rules, FALSE otherwise
   253  */
   254 _Bool validate_move(GameState *gamestate, Move *move);
   256 /**
   257  * Applies a move and deletes captured pieces.
   258  * 
   259  * @param gamestate the current game state
   260  * @param move the move to apply
   261  */
   262 void apply_move(GameState *gamestate, Move *move);
   264 #endif	/* RULES_H */

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