src/chess/rook.c

Mon, 31 Mar 2014 15:03:25 +0200

author
Mike Becker <universe@uap-core.de>
date
Mon, 31 Mar 2014 15:03:25 +0200
changeset 23
824c9522ce66
parent 21
2e5846019b4f
child 47
d726e4b46c33
permissions
-rw-r--r--

introduced game state structure

     1 /*
     2  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
     3  *
     4  * Copyright 2014 Mike Becker. All rights reserved.
     5  *
     6  * Redistribution and use in source and binary forms, with or without
     7  * modification, are permitted provided that the following conditions are met:
     8  *
     9  *   1. Redistributions of source code must retain the above copyright
    10  *      notice, this list of conditions and the following disclaimer.
    11  *
    12  *   2. Redistributions in binary form must reproduce the above copyright
    13  *      notice, this list of conditions and the following disclaimer in the
    14  *      documentation and/or other materials provided with the distribution.
    15  *
    16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
    17  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
    19  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
    20  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
    21  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
    22  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
    23  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
    24  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
    25  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
    26  * POSSIBILITY OF SUCH DAMAGE.
    27  *
    28  */
    30 #include "rules.h"
    31 #include "rook.h"
    33 _Bool rook_chkrules(Move *move) {
    34     return move->torow == move->fromrow || move->tofile == move->fromfile;
    35 }
    37 _Bool rook_isblocked(GameState *gamestate, Move *move) {
    39     if (move->torow == move->fromrow) {
    40         int d = move->tofile > move->fromfile ? 1 : -1;
    41         uint8_t f = move->fromfile;
    42         while (f != move->tofile-d) {
    43             f += d;
    44             if (gamestate->board[move->fromrow][f]) {
    45                 return 1;
    46             }
    47         }
    48     } else {
    49         int d = move->torow > move->fromrow ? 1 : -1;
    50         uint8_t r = move->fromrow;
    51         while (r != move->torow - d) {
    52             r += d;
    53             if (gamestate->board[r][move->fromfile]) {
    54                 return 1;
    55             }
    56         }
    57     }
    59     return 0;
    60 }
    62 static int rook_getloc_fixedrow(GameState *gamestate, Move *move) {
    63     uint8_t file = POS_UNSPECIFIED;
    64     for (uint8_t f = 0 ; f < 8 ; f++) {
    65         if (gamestate->board[move->fromrow][f] == move->piece) {
    66             if (file == POS_UNSPECIFIED) {
    67                 file = f;
    68             } else {
    69                 return AMBIGUOUS_MOVE;
    70             }
    71         }
    72     }
    73     if (file == POS_UNSPECIFIED) {
    74         return INVALID_POSITION;
    75     } else {
    76         move->fromfile = file;
    77         return VALID_MOVE_SYNTAX;
    78     }
    79 }
    81 static int rook_getloc_fixedfile(GameState *gamestate, Move *move) {
    82     uint8_t row = POS_UNSPECIFIED;
    83     for (uint8_t r = 0 ; r < 8 ; r++) {
    84         if (gamestate->board[r][move->fromfile] == move->piece) {
    85             if (row == POS_UNSPECIFIED) {
    86                 row = r;
    87             } else {
    88                 return AMBIGUOUS_MOVE;
    89             }
    90         }   
    91     }
    92     if (row == POS_UNSPECIFIED) {
    93         return INVALID_POSITION;
    94     } else {
    95         move->fromrow = row;
    96         return VALID_MOVE_SYNTAX;
    97     }
    98 }
   100 int rook_getlocation(GameState *gamestate, Move *move) {
   102     if (move->fromfile != POS_UNSPECIFIED) {
   103         if (move->fromfile == move->tofile) {
   104             return rook_getloc_fixedfile(gamestate, move);
   105         } else {
   106             if (gamestate->board[move->torow][move->fromfile] == move->piece) {
   107                 move->fromrow = move->torow;
   108                 return VALID_MOVE_SYNTAX;
   109             } else {
   110                 return INVALID_POSITION;
   111             }
   112         }
   113     }
   115     if (move->fromrow != POS_UNSPECIFIED) {
   116         if (move->fromrow == move->torow) {
   117             return rook_getloc_fixedrow(gamestate, move);
   118         } else {
   119             if (gamestate->board[move->fromrow][move->tofile] == move->piece) {
   120                 move->fromfile = move->tofile;
   121                 return VALID_MOVE_SYNTAX;
   122             } else {
   123                 return INVALID_POSITION;
   124             }
   125         }
   126     }
   128     Move chkrowmove = *move, chkfilemove = *move;
   130     chkrowmove.fromrow = move->torow;
   131     int chkrow = rook_getloc_fixedrow(gamestate, &chkrowmove);
   133     chkfilemove.fromfile = move->tofile;
   134     int chkfile = rook_getloc_fixedfile(gamestate, &chkfilemove);
   136     if ((chkrow == VALID_MOVE_SYNTAX && chkfile == VALID_MOVE_SYNTAX) ||
   137         chkrow == AMBIGUOUS_MOVE || chkfile == AMBIGUOUS_MOVE) {
   138         return AMBIGUOUS_MOVE;
   139     }
   141     if (chkrow == VALID_MOVE_SYNTAX) {
   142         *move = chkrowmove;
   143         return VALID_MOVE_SYNTAX;
   144     }
   146     if (chkfile == VALID_MOVE_SYNTAX) {
   147         *move = chkfilemove;
   148         return VALID_MOVE_SYNTAX;
   149     }
   151     return INVALID_POSITION;
   152 }

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