Mon, 31 Mar 2014 11:41:08 +0200
added optional alternate config for chess lib
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1 | /* |
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2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
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3 | * |
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4 | * Copyright 2014 Mike Becker. All rights reserved. |
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5 | * |
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6 | * Redistribution and use in source and binary forms, with or without |
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7 | * modification, are permitted provided that the following conditions are met: |
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8 | * |
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9 | * 1. Redistributions of source code must retain the above copyright |
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10 | * notice, this list of conditions and the following disclaimer. |
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11 | * |
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12 | * 2. Redistributions in binary form must reproduce the above copyright |
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13 | * notice, this list of conditions and the following disclaimer in the |
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14 | * documentation and/or other materials provided with the distribution. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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26 | * POSSIBILITY OF SUCH DAMAGE. |
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27 | * |
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28 | */ |
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29 | |
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30 | #ifndef RULES_H |
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31 | #define RULES_H |
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32 | |
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33 | #include <stdint.h> |
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34 | |
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35 | #define VALID_MOVE_SYNTAX 0 |
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36 | #define INVALID_MOVE_SYNTAX 1 |
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37 | #define INVALID_POSITION 2 |
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38 | #define AMBIGUOUS_MOVE 3 |
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39 | #define NEED_PROMOTION 4 |
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40 | |
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41 | |
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42 | #define PIECE_MASK 0x0F |
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43 | #define COLOR_MASK 0x30 |
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44 | #define ENPASSANT_THREAT 0x40 |
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45 | |
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46 | #define WHITE 0x10 |
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47 | #define BLACK 0x20 |
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48 | |
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49 | #define PAWN 0x01 |
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50 | #define ROOK 0x02 |
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51 | #define KNIGHT 0x03 |
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52 | #define BISHOP 0x04 |
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53 | #define QUEEN 0x05 |
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54 | #define KING 0x06 |
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55 | |
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56 | #define WPAWN (WHITE|PAWN) |
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57 | #define WROOK (WHITE|ROOK) |
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58 | #define WKNIGHT (WHITE|KNIGHT) |
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59 | #define WBISHOP (WHITE|BISHOP) |
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60 | #define WQUEEN (WHITE|QUEEN) |
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61 | #define WKING (WHITE|KING) |
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62 | #define BPAWN (BLACK|PAWN) |
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63 | #define BROOK (BLACK|ROOK) |
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64 | #define BKNIGHT (BLACK|KNIGHT) |
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65 | #define BBISHOP (BLACK|BISHOP) |
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66 | #define BQUEEN (BLACK|QUEEN) |
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67 | #define BKING (BLACK|KING) |
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68 | |
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69 | typedef uint8_t Board[8][8]; |
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70 | |
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71 | typedef struct { |
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72 | uint8_t piece; |
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73 | uint8_t fromfile; |
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74 | uint8_t fromrow; |
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75 | uint8_t tofile; |
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76 | uint8_t torow; |
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77 | uint8_t promotion; |
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78 | _Bool check; |
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79 | _Bool checkmate; |
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80 | _Bool capture; |
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81 | } Move; |
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82 | |
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83 | #define POS_UNSPECIFIED UINT8_MAX |
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84 | #define mdst(b,m) b[(m)->torow][(m)->tofile] |
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85 | #define msrc(b,m) b[(m)->fromrow][(m)->fromfile] |
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86 | |
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87 | #define isidx(idx) ((uint8_t)idx < 8) |
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88 | |
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89 | #define isfile(file) (file >= 'a' && file <= 'h') |
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90 | #define isrow(row) (row >= '1' && row <= '8') |
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91 | |
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92 | #define rowidx(row) (row-'1') |
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93 | #define fileidx(file) (file-'a') |
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94 | |
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95 | #define rowchr(row) (row+'1') |
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96 | #define filechr(file) (file+'a') |
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97 | |
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98 | #define chkidx(move) (isidx((move)->fromfile) && isidx((move)->fromrow) && \ |
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99 | isidx((move)->tofile) && isidx((move)->torow)) |
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100 | |
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101 | /* secure versions - use, if index is not checked with isidx() */ |
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102 | #define fileidx_s(c) (isfile(c)?fileidx(c):POS_UNSPECIFIED) |
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103 | #define rowidx_s(c) (isrow(c)?rowidx(c):POS_UNSPECIFIED) |
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104 | |
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105 | /** |
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106 | * Maps a character to a piece. |
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107 | * |
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108 | * Does not work for pawns, since they don't have a character. |
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109 | * |
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110 | * @param c one of R,N,B,Q,K |
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111 | * @return numeric value for the specified piece |
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112 | */ |
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113 | uint8_t getpiece(char c); |
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114 | |
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115 | /** |
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116 | * Maps a piece to a character. |
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117 | * |
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118 | * Does not work for pawns, scince they don't have a character. |
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119 | * |
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120 | * @param piece one of ROOK, KNIGHT, BISHOP, QUEEN, KING |
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121 | * @return character value for the specified piece |
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122 | */ |
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123 | char getpiecechr(uint8_t piece); |
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124 | |
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125 | /** |
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126 | * Evaluates a move syntactically and stores the move data in the specified |
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127 | * object. |
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128 | * |
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129 | * @param board the current state of the board |
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130 | * @param mycolor the color of the current player |
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131 | * @param mstr the input string to parse |
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132 | * @param move a pointer to object where the move data shall be stored |
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133 | * @return status code (see rules/rules.h for the list of codes) |
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134 | */ |
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135 | int eval_move(Board board, uint8_t mycolor, char *mstr, Move *move); |
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136 | |
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137 | /** |
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138 | * Validates move by applying chess rules. |
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139 | * @param board the current board state |
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140 | * @param move the move to validate |
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141 | * @return TRUE, if the move complies to chess rules, FALSE otherwise |
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142 | */ |
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143 | _Bool validate_move(Board board, Move *move); |
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144 | |
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145 | /** |
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146 | * Applies a move and deletes captured pieces. |
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147 | * |
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148 | * @param board the current board state |
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149 | * @param move the move to apply |
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150 | */ |
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151 | void apply_move(Board board, Move *move); |
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152 | |
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153 | #endif /* RULES_H */ |
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154 |